Escape: Close Call: Difference between revisions
Appearance
m Text replacement - "<ul class="bb_ul">" to "" |
m Text replacement - "<br></li><li>" to "*" |
||
Line 36: | Line 36: | ||
<li>Steep learning curve. Easy to learn, hard to master. | <li>Steep learning curve. Easy to learn, hard to master. | ||
*Cinematic Close Calls when barely managing to evade enemy vehicles. | |||
*Standoff mode where you challenge enemy cars as a matador. | |||
*Game mechanics that reward thrill seeking and risk. | |||
*Diverse power-ups that can be upgraded and personalized. | |||
*Novel sense of progression through unlocking stages. | |||
*25 different vehicles that the player can drive, each with its own mechanics and advantageous properties. | |||
*Achievements and leaderboards to compare times and scores with friends or globally. | |||
</li></ul> | </li></ul> | ||
===What's Next?=== | ===What's Next?=== | ||
Line 49: | Line 49: | ||
<br> | <br> | ||
<li>Linux version. | <li>Linux version. | ||
*Record and playback run. In game recorder. | |||
*More game modes, including real-time multiplayer (next update). | |||
*New stages, new enemy vehicles. | |||
*Level editor and Sandbox mode. | |||
*VR support (Done). | |||
*Graphics overhaul. | |||
*Tweaking the game and fixing any possible bugs. | |||
*And more, as time goes on and we get more feedback. | |||
</li></ul> | </li></ul> | ||
==Features== | ==Features== |