Resources Directory: Difference between revisions
Appearance
No edit summary |
|||
Line 1: | Line 1: | ||
= | <includeonly>=</includeonly>==Hardware & User Experience==<includeonly>=</includeonly> | ||
==Hardware & User Experience== | |||
* User Experience (UX) | * User Experience (UX) | ||
** [[https://www.reddit.com/r/VRUI/ /r/VRUI]] | ** [[https://www.reddit.com/r/VRUI/ /r/VRUI]] | ||
** [[http://www.uxofvr.com/ The User Experience of Virtual Reality]] | ** [[http://www.uxofvr.com/ The User Experience of Virtual Reality]] | ||
==Engine-specific== | <includeonly>=</includeonly>==Engine-specific==<includeonly>=</includeonly> | ||
===Unreal Engine 4=== | <includeonly>=</includeonly>===Unreal Engine 4===<includeonly>=</includeonly> | ||
* [[https://www.youtube.com/user/UnrealDevelopmentKit Unreal Engine YouTube Channel]], full of tutorials, announcements, and stream recordings | * [[https://www.youtube.com/user/UnrealDevelopmentKit Unreal Engine YouTube Channel]], full of tutorials, announcements, and stream recordings | ||
* [[https://forums.unrealengine.com/ Unreal forums]], and the [[https://forums.unrealengine.com/forumdisplay.php?27-VR-Development Unreal VR development forum]] | * [[https://forums.unrealengine.com/ Unreal forums]], and the [[https://forums.unrealengine.com/forumdisplay.php?27-VR-Development Unreal VR development forum]] | ||
Line 20: | Line 19: | ||
** [[https://www.youtube.com/playlist?list=PLrfSN3w5WCJXuhHh_Zx23W5Ra9kbzbIhq Creating a VR Space Combat Sim Without Code in UE4]] | ** [[https://www.youtube.com/playlist?list=PLrfSN3w5WCJXuhHh_Zx23W5Ra9kbzbIhq Creating a VR Space Combat Sim Without Code in UE4]] | ||
===Unity=== | <includeonly>=</includeonly>===Unity===<includeonly>=</includeonly> | ||
* [[https://www.youtube.com/user/Unity3D/videos Unity3d Videos]] on YouTube, featuring many tutorials and panels | * [[https://www.youtube.com/user/Unity3D/videos Unity3d Videos]] on YouTube, featuring many tutorials and panels | ||
* [[https://forum.unity3d.com/ Unity forums]], and the [[https://forum.unity3d.com/forums/virtual-reality.80/ Unity VR forum]] | * [[https://forum.unity3d.com/ Unity forums]], and the [[https://forum.unity3d.com/forums/virtual-reality.80/ Unity VR forum]] | ||
Line 37: | Line 36: | ||
** [[http://www.dreamincode.net/forums/forum/84-c/ Discussion forum for learning C#]] at Dream.In.Code | ** [[http://www.dreamincode.net/forums/forum/84-c/ Discussion forum for learning C#]] at Dream.In.Code | ||
==3D Models and Art Assets== | <includeonly>=</includeonly>==3D Models and Art Assets==<includeonly>=</includeonly> | ||
====3D Models==== | <includeonly>=</includeonly>===3D Models===<includeonly>=</includeonly> | ||
* [[http://www.turbosquid.com/ TurboSquid]] 3D modelling community | * [[http://www.turbosquid.com/ TurboSquid]] 3D modelling community | ||
* [[https://sketchfab.com/ Sketchfab]] 3D modelling community | * [[https://sketchfab.com/ Sketchfab]] 3D modelling community | ||
Line 44: | Line 43: | ||
* [[http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10 OpenGameArt]] has a trove of mixed-quality 3D models free for use. | * [[http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10 OpenGameArt]] has a trove of mixed-quality 3D models free for use. | ||
* [[https://nasa3d.arc.nasa.govmodels/ NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | * [[https://nasa3d.arc.nasa.govmodels/ NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | ||
====Texture Mapping==== | <includeonly>=</includeonly>===Texture Mapping===<includeonly>=</includeonly> | ||
* [[http://wiki.polycount.com/wiki/Normal_Map_Technical_Details Normal Map Technical Details]] at the Polycount Wiki | * [[http://wiki.polycount.com/wiki/Normal_Map_Technical_Details Normal Map Technical Details]] at the Polycount Wiki | ||
