VR Ultimate Paintball: Heartbreak, Regret and Paintbots: Difference between revisions
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m Text replacement - "<ul class="bb_ul">" to "" |
m Text replacement - "<br></li><li>" to "*" |
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<li> Never ending waves | <li> Never ending waves | ||
* Helper turrets | |||
* Two enemy types | |||
* Re-generating wall | |||
* Wave intermission store | |||
* Local leader board | |||
</li></ul> | </li></ul> | ||
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<li> Deployable shield | <li> Deployable shield | ||
* A Boss battle | |||
* Different exciting ammunition types | |||
* Online leader board | |||
</li></ul> | </li></ul> | ||
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<li> 5 Randomly selected modular maps | <li> 5 Randomly selected modular maps | ||
* Turrets that block your path and attack | |||
* Weapon lockers placed throughout the levels | |||
* Local leader board | |||
</li></ul> | </li></ul> | ||
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<li> Procedually generated maps | <li> Procedually generated maps | ||
* Deadly obstacles | |||
* Paintbot enemy type that will be used to patrol levels | |||
* Online leader board | |||
</li></ul> | </li></ul> | ||
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<li> One detailed map | <li> One detailed map | ||
* Stationary targets | |||
* Local leader board | |||
</li></ul> | </li></ul> | ||
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<li> Dynamicly changable maps (think destructables) | <li> Dynamicly changable maps (think destructables) | ||
* Moving targets | |||
* A wider array of weaponry | |||
* Online leader board | |||
</li></ul> | </li></ul> | ||