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Out of Ammo: Difference between revisions

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Out of Ammo is an intense virtual reality strategy game for the HTC Vive that puts you in the commander's seat against wave after wave of soldiers. Built exclusively for the HTC Vive to make use of motion tracking, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to directly engage the enemy making use of cover and preparing your magazines carefully so you don't.... run out of ammo!
Out of Ammo is an intense virtual reality strategy game for the HTC Vive that puts you in the commander's seat against wave after wave of soldiers. Built exclusively for the HTC Vive to make use of motion tracking, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to directly engage the enemy making use of cover and preparing your magazines carefully so you don't.... run out of ammo!
===Key Features===
===Key Features===
<ul class="bb_ul"><li>Eight unique freeplay environments to try your skill on
<li>Eight unique freeplay environments to try your skill on
<br></li><li>Two specialist mission modes
<br></li><li>Two specialist mission modes
<br></li><li>Cooperative Multiplayer in freeplay for up to four players
<br></li><li>Cooperative Multiplayer in freeplay for up to four players
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<br>Out of Ammo has been designed <i>exclusively</i> around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.
<br>Out of Ammo has been designed <i>exclusively</i> around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.
===Unit Types===
===Unit Types===
<ul class="bb_ul"><li><strong>Rifleman</strong> - Thirty round fully-automatic rifle with manual magazine reload
<li><strong>Rifleman</strong> - Thirty round fully-automatic rifle with manual magazine reload
<br></li><li><strong>Sniper</strong> - Semi-automatic bolt action long distance rifle with scope
<br></li><li><strong>Sniper</strong> - Semi-automatic bolt action long distance rifle with scope
<br></li><li><strong>Rocketeer</strong> - Single-shot re-loadable rocket-propelled grenade launcher
<br></li><li><strong>Rocketeer</strong> - Single-shot re-loadable rocket-propelled grenade launcher