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Persistence: Difference between revisions

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Persistence is the length of time each pixel remains lit. High persistence can cause blurring of the images. A low persistence of 3ms or lower is required for [[VR]] and creating [[presence]] in VR.
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for [[VR]].




[[category:Terms]]
[[category:Terms]]

Revision as of 19:53, 22 March 2015

Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for VR.