Persistence: Difference between revisions
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Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required | Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create [[presence]] in [[VR]]. | ||
[[category:Terms]] | [[category:Terms]] |