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{{see also|WebVR}} | {{see also|WebVR}} | ||
[[MozVR]] is [[Mozilla]]'s attempt to promote new possibilities found in the merging of [[virtual reality]] with [[WebVR|the web]]. The project was launched as a part of their 10th anniversary, and it's built on experimental [[Firefox]] builds with [[Oculus Rift]] support. | [[MozVR]] is [[Mozilla]]'s attempt to promote new possibilities found in the merging of [[virtual reality]] with [[WebVR|the web]]. The project was launched as a part of their 10th anniversary, and it's built on experimental [[Firefox]] builds with [[Oculus Rift (Platform)|Oculus Rift]] support. | ||
Enthusiastic developers can head over to MozVR’s GitHub, where Mozilla houses their code, tools, tutorials, and examples of their technology to build real-world applications of virtual reality enabled the web. | Enthusiastic developers can head over to MozVR’s GitHub<ref>https://github.com/MozVR/</ref>, where Mozilla houses their code, tools, tutorials, and examples of their technology to build real-world applications of virtual reality enabled the web. | ||
==How to get started with MozVR== | ==How to get started with MozVR== | ||
To get started with MozVR, users need to install a VR-enabled version of Firefox and either make certain changes to about:config, or install the WebVR Enabler Add-on. Users of [[Google Chrome]] don’t have to use Firefox; there are experimental builds of [[Chromium]] created by [[Google]] engineer [[Brandon Jones]]. | To get started with MozVR, users need to install a VR-enabled version of Firefox<ref>https://nightly.mozilla.org/</ref> and either make certain changes to about:config, or install the WebVR Enabler Add-on<ref>https://addons.mozilla.org/en-US/firefox/addon/mozilla-webvr-enabler/</ref>. Users of [[Google Chrome]] don’t have to use Firefox; there are experimental builds of [[Chromium]]<ref>https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list</ref> created by [[Google]] engineer [[Brandon Jones]]. | ||
With the latest Oculus | With the latest [[Oculus Runtime]]<ref>https://developer.oculus.com/downloads/</ref> installed, all there is left to do is head over to any web VR website and press the „Enter VR“ button. These sites can also be viewed using iOS or Android device. Simply tap the "VR" icon button, and drop your phone in a Cardboard holder. | ||
Mozilla doesn’t recommend using Mac computers for consuming content with the Oculus Rift. Oculus froze Mac and Linux SDK development in the summer of 2015, and newer versions of OSX are beginning to break support for the [[Oculus Rift DK2]]. | Mozilla doesn’t recommend using Mac computers for consuming content with the Oculus Rift. Oculus froze Mac and Linux SDK development in the summer of 2015, and newer versions of OSX are beginning to break support for the [[Oculus Rift DK2]]. | ||
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==Example projects== | ==Example projects== | ||
The official website of MozVR is home to several VR | The official website of MozVR is home to several [[Web VR]]-based demos. These simple demonstrations showcase many possible applications and potential usages. | ||
'''360° Video Boilerplate''' - An interactive flight through minimalistic city landscape. | '''360° Video Boilerplate''' - An interactive flight through minimalistic city landscape. | ||
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'''Inspirit''' - An interactive story about people and lights. | '''Inspirit''' - An interactive story about people and lights. | ||
==Developer | ==Developer Resources== | ||
===A-Frame=== | |||
[[A-Frame]]<ref>https://aframe.io</ref> is MozVR's open source framework for creating WebVR worlds with markup. | |||
===WebVR Boilerplate=== | |||
[[WebVR Boilerplate]]<ref>https://github.com/borismus/webvr-boilerplate</ref> is the starting point for web-based VR experiences that work in both [[Google Cardboard]] and [[Oculus Rift (Platform)]]. | |||
===Vizor=== | |||
[[Vizor]]<ref>http://vizor.io/</ref> is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser. | |||
===GLAM=== | |||
[[GLAM]]<ref>http://tparisi.github.io/glam/</ref> is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties. | |||
===SceneVR=== | |||
[[SceneVR]]<ref>http://www.scenevr.com/</ref> is a platform for creating virtual reality scenes using tools web developers are experienced with. | |||
==References== | ==References== |