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Cogs and Cowboys: Difference between revisions

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Neo222 (talk | contribs)
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===Current Progress===
===Current Progress===
<li>6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
<li>6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
<br></li><li>2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
*2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
<br></li><li>2 Enemies - Small Grunt, Large Golem
*2 Enemies - Small Grunt, Large Golem
<br></li><li>1 Location - Town Main Street
*1 Location - Town Main Street
</li></ul>
</li></ul>
===Work in Progress===
===Work in Progress===
<li>More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
<li>More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
<br></li><li>More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
*More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
<br></li><li>More Enemies - New enemies for each location
*More Enemies - New enemies for each location
<br></li><li>More Abilities - Based on locations
*More Abilities - Based on locations
<br></li><li>Revision of Current Assets - Making the weapons and scenery look more steampunk
*Revision of Current Assets - Making the weapons and scenery look more steampunk
</li></ul>
</li></ul>
===Development/Community===
===Development/Community===