World Rotator: Difference between revisions
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Created page with "{{stub}} {{Locomotion Infobox |image=350px |Type=Room-scale |Required Devices=None |Description=Moving to the edge of the play area..." |
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|Description=Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player. | |Description=Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player. | ||
|Pros=??? | |Pros=??? | ||
|Cons= | |Cons=??? | ||
|Examples= | |Examples= | ||
|Creator=[[/u/qwv4851]] | |Creator=[[/u/qwv4851]] | ||
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This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling. | This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling. | ||
https://github.com/qwv4851/Movement | |||
==Problems== | ==Problems== | ||
Revision as of 09:33, 3 January 2017

World Rotator | |
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File:World rotator locomotion1.gif | |
Information | |
Type | Room-scale |
Required Devices | None |
Description | Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player. |
Pros | ??? |
Cons | ??? |
Creator | /u/qwv4851 |
World Rotator is a Locomotion Method.
Additional Information
This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling.
https://github.com/qwv4851/Movement