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The story’s main character is named Hiro Protagonist. He is a young man - a computer hacker by profession - that spends the majority of his time goggled into the Metaverse in order to escape from the harshness of reality <ref name=”3”></ref>.
The story’s main character is named Hiro Protagonist. He is a young man - a computer hacker by profession - that spends the majority of his time goggled into the Metaverse in order to escape from the harshness of reality <ref name=”3”></ref>.
==Influence of the Metaverse concept==
The concept of the Metaverse has had a great impact in the digital technology industry for the past decades. Indeed, Michael Abrash (Chief Scientist at Oculus VR) credits the book for the desire to bring that concept into the real world. Abrash partnered with John Carmack to develop the first online multiplayer shooter - Quake. They where trying, in a small way, to fulfill the vision of the Metaverse they had read about <ref name=”2”></ref>.
Others, like Jaron Lanier (Computer Scientist), used the concept of the Metaverse to try and popularize the VR technology of the time, which was primitive compared to today’s standards. For many years, the VR technology seemed ill-fated, but it seems to be finally reaching a developmental level that can rekindle the hopes and promises of the virtual reality dreams of technologists inspired by the Metaverse. With the release of headsets like the Oculus Rift, VR has reached the general public, and the technology seems to be a growth area as big as smartphones were in 2007 <ref name=”2”></ref>. This virtual reality renaissance is creating a lot of excitement surrounding the eventual development of a real world Metaverse. Rod Furlan, in a 2015 piece for Singularity Hub, wrote that “While the term “metaverse” was coined by Neal Stephenson in his 1992 novel Snow Crash, current usage has diverged significantly from its original meaning. In popular contemporary culture, the metaverse is often described as the VR-based successor to the web.” While there is little consensus on what a real world implementation of the Metaverse would be like, the concept is a persistent topic in discussions about the future of VR <ref name=”5”> Furlan, R. (2015). A maker’s guide to the Metaverse. Retrieved from https://singularityhub.com/2015/08/26/a-makers-guide-to-the-metaverse/</ref>.


==References==
==References==