Pimax Crystal: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Pimax Crystal | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = PC VR | |Subtype = [[Hybrid VR]] (PC VR + Standalone) | ||
|Platform = [[ | |Platform = [[SteamVR]], [[Pimax Experience]] | ||
|Creator = [[Pimax]] | |Creator = [[Pimax]] | ||
| | |Developer = [[Pimax]] | ||
|Release = 2023 | |Manufacturer = [[Pimax]] | ||
|Price = $1,599 | |Announcement Date = May 31, 2022 | ||
|Website = https://pimax.com | |Release Date = May 2023 | ||
| | |Price = $1,599 (launch MSRP) | ||
| | |Website = https://pimax.com/pages/crystal | ||
|GPU = | |Versions = Pimax Crystal (QLED), Pimax Crystal Light, Pimax Crystal Super | ||
|Storage = | |Requires = High-end gaming PC (PC VR mode), standalone capable | ||
| | |Predecessor = [[Pimax 8K X]] | ||
|Display = | |Successor = [[Pimax Crystal Super]] | ||
|Resolution = | |Operating System = [[Pimax OS]] (Android-based), [[Windows]] (PC VR) | ||
|Refresh = | |Chipset = [[Qualcomm Snapdragon XR2]] + PC VR engine | ||
| | |CPU = Snapdragon XR2 (standalone), PC CPU (tethered) | ||
| | |GPU = Adreno 650 (standalone), PC GPU (tethered) | ||
|PPD = | |HPU = | ||
| | |Storage = 256GB | ||
|IPD = | |Memory = 8GB LPDDR5 | ||
|Eye Tracking = Yes ( | |SD Card Slot = No | ||
|Hand Tracking = | |Display = Dual QLED | ||
|Tracking = | |Subpixel Layout = RGB stripe | ||
| | |Peak Brightness = Not specified | ||
| | |Resolution = 2880 × 2880 per eye (5760 × 2880 combined) | ||
|Pixel Density = 42 PPD (center) | |||
|Refresh Rate = 90Hz, 120Hz, 160Hz (mode dependent) | |||
|Persistence = Low persistence | |||
|Field of View = 140° (diagonal), 120° (horizontal) | |||
|Horizontal FoV = ~120° | |||
|Vertical FoV = ~100° | |||
|Average Pixel Density = 35 PPD | |||
|Peak Pixel Density = 42 PPD | |||
|Foveated Rendering = Yes (eye-tracked) | |||
|Optics = Interchangeable glass aspheric lenses (35 PPD and 42 PPD options) | |||
|Ocularity = Binocular | |||
|IPD Range = 58-72mm (automatic with eye tracking) | |||
|Adjustable Diopter = No (glasses compatible) | |||
|Passthrough = Yes (grayscale) | |||
|Tracking = 6DoF inside-out (4 cameras) + optional Lighthouse | |||
|Tracking Frequency = N/A | |||
|Base Stations = Optional (for enhanced tracking) | |||
|Eye Tracking = Yes (Tobii, 120Hz) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes | |||
|Body Tracking = Via SteamVR trackers (Lighthouse mode) | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = Up to 160Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Roomscale | |||
|Latency = <20ms motion-to-photon | |||
|Audio = Integrated speakers (DMAS optional upgrade) | |||
|Microphone = Yes | |Microphone = Yes | ||
|Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Connectivity = Wi-Fi 6E | |Camera = 4× tracking cameras, 2× passthrough cameras | ||
|Ports = USB-C, DisplayPort | |Connectivity = DisplayPort 1.4, USB 3.0, Wi-Fi 6E | ||
|Battery = | |Ports = DisplayPort 1.4, USB-C, 3.5mm audio | ||
|Weight = | |Wired Video = Yes (DisplayPort) | ||
| | |Wireless Video = Yes (Wi-Fi 6E or optional 60GHz WiGig) | ||
| | |WiFi = Wi-Fi 6E | ||
|Sensors = | |Bluetooth = Yes | ||
|Input = Pimax controllers, | |Power = Internal battery (standalone) or USB powered (PC VR) | ||
|Battery Capacity = Internal (limited standalone use) | |||
|Battery Life = ~2 hours (standalone) | |||
|Charge Time = ~2 hours | |||
|Dimensions = Large form factor | |||
|Weight = ~960g (with battery) | |||
|Material = Plastic, metal components | |||
|Headstrap = Modular (standard or DMAS) | |||
|Haptics = Controller haptics | |||
|Color = Black | |||
|Sensors = 4× tracking cameras, eye tracking, IMU | |||
|Input = SteamVR controllers, Pimax controllers, hand tracking | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pimax Crystal''' is a high-end [[virtual reality]] [[head-mounted display]] developed by [[Pimax]] | The '''Pimax Crystal''' is a high-end hybrid [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], announced on May 31, 2022, and released in May 2023 at a price of $1,599. The Crystal represents Pimax's evolution from their ultra-wide FOV headsets toward higher clarity, featuring dual QLED displays at 2880 × 2880 per eye (6K total) with interchangeable aspheric glass lenses offering either 35 or 42 pixels per degree—among the highest in consumer VR. Uniquely, the Crystal is a hybrid device powered by both the Qualcomm Snapdragon XR2 for standalone operation and a custom PC VR engine for tethered high-fidelity gaming. The headset includes Tobii eye tracking at 120Hz for automatic IPD adjustment and foveated rendering, inside-out tracking with optional Lighthouse support, and wireless PC VR capability through built-in Wi-Fi 6E. The Crystal targeted enthusiasts seeking maximum visual clarity over maximum field of view. | ||
