Hearing With Our Eyes: Interactive Music for VR: Difference between revisions
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|Event=[[Oculus Connect 2]] | |Event=[[Oculus Connect 2]] | ||
|Type=[[Game & App Design]] | |Type=[[Talk]], [[Game & App Design]] | ||
|Speaker=[[Justin Moravetz]], [[Jake Kaufman]] | |Speaker=[[Justin Moravetz]], [[Jake Kaufman]] | ||
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | ||
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[[Creating Hearing With Our Eyes: Interactive Music for VR]] is a [[Game & App Design]] [[talk]] by [[Justin Moravetz]] ([[ZeroTransform]]) and [[Jake Kaufman]] ([[ZeroTransform]]) during the [[Oculus Connect 2]] on September | [[Creating Hearing With Our Eyes: Interactive Music for VR]] is a [[Game & App Design]] [[talk]] by [[Justin Moravetz]] ([[ZeroTransform]]) and [[Jake Kaufman]] ([[ZeroTransform]]) during the [[Oculus Connect 2]] on September 23, 2015. | ||
==Description== | ==Description== | ||
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[[Category:Talks]] | [[Category:Activities]] [[Category:Talks]] |
Latest revision as of 05:24, 8 September 2015
Hearing With Our Eyes: Interactive Music for VR | |
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Information | |
Event | Oculus Connect 2 |
Type | Talk, Game & App Design |
Speaker | Justin Moravetz, Jake Kaufman |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 1:30PM PST |
Duration | 25 minutes |
Creating Hearing With Our Eyes: Interactive Music for VR is a Game & App Design talk by Justin Moravetz (ZeroTransform) and Jake Kaufman (ZeroTransform) during the Oculus Connect 2 on September 23, 2015.
Description
From gameplay to relaxation, music can turn a good experience into a great one. This talk will share techniques on designing VR experiences to sync with music and offer tips and tricks for Unity and Unreal. The talk will dissect Proton Pulse, Pulsar Arena, Vanguard V, and NUREN and discuss how these VR experiences deliver visuals and gameplay that blend seamlessly with pre-recorded audio. Attendees will also get a sneak peek at how music and VR is genuinely helping people in need.