Room-scale VR: Difference between revisions
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{{see also|Sitting VR|Standing VR}} | |||
[[Room-scale VR]] is a [[term]] that describes the [[Types of VR|type of VR]] where the user is free (and oftentimes required) to walk around as part of the experience. The entire room or play area is tracked for VR experiences. Room-scale VR transforms your room into a [[holodeck]] similar to that of various science fiction books and films. Currently, the only tracking system that fully supports room-scale VR is the [[Lighthouse]] system of [[SteamVR]] and [[HTC Vive]]. | |||
Room-scale VR is a term that describes the type of VR where the user is free (and oftentimes required) to walk around as part of the experience. The entire room or play area is tracked for VR experiences. Room-scale VR transforms your room into a holodeck similar to that of various science fiction books and films. Currently, the only tracking system that fully supports room-scale VR is the Lighthouse system of SteamVR and HTC Vive. | |||
Room scale systems allow the user to move with six degrees of freedom, tracking both the rotation and position of the user in a large space. Users are free to walk, run and crawl within that space and their actions are accurately reflected within the VR experience. | Room scale systems allow the user to move with six degrees of freedom, tracking both the rotation and position of the user in a large space. Users are free to walk, run and crawl within that space and their actions are accurately reflected within the VR experience. |