Refresh rate: Difference between revisions
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Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means higher potential [[Frame rate]] and less latency between frames. | Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means higher potential [[Frame rate]] and less latency between frames. | ||
For a display with 60 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 60 Hz = 16.67 milliseconds = the latency | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 11:24, 31 March 2015
Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means higher potential Frame rate and less latency between frames.
For a display with 60 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 60 Hz = 16.67 milliseconds = the latency