Holosphere: Difference between revisions
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|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices=motion-tracked controllers | |Required Devices=motion-tracked controllers | ||
|Description=whenever you move or rotate, a geodesic sphere appears around your entire view point and blurs everything else in the environment. The geodesic sphere disappears when you stop moving or rotating | |Description=whenever you move or rotate, a geodesic sphere appears around your entire view point and blurs everything else in the environment. The geodesic sphere disappears when you stop moving or rotating. | ||
|Pros=No nausea | |Pros=No nausea | ||
|Cons=Geodesic sphere appears when moving / rotating | |Cons=Geodesic sphere appears when moving / rotating | ||
Revision as of 00:38, 31 December 2016
| Holosphere | |
|---|---|
| Information | |
| Type | Seated, Standing, Room-scale |
| Required Devices | motion-tracked controllers |
| Description | whenever you move or rotate, a geodesic sphere appears around your entire view point and blurs everything else in the environment. The geodesic sphere disappears when you stop moving or rotating. |
| Pros | No nausea |
| Cons | Geodesic sphere appears when moving / rotating |
| Creator | Tomáš "Frooxius" Mariančík |
| Examples | ??? |
Holosphere is a Locomotion Method.
Additional Information
Created by Tomáš "Frooxius" Mariančík, the developer of Sightline: The Chair and World of Comenius, Holosphere is a VR locomotion method that does not induce nausea. In Holopshere, whenever you move or rotate, a geodesic sphere appears around your entire view point and blurs everything else in the environment. The geodesic sphere disappears when you stop moving or rotating. This action gives the user a fixed view point and the user's brain a consistent frame of reference. It relaxes the disconnect between the sensations of movement perceived by the brain and the lack of it felt by the body.[1]