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Time warping serves to decrease [[latency]] and increase [[Frame rate]]. | Time warping serves to decrease [[latency]] and increase [[Frame rate]]. | ||
Time warping is present in [[Oculus SDK]]. | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 22:02, 30 March 2015
Time warping serves to decrease latency and increase Frame rate.
Time warping is present in Oculus SDK.