Armor Clash VR RTS: Difference between revisions
Appearance
m Text replacement - "<ul class="bb_ul">" to "" |
m Text replacement - "<br></li><li>" to "*" |
||
Line 35: | Line 35: | ||
<br> | <br> | ||
<li>Traditional RTS game play, with base building, unit training and fast-paced combat. | <li>Traditional RTS game play, with base building, unit training and fast-paced combat. | ||
*The VR control is easy. 8-12 minutes per game is fit for players. | |||
*10 skirmish maps of different environment styles, worth replaying. | |||
*Faction customization, over 30 vehicles available to form your own legion. | |||
</li></ul> | </li></ul> | ||
Line 45: | Line 45: | ||
<li> About the performance | <li> About the performance | ||
<br>The RTS often has more units than other types of game, and the VR is also a performance killer, and now they come across. I still did a lot to optimize it from graphic to gameplay, but a GTX980 or better graphic card is suggested. | <br>The RTS often has more units than other types of game, and the VR is also a performance killer, and now they come across. I still did a lot to optimize it from graphic to gameplay, but a GTX980 or better graphic card is suggested. | ||
* About the control | |||
<br>It seems to be the first VR RTS game, which is exciting but also means I have no one to reference(or copy ^_^), so I designed the VR control from the beginning. There is still space for improvement but you can still play with Vive controller like using the mouse in desktop. | <br>It seems to be the first VR RTS game, which is exciting but also means I have no one to reference(or copy ^_^), so I designed the VR control from the beginning. There is still space for improvement but you can still play with Vive controller like using the mouse in desktop. | ||
</li></ul> | </li></ul> |