Persistence: Difference between revisions
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Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create [[presence]] in [[VR]]. As pixel density increases, lower persistence is needed to avoid blurring. | [[Persistence]] is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A [[low persistence]] of 3ms or lower is required to create [[presence]] in [[VR]]. As pixel density increases, lower persistence is needed to avoid blurring. | ||
[[category:Terms]] | [[category:Terms]] |
Revision as of 02:13, 10 July 2015
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create presence in VR. As pixel density increases, lower persistence is needed to avoid blurring.