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Room-scale VR: Difference between revisions

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Created page with "{{stub}} __TOC__ ==General Information== Room-scale VR is a term that describes the type of VR where the user is free (and oftentimes required) to walk around as part of the e..."
 
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Unlike seated or standing VR, room scale VR requires space to use. For HTC Vive, spaces can range from as small as 2 x 1.5 meters to 3.5 x 3.5 meters. Users will generally define this space via the mounting of base stations and then tracing the area using their controllers. For added safety, Vive headsets include a forward facing camera and Chaperone software that can be used to take a peek into real life and warn them if they approach an object such as a piece of furniture or a pet.
Unlike seated or standing VR, room scale VR requires space to use. For HTC Vive, spaces can range from as small as 2 x 1.5 meters to 3.5 x 3.5 meters. Users will generally define this space via the mounting of base stations and then tracing the area using their controllers. For added safety, Vive headsets include a forward facing camera and Chaperone software that can be used to take a peek into real life and warn them if they approach an object such as a piece of furniture or a pet.


==Room-scale VR Games==
==Room-scale VR Apps==




[[Category:Terms]]
[[Category:Terms]]