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Armor Clash VR RTS: Difference between revisions

Neo222 (talk | contribs)
m Text replacement - "<ul class="bb_ul">" to ""
Neo222 (talk | contribs)
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<li>Traditional RTS game play, with base building, unit training and fast-paced combat.
<li>Traditional RTS game play, with base building, unit training and fast-paced combat.
<br></li><li>The VR control is easy. 8-12 minutes per game is fit for players.
*The VR control is easy. 8-12 minutes per game is fit for players.
<br></li><li>10 skirmish maps of different environment styles, worth replaying.  
*10 skirmish maps of different environment styles, worth replaying.  
<br></li><li>Faction customization, over 30 vehicles available to form your own legion.  
*Faction customization, over 30 vehicles available to form your own legion.  
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<li> About the performance
<li> About the performance
<br>The RTS often has more units than other types of game, and the VR is also a performance killer, and now they come across. I still did a lot to optimize it from graphic to gameplay, but a GTX980 or better graphic card is suggested.
<br>The RTS often has more units than other types of game, and the VR is also a performance killer, and now they come across. I still did a lot to optimize it from graphic to gameplay, but a GTX980 or better graphic card is suggested.
<br></li><li> About the control
* About the control
<br>It seems to be the first VR RTS game, which is exciting but also means I have no one to reference(or copy ^_^), so I designed the VR control from the beginning. There is still space for improvement but you can still play with Vive controller like using the mouse in desktop.
<br>It seems to be the first VR RTS game, which is exciting but also means I have no one to reference(or copy ^_^), so I designed the VR control from the beginning. There is still space for improvement but you can still play with Vive controller like using the mouse in desktop.
</li></ul>
</li></ul>