Michael Abrash: Difference between revisions
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As a technical writer, he is the author of several books, including “Zen of Assembly Language Volume 1: Knowledge” (1990) and the “Graphics Programming Black Book” (1997) <ref name=”1”></ref>. | As a technical writer, he is the author of several books, including “Zen of Assembly Language Volume 1: Knowledge” (1990) and the “Graphics Programming Black Book” (1997) <ref name=”1”></ref>. | ||
==Bibliography== | |||
* Abrash, M. (1989). Power Graphics Programming (Programming series). Que | |||
* Abrash, M. (1990). Zen of Assembly Language: Volume I. Pearson Scott Foresman | |||
* Abrash, M. (1994). Zen of Code Optimization. Coriolis Group Books | |||
* Abrash, M. (1996). Zen of Graphics Programming. Coriolis Group Books | |||
* Abrash, M. (1997). Graphics Programming Black Book Special Edition. Coriolis Group Books | |||
==Game Development== | |||
* Portal 2 (2011) | |||
* Motocross Madness 2 (2000) | |||
* Microsoft Flight Simulator 2000 (1999) | |||
* Quake: The Offering (1999) | |||
* Half-Life (1998) | |||
* DOOM 64 (1997) | |||
* Quake Mission Pack No. 2: Dissolution of Eternity (1997) | |||
* Quake Mission Pack No. I: Scourge of Armagon (1997) | |||
* Final DOOM (1996) | |||
* Hexen: Beyond Heretic (1996) | |||
* Quake (1996) | |||
* DOOM (1995) | |||
* The Ultimate DOOM (1995) | |||
* DOOM (1993) | |||
* Big Top (1983) | |||
* Cosmic Crusader (1982) | |||
* Snack Attack II (1982) | |||
* Space Strike (1982) <ref name=”1”></ref> | |||
==References== | ==References== |