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|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=???
|Required Devices=???
|Description=???
|Description=Builds upon Teleportation to create 3 more types of movement techniques called Cinematic Blink, Precision Blink and Volume Blink
|Pros=Reduce simulator sickness, allows for the scaling of play space sizes
|Pros=Reduce simulator sickness, allows for the scaling of play space sizes
|Cons=???
|Cons=???
|Examples=???
|Examples=[[The Gallery: Call of the Starseed]]
|Creator=???
|Creator=[[Cloudhead Games]]
}}
}}
[[Blink]] is a [[Locomotion Method]].
[[Blink]] is a [[Locomotion Method]].


==Additional Information==
==Additional Information==
Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[#Teleportation|teleportation method]]. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting.
Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[Teleportation]] method. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting.


*Blink is designed for a [[#Standing|standing]] playing experience.
*Blink is designed for a [[standing]] and [[room-scale]] playing experience.


==Problems==
==Problems==