How to get started in VR development: Difference between revisions
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** [https://www.youtube.com/watch?v=rNjDsNYvgfk E4 Developer Livestream: Up and Running with Gear VR] | ** [https://www.youtube.com/watch?v=rNjDsNYvgfk E4 Developer Livestream: Up and Running with Gear VR] | ||
* '''[[Google Cardboard]]''', available as cheap as free | * '''[[Google Cardboard]]''', available as cheap as free | ||
* '''[[Google Daydream]]''' - $99 | |||
* '''[[OSVR HDK 2]]''' - $399 | |||
<includeonly>=</includeonly>===Web VR===<includeonly>=</includeonly> | <includeonly>=</includeonly>===Web VR===<includeonly>=</includeonly> | ||
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* '''[[Vizor]]''' is a web app that allows you to construct 3D scenes and view them across numerous platforms, including from mobile devices. Although it isn't as powerful as a game engine or open-source web platform, it is very straightforward and a great way to start creating in VR without an expensive headset. The [http://blog.vizor.io/ Vizor blog] has several tutorial posts. | * '''[[Vizor]]''' is a web app that allows you to construct 3D scenes and view them across numerous platforms, including from mobile devices. Although it isn't as powerful as a game engine or open-source web platform, it is very straightforward and a great way to start creating in VR without an expensive headset. The [http://blog.vizor.io/ Vizor blog] has several tutorial posts. | ||
* '''[[Responsive WebVR]]''' is a cross-platform, web-based VR platform [https://github.com/borismus/webvr-boilerplate available for modification on GitHub]. You'll probably want to brush up on [[Three.js]]. | * '''[[Responsive WebVR]]''' is a cross-platform, web-based VR platform [https://github.com/borismus/webvr-boilerplate available for modification on GitHub]. You'll probably want to brush up on [[Three.js]]. | ||
<includeonly>=</includeonly>==2. Learn about the software==<includeonly>=</includeonly> | <includeonly>=</includeonly>==2. Learn about the software==<includeonly>=</includeonly> |