LightVR: Difference between revisions
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|App Store=[[Steam]] | |App Store=[[Steam]] | ||
|Website=http://www.lightvr.co | |Website=http://www.lightvr.co | ||
|Infobox Updated=02/ | |Infobox Updated=02/15/2017 | ||
}} | }} | ||
[[LightVR]] is a [[VR App]]. | [[LightVR]] is a [[VR App]]. | ||
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We developed LightVR from scratch in C++ with the goal of efficiency and flexibility, and as such LightVR has minuscule CPU utilization (this does scale with increased use of props and screens). In addition, LightVR extends DirectX allowing games to directly render onto the HMD without unnecessary overhead or tearing. | We developed LightVR from scratch in C++ with the goal of efficiency and flexibility, and as such LightVR has minuscule CPU utilization (this does scale with increased use of props and screens). In addition, LightVR extends DirectX allowing games to directly render onto the HMD without unnecessary overhead or tearing. | ||
==Features== | ==Features== | ||
*[[Single-player]] | *[[Single-player]] |