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====Latency==== | ====Latency==== | ||
<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref> | *Less than 20 ms [[motion-to-photon latency]] - less than 20 milliseconds of overall [[latency]] (from the time you move your head to when you see the display change). | ||
*Fuse optical tracking and IMU data - | |||
*Minimize loop: tracker → CPU → GPU → display → photons.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref> | |||
====Low Persistence==== | ====Low Persistence==== |