Persistence: Difference between revisions
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Persistence is the length of time each pixel remains lit. High persistence can cause blurring of the images. A low persistence of 3ms or lower is required for [[VR]] | Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for [[VR]]. | ||
[[category:Terms]] | [[category:Terms]] |
Revision as of 19:53, 22 March 2015
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for VR.