Jump to content

Latency: Difference between revisions

No edit summary
No edit summary
Line 1: Line 1:
Latency is the delay between action and reaction. Having low latency is crucial when using a [[Head-mounted Display]] for [[VR]] or [[AR]]. As you move your head, your [[HMD]] should display the resulting changes immediately. Any significant delay will cause your brain to reject the legitimacy of the virtual world and cause you to lose [[presence]]. High latency can also cause [[Motion Sickness]].  
Latency is the delay between action and reaction. Having low latency is crucial when using a [[Head-mounted Display]] for [[VR]] or [[AR]]. As you move your head, your [[HMD]] should display the resulting changes immediately. Any significant delay will cause your brain to reject the legitimacy of the virtual world and cause you to lose [[presence]]. High latency can also cause [[Motion Sickness]].  


End-to-end Latency??
==Motion-to-photon latency / End-to-end latency==
 
[[Motion-to-photon latency]] also known as the [[End-to-end latency]] is the delay between the movement of the user and the change of VR views reflecting the user's movement.
Motion-to-photon latency??
 
[[Category:Terms]]