== History and Development == | == History and Development == | ||
=== Pimax | === Pimax Evolution === | ||
Pimax | Product line progression: | ||
* '''Pimax 4K (2016)''': First Pimax headset | |||
* '''Pimax 8K (2018)''': Ultra-wide FOV focus | |||
* '''Pimax 8K X (2020)''': Native 4K per eye | |||
* '''Pimax Crystal (2023)''': Clarity-first approach | |||
=== | === Design Shift === | ||
New philosophy: | |||
* FOV to clarity pivot | |||
* Inside-out tracking option | |||
* Standalone capability | |||
* Eye tracking standard | |||
== | === May 2022 Announcement === | ||
Pimax event reveal: | |||
* QLED displays announced | |||
* Hybrid design explained | |||
* Eye tracking confirmed | |||
* 2023 availability | |||
=== Display | === Development Delays === | ||
* '''Resolution | Extended timeline: | ||
* ''' | * Initial delays common for Pimax | ||
* ''' | * Hardware refinements | ||
* ''' | * Software development | ||
* ''' | * May 2023 shipping began | ||
== Design Philosophy == | |||
=== Clarity Over FOV === | |||
Priority shift from 8K X: | |||
* 42 PPD peak vs 8K X's ~20 PPD | |||
* 120° vs 170° FOV | |||
* Higher effective resolution | |||
* Reduced rendering demands | |||
=== Hybrid Architecture === | |||
Dual-mode operation: | |||
* Standalone Snapdragon XR2 | |||
* PC VR dedicated engine | |||
* Best of both worlds | |||
* Flexibility for users | |||
=== Modular Lenses === | |||
Interchangeable optics: | |||
* 35 PPD glass lenses (included) | |||
* 42 PPD glass lenses (optional) | |||
* Future lens options | |||
* User preference | |||
== Display Technology == | |||
=== QLED Panels === | |||
Quantum dot LCD: | |||
* '''Resolution''': 2880 × 2880 per eye | |||
* '''Total''': 5760 × 2880 (~6K) | |||
* '''Technology''': QLED (quantum dot) | |||
* '''Color''': Wide color gamut | |||
=== Pixel Density === | |||
Best-in-class clarity: | |||
* '''Peak''': 42 PPD (with 42 PPD lenses) | |||
* '''Standard''': 35 PPD (with standard lenses) | |||
* Exceptional text readability | |||
* Near-retinal center clarity | |||
=== Refresh Rate === | |||
Multiple modes: | |||
* 90Hz: Standard | |||
* 120Hz: High refresh | |||
* 160Hz: Maximum (limited mode) | |||
* User configurable | |||
=== Visual Quality === | |||
Premium imagery: | |||
* Sharp text and details | |||
* Wide color gamut | |||
* Good HDR support | |||
* Minimal screen door | |||
== Optical System == | |||
=== Interchangeable Glass Lenses === | |||
Unique Pimax feature: | |||
* Glass aspheric optics | |||
* 35 PPD standard lenses | |||
* 42 PPD upgrade lenses | |||
* User-swappable | |||
=== Field of View === | === Field of View === | ||
* ''' | Balanced approach: | ||
* ''' | * '''Diagonal''': ~140° | ||
* '''Horizontal''': ~120° | |||
* Narrower than 8K X | |||
* Prioritizes clarity | |||
=== | === Lens Quality === | ||
* | Premium optics: | ||
* | * Glass construction | ||
* | * Minimal distortion | ||
* Good edge clarity | |||
* Reduced god rays | |||
=== | === IPD Adjustment === | ||
* ''' | Automatic with eye tracking: | ||
* '''Range''': 58-72mm | |||
* Auto IPD via Tobii | |||
* Manual override available | |||
* Wide accommodation | |||
== Eye Tracking == | == Eye Tracking == | ||
=== | === Tobii Integration === | ||
* ''' | Professional eye tracking: | ||
* ''' | * '''Frequency''': 120Hz | ||
* '''Brand''': Tobii | |||
* Accurate gaze detection | |||
* Always-on capability | |||
=== Automatic IPD === | === Automatic IPD === | ||
Convenience feature: | |||
* Detects user IPD | |||
* Adjusts automatically | |||
* No manual calibration | |||
* Optimal alignment | |||
== Tracking == | === Foveated Rendering === | ||
Performance optimization: | |||
* Full resolution at gaze | |||
* Reduced peripheral rendering | |||
* Significant performance gains | |||
* Quality preserved where looking | |||
== Processing Architecture == | |||
=== Dual-Processor Design === | |||
Hybrid capability: | |||
* '''Standalone''': Snapdragon XR2 | |||
