Jump to content

Judder: Difference between revisions

No edit summary
No edit summary
Line 5: Line 5:


==Timewarp and Judder==
==Timewarp and Judder==
Dropped frames can cause judder. When the engine takes too long to render a frame, the frame will be missed, causing judder. This can be mediated by using [[timewarp]]. While using timewarp to solve this problem works well in a rotational-only system, problems can a raise when positional / translational tracking is introduced.
Dropped frames can cause judder. When the engine takes too long to render a frame, the frame will be missed, causing judder. This can be mediated by using [[timewarp]]. While using timewarp to solve this problem works well in a rotational-only system, problems can a raise when positional / translational tracking is introduced.  
 
When using timewarp, moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size and speed of the moving object.<ref name="ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref>


==References==
==References==