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==General==


[[Unreal Engine]] is a real-time, 3D authoring tool used across industries, including but not limited to Gaming, Architecture, Automobile and Transportation, and Live Events.<ref name="alpha">https://www.unrealengine.com/en-US/</ref> [[Unreal Engine]] 4 is their latest, production-ready release, but you can currently check out [[Unreal Engine]] 5 in Early Access for game development. It is anticipated that [[Unreal Engine 5]] will be fully released in early 2022.<ref name="beta">https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access</ref>
==Features==
[[Unreal Engine]] 4 comes with the following features and more:
* Media production pipeline integrations
* Python scripting
* Unreal editor - content authoring and game level development
* Grass tool - scalable foliage
* Character animation tools
* Live Link data streaming
* Virtual texturing
* Real-time photo rasterizing and ray tracing
* Niagra visual effects editor
* Chaos physics system
* Gameplay and interactivity authoring
* Efficient, multi-display rendering
* Marketplace of assets
* Perforce integration for versioning
* C++ API
<ref name="celery">https://www.unrealengine.com/en-US/features</ref>
[[Unreal Engine]] 5 will come with the following features:
* '''Nanite''' - a virtualized, micropolygon geometry system that reduces time for making geometric detail and does not impact the frame rate or fidelity
* '''Lumen''' - a global, dynamic lighting system that is immediately console-ready
* '''World Partition''' - a grid system where only the necessary cells are streamed
* '''One File Per Actor''' - real-time collaboration between developers without stepping on each other's toes
* '''Data Layers''' - make multiple versions of a scene (like daytime and nightime)
* '''Control Rig''' - quickly make rigs and share with multiple characters
* '''Pose Browser''' - save and apply poses as assets
* '''Full Body-IK''' - for natural movement
* '''Motion Warping''' - adjust a character's root motion based on targets with a single animation
* '''MetaSounds''' - complete control over audio DSP graph generation
* '''Enhanced editor UI and workflow''' - summon and stow the content browser, new Create button on the main toolbar for placing actors, and more
<ref name="beta"></ref>
==History==
==History==
'''October 6, 2016''' - During [[Oculus Connect 3]], [[Oculus VR]] announced that they will cover the royalty fees for any [[Unreal Engine]] app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000.
'''October 6, 2016''' - During [[Oculus Connect 3]], [[Oculus VR]] announced that they will cover the royalty fees for any [[Unreal Engine]] app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000.
==References==

Latest revision as of 04:10, 26 September 2021

General

Unreal Engine is a real-time, 3D authoring tool used across industries, including but not limited to Gaming, Architecture, Automobile and Transportation, and Live Events.[1] Unreal Engine 4 is their latest, production-ready release, but you can currently check out Unreal Engine 5 in Early Access for game development. It is anticipated that Unreal Engine 5 will be fully released in early 2022.[2]

Features

Unreal Engine 4 comes with the following features and more:

  • Media production pipeline integrations
  • Python scripting
  • Unreal editor - content authoring and game level development
  • Grass tool - scalable foliage
  • Character animation tools
  • Live Link data streaming
  • Virtual texturing
  • Real-time photo rasterizing and ray tracing
  • Niagra visual effects editor
  • Chaos physics system
  • Gameplay and interactivity authoring
  • Efficient, multi-display rendering
  • Marketplace of assets
  • Perforce integration for versioning
  • C++ API

[3]

Unreal Engine 5 will come with the following features:

  • Nanite - a virtualized, micropolygon geometry system that reduces time for making geometric detail and does not impact the frame rate or fidelity
  • Lumen - a global, dynamic lighting system that is immediately console-ready
  • World Partition - a grid system where only the necessary cells are streamed
  • One File Per Actor - real-time collaboration between developers without stepping on each other's toes
  • Data Layers - make multiple versions of a scene (like daytime and nightime)
  • Control Rig - quickly make rigs and share with multiple characters
  • Pose Browser - save and apply poses as assets
  • Full Body-IK - for natural movement
  • Motion Warping - adjust a character's root motion based on targets with a single animation
  • MetaSounds - complete control over audio DSP graph generation
  • Enhanced editor UI and workflow - summon and stow the content browser, new Create button on the main toolbar for placing actors, and more

[2]

History

October 6, 2016 - During Oculus Connect 3, Oculus VR announced that they will cover the royalty fees for any Unreal Engine app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000.

References