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==Timewarp and Judder== | ==Timewarp and Judder== | ||
Dropped frames can cause judder. When the engine takes too long to render a frame, the frame will be missed, causing judder. This can be mediated by using [[timewarp]]. While | Dropped frames can cause judder. When the engine takes too long to render a frame, the frame will be missed, causing judder. This can be mediated by using [[timewarp]]. While using timewarp to solve this problem works well in a rotational-only system, problems can a raise when positional / translational tracking is introduced. | ||
==References== | ==References== |