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{{Event Infobox | {{Event Infobox | ||
|image= | |image={{#ev:youtube|2hYDtxCtzdA|350}} | ||
|Type=Conference | |Type=Conference | ||
|Format= | |Format= | ||
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|Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | ||
|Dates=2/10/2016 - 2/11/2016 | |Dates=2/10/2016 - 2/11/2016 | ||
|Previous=[[Vision Summit 2015]] | |||
|Next=[[Vision Summit 2017]] | |||
|Website=http://visionsummit2016.com/ | |Website=http://visionsummit2016.com/ | ||
}} | }} | ||
'''Vision Summit 2016''' also known as '''Vision 2016 Virtual and Augmented Reality Summit''' is the first annual [[VR]] and [[AR]] [[conference]] hosted by [[Unity]]. The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016. | '''Vision Summit 2016''', also known as '''Vision 2016 Virtual and Augmented Reality Summit''', is the first annual [[VR]] and [[AR]] [[Events#Conferences|conference]] hosted by [[Unity]]. The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016. | ||
==Vision VR/AR Awards== | ==Vision VR/AR Awards== | ||
{| class="wikitable sortable" style= "text-align: center" | |||
|- | |||
! Award | |||
! Finalists | |||
! Winner | |||
|- | |||
| Vision Inspire Award || [[Fantastic Contraption]], [[Faster Than Light]], [[I Expect You to Die]] || [[I Expect You to Die]] by Schell Games | |||
|- | |||
| Best VR Experience || [[Fantastic Contraption]], [[Job Simulator]], [[Thunderbird: The Legend Begins]] || [[Thunderbird: The Legend Begins]] by Innervision Games | |||
|- | |||
| Best AR Experience || [[Eleanor of Ayer]], [[Faster Than Light]], [[Table Zombies]] || [[Eleanor of Ayer]] by Gelly Bomb Games | |||
|- | |||
| Technical Achievement Award || [[EasyAR Engine]], [[Modbox]], [[Residential Condominium: Architectural Visualization]] || [[Modbox]] by Alientrap | |||
|- | |||
| Artistic Achievement Award || [[Lucid Trips - Whateverland]], [[SENS]], [[TECHNOLUST]] || [[TECHNOLUST]] by IRIS VR Inc | |||
|- | |||
| Best Game || [[Budget Cuts]], [[Classroom Aquatic]], [[I Expect You to Die]] || [[Budget Cuts]] by Neat Corporation | |||
|- | |||
| Best Film/Interactive Story || [[Apollo 11 VR]], [[The Fabulous Journeys of Teo & Leonie]], [[The Shoebox Diorama]] || [[Apollo 11 VR]] by Immersive VR Education | |||
|- | |||
| Best Live-Action Experience || [[Get Barreled in Tahiti with Samsung Gear VR]], [[Sinking]], [[U2 Song for Someone - Vrse]] || [[U2 Song for Someone – Vrse]] by Chris Milk, U2, Apple, Vrse | |||
|- | |||
|} | |||
==Speakers== | |||
===Keynote=== | |||
*Alex McDowell - Creative Director of 5D Global Studio | |||
*[[Palmer Luckey]] - Founder of [[Oculus VR]] | |||
*Dr. Jeff Norris - Mission Operations Innovation Lead at NASA's Jet Propulsion Laboratory | |||
*[[Gabe Newell]] - Founder and CEO of [[Valve]] | |||
*[[Clay Bavor]] - VP of [[VR]] at [[Google]] | |||
*[[John Riccitiello]] - CEO of [[Unity]] | |||
*Dr. Richard Marks - Director of the [[PlayStation Magic Lab]] at [[Sony]] | |||
*[[Joachim Ante]] - CTO of Unity | |||
===Other Speakers=== | |||
*Adding Interactivity to Immersive Cinema with Unity by Andrew Cochrane (Mirada Studios) | |||
*Adding natural motion to VR experiences by Fred Meyer (Vizuality Studio Ltd.) and Phil Morris (Vizuality Studio Ltd.) | |||
*Adventures in Cinematic VR: A Year in Review by Eric Shamlin (Secret Location) | |||
*Augmented Creativity: Bridging the real and virtual worlds to enhance creative play by Mattia Ryffel (Disney Research Zurich) | |||
*Building Inside the Box: Creating Complex Rooms and Covering a Lot of Ground in Room-Scale VR by Jono Forbes (Archean / Defective Studios) | |||
*Cityscapes in Mixed and Virtual Reality by Kelly Malone (Taqtile) | |||
*Creating Mixed Reality Apps with Vuforia by David Beard (PTC Inc) | |||
*Don’t just teleport - How to walk around something that is bigger than your tracked space by Diego Montoya (RE’FLEKT GmbH) and Daniel Sproll (RE’FLEKT GmbH) | |||
*Emotional Presence in Virtual Reality: The Making of Café me and Sisters by Robyn Gray (Otherworld Interactive) | |||
*Enterprise-Grade AR for Operational Environments: A Postmortem by Steve Richey (Float Mobile Learning) | |||
*Finding Monsters Adventure VR Experience by Gabriela Thobias (Black River Studios) and Rafael Ferrari (Black River Studios) | |||
