Vection: Difference between revisions
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When we move through real environments, we have no problem with maintaining awareness of our position despite the fact that our relationship with surrounding objects constantly changes. Even when we limit our perception (for example, by closing our eyes), the ability to estimate our position remains functioning. | When we move through real environments, we have no problem with maintaining awareness of our position despite the fact that our relationship with surrounding objects constantly changes. Even when we limit our perception (for example, by closing our eyes), the ability to estimate our position remains functioning. | ||
This is, however, not the case in virtual reality. Most [[Virtual Reality Platform|virtual reality systems]] are not designed for full physical motion and thus lack cues that are necessary for automatic special updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Researchers have successfully demonstrated that the mere illusion of self-motion (“circular vection”) can provide a similar benefit as actual self-motion.<ref> http://ieeexplore.ieee.org/xpl/articleDetails.jsp%3Freload% | This is, however, not the case in virtual reality. Most [[Virtual Reality Platform|virtual reality systems]] are not designed for full physical motion and thus lack cues that are necessary for automatic special updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Researchers have successfully demonstrated that the mere illusion of self-motion (“circular vection”) can provide a similar benefit as actual self-motion.<ref> http://ieeexplore.ieee.org/xpl/articleDetails.jsp%3Freload%3Dtrueandarnumber%3D6180875</ref> | ||
==Creating the Illusion of Self-Motion== | ==Creating the Illusion of Self-Motion== |