Design it, Drive it : Speedboats: Difference between revisions
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<br>There are more than 25 adjustable parameters in the simulator you can play with that affect not only the boat's appearance, but also the performance and handling. Some of these include: | <br>There are more than 25 adjustable parameters in the simulator you can play with that affect not only the boat's appearance, but also the performance and handling. Some of these include: | ||
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<li>Single, twin, and triple engine outboard installations (up to 900 total horsepower with triples) | <li>Single, twin, and triple engine outboard installations (up to 900 total horsepower with triples) | ||
<br></li><li>Engine power (150 hp through 300 hp in 25 hp increments guided by or using real outboard engine dyno data) | <br></li><li>Engine power (150 hp through 300 hp in 25 hp increments guided by or using real outboard engine dyno data) | ||
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<li>Chine walk naturally comes out of the model as well as blowover. A lot can be learned about both by experimenting with the hull design and driving techniques inside the boat sim. You can learn to control chine walk in a real boat by practicing it safely in the simulator first. | <li>Chine walk naturally comes out of the model as well as blowover. A lot can be learned about both by experimenting with the hull design and driving techniques inside the boat sim. You can learn to control chine walk in a real boat by practicing it safely in the simulator first. | ||
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<br>These maps are real life locations generated from satellite terrain data. | <br>These maps are real life locations generated from satellite terrain data. | ||
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<li>Lotus Lake in Chanhassen, Minnesota, is a small, three bay lake about one mile long that the developer grew up on and spent untold hours driving the family speedboat on. | <li>Lotus Lake in Chanhassen, Minnesota, is a small, three bay lake about one mile long that the developer grew up on and spent untold hours driving the family speedboat on. | ||
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===Simulation modes=== | ===Simulation modes=== | ||
<li> "Free as the Wind" mode lets you drive freely in much the same way you'd play with a flight simulator. Go anywhere and do anything you want without any buoy turn markers or timers or goals. In this mode there are multiple starting locations spread throughout each map. | <li> "Free as the Wind" mode lets you drive freely in much the same way you'd play with a flight simulator. Go anywhere and do anything you want without any buoy turn markers or timers or goals. In this mode there are multiple starting locations spread throughout each map. | ||
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<li> Lotus Lake Top Speed Shootout: A straight, mile long course for top speed competition. | <li> Lotus Lake Top Speed Shootout: A straight, mile long course for top speed competition. | ||
<br></li><li> Lotus Lake Short: A short, four turn lapping course in the main bay similar to some formula style boat circuits. Laptimes here are usually less than one minute. | <br></li><li> Lotus Lake Short: A short, four turn lapping course in the main bay similar to some formula style boat circuits. Laptimes here are usually less than one minute. | ||
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===Controller support=== | ===Controller support=== | ||
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<li>Fully configurable with axes/buttons. Use a keyboard, gamepad buttons/axes, joystick, steering wheel (force feedback supported), a combination of all of these, etc.. Anything that DirectInput can see should work for a controller. | <li>Fully configurable with axes/buttons. Use a keyboard, gamepad buttons/axes, joystick, steering wheel (force feedback supported), a combination of all of these, etc.. Anything that DirectInput can see should work for a controller. | ||
<br></li><li>Steam Controller does not have full native support, but can be made to work with some effort. | <br></li><li>Steam Controller does not have full native support, but can be made to work with some effort. | ||
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===VR support=== | ===VR support=== | ||
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<li>Oculus Rift DK1, DK2, and CV1 : Fully supported. Requires Oculus Home 1.3 or higher. | <li>Oculus Rift DK1, DK2, and CV1 : Fully supported. Requires Oculus Home 1.3 or higher. | ||
<br></li><li>Vive: NOT YET supported, but will come. | <br></li><li>Vive: NOT YET supported, but will come. |
Revision as of 10:57, 23 September 2016

Design it, Drive it : Speedboats | |
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Information | |
VR/AR | VR |
Developer | Performance Simulations |
Publisher | Performance Simulations |
Platform | Oculus Rift (Platform) |
Device | Oculus Rift CV1 |
Operating System | Windows |
Type | Full Game |
Genre | Indie, Simulation |
Input Device | Keyboard / Mouse |
Play Area | Seated |
Game Mode | Single Player |
Language | English |
Review | Mostly Positive |
Release Date | Nov 28, 2015 |
Price | $24.99 |
App Store | Steam |
Website | http://speedboatsim.com |
Infobox Updated | 09/15/2016 |
Design it, Drive it : Speedboats is a VR App.
