Design it, Drive it : Speedboats: Difference between revisions
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m Text replacement - "Oculus Rift" to "Oculus Rift CV1" |
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===Simulation modes=== | ===Simulation modes=== | ||
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<br>Do you have course layout ideas for the existing maps or real world map locations you'd like to see added? Suggest them here: | <br>Do you have course layout ideas for the existing maps or real world map locations you'd like to see added? Suggest them here: | ||
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<br>You're not restricted to driving on courses, however. Just choose "Free as the Wind" mode and go anywhere you want. A lazy drive down Glen Canyon with no pressure can be surprisingly relaxing, especially in VR. | <br>You're not restricted to driving on courses, however. Just choose "Free as the Wind" mode and go anywhere you want. A lazy drive down Glen Canyon with no pressure can be surprisingly relaxing, especially in VR. | ||
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<li>Fully configurable with axes/buttons. Use a keyboard, gamepad buttons/axes, joystick, steering wheel (force feedback supported), a combination of all of these, etc.. Anything that DirectInput can see should work for a controller. | <li>Fully configurable with axes/buttons. Use a keyboard, gamepad buttons/axes, joystick, steering wheel (force feedback supported), a combination of all of these, etc.. Anything that DirectInput can see should work for a controller. | ||
<br></li><li>Steam Controller does not have full native support, but can be made to work with some effort. | <br></li><li>Steam Controller does not have full native support, but can be made to work with some effort. | ||
<br></li><li>VR handheld controllers are NOT supported. In VR mode you use a mouse and keyboard to navigate the user interface, change cameras, etc.. | <br></li><li>VR handheld controllers are NOT supported. In VR mode you use a mouse and keyboard to navigate the user interface, change cameras, etc.. | ||
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