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Persistence: Difference between revisions

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Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for [[VR]].
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create [[presence]] in [[VR]].




[[category:Terms]]
[[category:Terms]]

Revision as of 19:54, 22 March 2015

Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create presence in VR.