Description
Design it, Drive it: Speedboats is a speedboat simulator with high fidelity physics that lets you design and drive your own speedboats from more than 25 adjustable parameters on a Windows PC, then compete against other players via leaderboards in top speed shootouts, solo time trials on lapped or point to point courses, or just free drive as you please with no constraints. Whether you end up with boats that are slow, fast, turn well, chine walk, or tend to blow over at high speeds or not depends on what you do with the shape and design of the hull.
Boat Design Variables:
There are more than 25 adjustable parameters in the simulator you can play with that affect not only the boat's appearance, but also the performance and handling. Some of these include:
===This is not your typical boat game, it's a serious, hardcore physics simulator used by real life boat racers including Formula 1, 2, 3, and offshore powerboat racers to keep their skills sharp between races.
=
The boat mesh is generated procedurally (mathematically) from the above parameters. The physics computations are run directly on those mesh triangles for your design. All parameters affect the handling and top speed of the boat in much the same way they do on a real boat.
The physics code/vehicle simulation model driving all this is a proprietary system that solves thousands of hydrodynamic, skin friction, buoyancy, and aerodynamic forces separately on almost every triangle in the boat mesh, lower unit, and powerhead as well as the individual propeller blades.
Maps
These maps are real life locations generated from satellite terrain data.
Simulation modes
Courses
Courses are open water circuits on the Lotus Lake and Glen Canyon maps marked by buoys the same way it's done in real powerboat racing (red buoys are for right turns, yellow buoys are for left). As of August 4, 2016, all non-top speed shooutout courses have leaderboard functionality added that will display your rank, best ever laptime, last laptime, best session laptime, and world record laptime every time a lap is completed.
Do you have course layout ideas for the existing maps or real world map locations you'd like to see added? Suggest them here:
You're not restricted to driving on courses, however. Just choose "Free as the Wind" mode and go anywhere you want. A lazy drive down Glen Canyon with no pressure can be surprisingly relaxing, especially in VR.
Controller support
The best setup is a force feedback steering wheel + pedals with a mouse and keyboard within reach.
VR support
Oculus VR headsets are optional. Single, dual, and triple monitor setups are supported.
Developer info
This solo indie project is under continuing development by Todd Wasson, formerly the physics engine programmer/vehicle dynamics engineer behind Virtual RC Racing and it's successor, VRC Pro. Todd has been writing physics engines and vehicle models since before 2000 and specializes in vehicle dynamics.
Audio was created by Greg Hill of Soundwave Concepts, the master car (and now boat) engine audio developer behind iRacing and many other sim racing titles.
Future development
Provided there's enough support from the community, this product's development will continue after Steam release with an aim first on providing more types of boats and fixing any issues that arise.
In development next: Tunnel boats!
Features
System Requirements
Windows
Minimum
- OS: Windows 7/8/10
- Processor: Hyperthreaded Intel CPU, AMD Athlon
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0 graphics card (AMD Radeon HD 5870, nVidia GTX 560)
- Storage: 2 GB available space
Recommended
- OS: Windows 7/8/10
- Processor: Multi-core CPU (Intel Core i5 or i7, AMD Phenom II QUAD X4)
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 7970, R9 280X, nVidia GTX 680
- Storage: 3 GB available space