*Ghostly Mansion: Solving the mystery of developing for Project Tango by Aaron Pulkka (Rabbx Inc.) | |||
*Making world sensing games with Project Tango by Johnny Lee (Google) | |||
*Multiplatform VR - Shipping a Vive, Oculus, and PlayStation VR in Unity by Alex Schwartz (Owlchemy Labs) and Devin Reimer (Owlchemy Labs) | |||
*Postmortem: Bringing Adventure Time to Virtual Reality by Holden Link (Turbo Button) and Nic Vasconcellos (Turbo Button) | |||
*The Cognitive Implications of Widespread VR by Timoni West (Unity Technologies) and Dioselin Gonzalez (Unity Technologies) | |||
*Using Vuforia to Build Breakthrough Experiences on Mobile and Eyewear by Brigitte Alexander (PTC Inc) | |||
*Virtual Reality Arcades: Today and Tomorrow by Ivan Blaustein (VRcade) and Jamie Kelly (VRcade) | |||
*What People Do in VR: Designing believable experiences by Kimberly Voll (Radial Games) | |||
*Audio challenges in virtual reality by Nicolas Tsingos (Dolby Laboratories) | |||
*How to Successfully Adapt Mobile Games into VR Games by Guy Ben dov (Side-Kick Games) | |||
[[Category:Events]] [[Category:2016 Events]] | [[Category:Events]] [[Category:2016 Events]] |
Latest revision as of 08:20, 17 April 2024
Vision Summit 2016 | |
---|---|
Information | |
Type | Conference |
Presenter | Unity |
Sponsor | Oculus VR, Qualcomm Vuforia, Sony, SteamVR |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Dates | 2/10/2016 - 2/11/2016 |
Previous | Vision Summit 2015 |
Next | Vision Summit 2017 |
Website | http://visionsummit2016.com/ |
Vision Summit 2016, also known as Vision 2016 Virtual and Augmented Reality Summit, is the first annual VR and AR conference hosted by Unity. The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016.
Vision VR/AR Awards
Speakers
Keynote
- Alex McDowell - Creative Director of 5D Global Studio
- Palmer Luckey - Founder of Oculus VR
- Dr. Jeff Norris - Mission Operations Innovation Lead at NASA's Jet Propulsion Laboratory
- Gabe Newell - Founder and CEO of Valve
- Clay Bavor - VP of VR at Google
- John Riccitiello - CEO of Unity
- Dr. Richard Marks - Director of the PlayStation Magic Lab at Sony
- Joachim Ante - CTO of Unity
Other Speakers
- Adding Interactivity to Immersive Cinema with Unity by Andrew Cochrane (Mirada Studios)
- Adding natural motion to VR experiences by Fred Meyer (Vizuality Studio Ltd.) and Phil Morris (Vizuality Studio Ltd.)
- Adventures in Cinematic VR: A Year in Review by Eric Shamlin (Secret Location)
- Augmented Creativity: Bridging the real and virtual worlds to enhance creative play by Mattia Ryffel (Disney Research Zurich)
- Building Inside the Box: Creating Complex Rooms and Covering a Lot of Ground in Room-Scale VR by Jono Forbes (Archean / Defective Studios)
- Cityscapes in Mixed and Virtual Reality by Kelly Malone (Taqtile)
- Creating Mixed Reality Apps with Vuforia by David Beard (PTC Inc)
- Don’t just teleport - How to walk around something that is bigger than your tracked space by Diego Montoya (RE’FLEKT GmbH) and Daniel Sproll (RE’FLEKT GmbH)
- Emotional Presence in Virtual Reality: The Making of Café me and Sisters by Robyn Gray (Otherworld Interactive)
- Enterprise-Grade AR for Operational Environments: A Postmortem by Steve Richey (Float Mobile Learning)
- Finding Monsters Adventure VR Experience by Gabriela Thobias (Black River Studios) and Rafael Ferrari (Black River Studios)
- Ghostly Mansion: Solving the mystery of developing for Project Tango by Aaron Pulkka (Rabbx Inc.)
- Making world sensing games with Project Tango by Johnny Lee (Google)
- Multiplatform VR - Shipping a Vive, Oculus, and PlayStation VR in Unity by Alex Schwartz (Owlchemy Labs) and Devin Reimer (Owlchemy Labs)
- Postmortem: Bringing Adventure Time to Virtual Reality by Holden Link (Turbo Button) and Nic Vasconcellos (Turbo Button)
- The Cognitive Implications of Widespread VR by Timoni West (Unity Technologies) and Dioselin Gonzalez (Unity Technologies)
- Using Vuforia to Build Breakthrough Experiences on Mobile and Eyewear by Brigitte Alexander (PTC Inc)
- Virtual Reality Arcades: Today and Tomorrow by Ivan Blaustein (VRcade) and Jamie Kelly (VRcade)
- What People Do in VR: Designing believable experiences by Kimberly Voll (Radial Games)
- Audio challenges in virtual reality by Nicolas Tsingos (Dolby Laboratories)
- How to Successfully Adapt Mobile Games into VR Games by Guy Ben dov (Side-Kick Games)