* [[https://www.reddit.com/r/learnVRdev/comments/4of3kj/texture_maps_explained_an_introduction_to_pbr/ Texture Maps Explained: Physically-Based Rendering Workflow]] | * [[https://www.reddit.com/r/learnVRdev/comments/4of3kj/texture_maps_explained_an_introduction_to_pbr/ Texture Maps Explained: Physically-Based Rendering Workflow]] | ||
==Audio== | <includeonly>=</includeonly>==Audio==<includeonly>=</includeonly> | ||
* [[https://developer3.oculus.com/documentation/audiosdk/latest/ Oculus's Introduction to VR Audio]] | * [[https://developer3.oculus.com/documentation/audiosdk/latest/ Oculus's Introduction to VR Audio]] | ||
* [[http://www.audacityteam.org/ Audacity]] a free, simple-yet-powerful audio editor | * [[http://www.audacityteam.org/ Audacity]] a free, simple-yet-powerful audio editor | ||
* For stock audio, check out [[http://freesound.org/ The Free Sound Project]], the [[http://www.sonniss.com/gameaudiogdc2016/ #GameAudioGDC Bundle]], and the [[https://developer3.oculus.com/downloads/audio/1.0/Oculus_Audio_Pack_1/ Oculus Audio Pack]] | * For stock audio, check out [[http://freesound.org/ The Free Sound Project]], the [[http://www.sonniss.com/gameaudiogdc2016/ #GameAudioGDC Bundle]], and the [[https://developer3.oculus.com/downloads/audio/1.0/Oculus_Audio_Pack_1/ Oculus Audio Pack]] | ||
==Mobile Development== | <includeonly>=</includeonly>==Mobile Development==<includeonly>=</includeonly> | ||
* [[https://developer.nvidia.com/codeworks-android Nvidia AndroidWorks]] provides all the SDKs needed to port a Unity or UE4 application to Android | * [[https://developer.nvidia.com/codeworks-android Nvidia AndroidWorks]] provides all the SDKs needed to port a Unity or UE4 application to Android | ||
* [[https://developer.android.com/studio/index.html#top Android Studio]] is Android's all-in-one-suite for developing Android applications, and is useful for debugging and many development tasks. It also fulfills required SDKs. | * [[https://developer.android.com/studio/index.html#top Android Studio]] is Android's all-in-one-suite for developing Android applications, and is useful for debugging and many development tasks. It also fulfills required SDKs. | ||
Line 60: | Line 59: | ||
* [[https://developers.google.com/vr/daydream/overview Google Daydream Developer Overview]] | * [[https://developers.google.com/vr/daydream/overview Google Daydream Developer Overview]] | ||
==Additional VR/AR Platforms== | <includeonly>=</includeonly>==Additional VR/AR Platforms==<includeonly>=</includeonly> | ||
====Web VR==== | <includeonly>=</includeonly>===Web VR===<includeonly>=</includeonly> | ||
* [[https://vr.chromeexperiments.com/ Google web tools]] | * [[https://vr.chromeexperiments.com/ Google web tools]] | ||
* [[https://aframe.io/ Mozilla A-Frame]] | * [[https://aframe.io/ Mozilla A-Frame]] | ||
Line 67: | Line 66: | ||
* '''Projects:''' | * '''Projects:''' | ||
** [[http://vrlab-brussels.info/wiki/ThirdWorkshopQuest/ThirdWorkshopQuest WorkshopQuest]], an online app that teaches core concepts of WebVR dev. From [[http://vrlab-brussels.info/wiki/Main/WhatIsVRLabBrussels VR.Lab Brussels]] | ** [[http://vrlab-brussels.info/wiki/ThirdWorkshopQuest/ThirdWorkshopQuest WorkshopQuest]], an online app that teaches core concepts of WebVR dev. From [[http://vrlab-brussels.info/wiki/Main/WhatIsVRLabBrussels VR.Lab Brussels]] | ||
====Other==== | <includeonly>=</includeonly>===Other===<includeonly>=</includeonly> | ||
* [[https://community.leapmotion.com/ Leap Motion forum]], and their [[https://community.leapmotion.com/c/development development forum]] | * [[https://community.leapmotion.com/ Leap Motion forum]], and their [[https://community.leapmotion.com/c/development development forum]] | ||
* [[https://medium.com/@LeapMotion/vr-design-best-practices-bb889c2dc70#.3t64dp1lb Leap Motion best practices guide]], generally useful for studying user experience | * [[https://medium.com/@LeapMotion/vr-design-best-practices-bb889c2dc70#.3t64dp1lb Leap Motion best practices guide]], generally useful for studying user experience |