OSVR: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
Shadowdawn (talk | contribs) |
||
(17 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
OSVR or Open Source Virtual Reality is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]]. Described by | {{Platform Infobox | ||
|image={{#ev:youtube|dxeQVBwyh8Y|350}} | |||
|Type=[[Virtual Reality]] | |||
|Subtype=[[Head-mounted Display]] | |||
|Creator=[[Razer]], [[Sensics]] | |||
|Developer= | |||
|Manufacturer= | |||
|Devices=[[OSVR Hacker Dev Kit]] | |||
|Accessories= | |||
|Release Date= | |||
|Price= | |||
|Website=http://www.osvr.com/, https://github.com/OSVR | |||
}} | |||
[[OSVR]] or '''Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. Described by Razer CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. | |||
==Features== | ==Features== | ||
Line 12: | Line 25: | ||
Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new devices or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking. | Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new devices or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking. | ||
==OSVR | ==Devices== | ||
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]]. It is a head-mounted display similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free. | ===OSVR HDK2=== | ||
===OSVR HDK1=== | |||
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]] which was jointly designed by [[Razer]] and [[Sensics]]. It is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free. | |||
==History== | ==History== | ||
OSVR was announced in CES 2015 on January 6 - 9, 2015. | OSVR was announced in CES 2015 on January 6 - 9, 2015. | ||
'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded. | |||
'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]]. | |||
'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR. | |||
'''June 13, 2016'''- [[OSVR HDK2]] is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR. | |||
[[Category:Platforms]] | [[Category:Platforms]] [[Category:Virtual Reality Platforms]] |