* '''PC VR''': Custom engine | |||
* Independent operation | |||
* Automatic switching | |||
=== Snapdragon XR2 === | |||
Standalone processor: | |||
* Octa-core Kryo 585 | |||
* Adreno 650 GPU | |||
* 8GB RAM | |||
* 256GB storage | |||
=== PC VR Mode === | |||
Dedicated tethered: | |||
* DisplayPort 1.4 | |||
* Full PC GPU utilization | |||
* Higher quality possible | |||
* Standard PC VR experience | |||
== Tracking System == | |||
=== Inside-Out Tracking === | === Inside-Out Tracking === | ||
* | Four-camera system: | ||
* 6DoF head tracking | |||
* Controller tracking | |||
* No base stations required | * No base stations required | ||
* | * Room-scale capable | ||
=== Optional Lighthouse === | |||
External tracking support: | |||
* SteamVR 1.0/2.0 compatible | |||
* Better controller tracking | |||
* Full-body tracking possible | |||
* Enthusiast preference | |||
=== Hand Tracking === | |||
Controller-free option: | |||
* Camera-based tracking | |||
* Gesture recognition | |||
* Limited application support | |||
* Growing capability | |||
== Wireless Capability == | |||
=== Built-in Wi-Fi 6E === | |||
Wireless PC VR: | |||
* Integrated Wi-Fi 6E | |||
* PC VR streaming | |||
* No separate adapter | |||
* Decent quality | |||
=== Optional 60GHz WiGig === | |||
Premium wireless: | |||
* Higher bandwidth | |||
* Lower latency | |||
* Additional purchase | |||
* Best wireless quality | |||
== Audio System == | |||
=== Integrated Speakers === | |||
Basic audio: | |||
* Built-in speakers | |||
* Adequate quality | |||
* Near-ear positioning | |||
* Upgradeable | |||
=== DMAS Upgrade === | |||
Premium audio option: | |||
* Deluxe Modular Audio Strap | |||
* Off-ear speakers | |||
* Improved sound | |||
* Better comfort | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* Standard audio jack | |||
* Use own headphones | |||
* Better audio possible | |||
=== | == Physical Design == | ||
== | === Large Form Factor === | ||
Substantial headset: | |||
* Larger than competitors | |||
* Display and optics size | |||
* Weight considerations | |||
* Enthusiast acceptance | |||
=== | === Weight === | ||
* | Heavy for VR: | ||
* | * ~960g with battery | ||
* | * Counterbalancing needed | ||
* Not for all users | |||
* Extended use comfort varies | |||
=== | === Modular Head Strap === | ||
* | Comfort options: | ||
* | * Standard strap included | ||
* | * DMAS upgrade available | ||
* Third-party options | |||
* User preference | |||
== | == Standalone Mode == | ||
* | === Snapdragon XR2 Apps === | ||
* | Standalone capability: | ||
* Android-based OS | |||
* Limited app selection | |||
* Media viewing | |||
* Basic VR experiences | |||
== System Requirements | === Battery Life === | ||
Limited runtime: | |||
* ~2 hours standalone | |||
* Hot-swappable consideration | |||
* PC VR doesn't use battery | |||
* USB-C charging | |||
== PC VR Performance == | |||
=== System Requirements === | |||
High-end recommended: | |||
* RTX 3080 / RX 6800 XT or better | |||
* Intel i7 / AMD Ryzen 7 | |||
* 16GB+ RAM | |||
* DisplayPort 1.4 | |||
=== Foveated Rendering Benefits === | |||
Performance optimization: | |||
* Eye tracking enables foveated | |||
* 40%+ performance improvement | |||
* Higher settings possible | |||
* Quality maintained at gaze | |||
== Software == | |||
=== Pimax Experience === | |||
Control software: | |||
* Device management | |||
* Game profiles | |||
* Performance settings | |||
* Firmware updates | |||
=== SteamVR Integration === | |||
Gaming platform: | |||
* Full SteamVR support | |||
* OpenVR compatible | |||
* Steam library | |||
* VR game ecosystem | |||
== Comparison with Competitors == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Feature !! Pimax Crystal !! Varjo Aero !! Meta Quest Pro | ||
|- | |- | ||
| | | Price || $1,599 || $1,990 || $999 | ||
|- | |- | ||
| | | Resolution/eye || 2880×2880 || 2880×2720 || 1800×1920 | ||
|- | |- | ||
| | | PPD (peak) || 42 || 35 || ~22 | ||
|- | |||
| Eye Tracking || Yes (Tobii) || Yes || Yes | |||
|- | |||
| Standalone || Yes || No || Yes | |||
|- | |||
| FOV || 120° || 115° || 106° | |||
|- | |||
| Weight || ~960g || ~720g || ~722g | |||
|} | |} | ||
== Specifications == | == Strengths and Limitations == | ||
=== Strengths === | |||
* Highest PPD available | |||
* Interchangeable lenses | |||
* Eye tracking standard | |||
* Hybrid standalone/PC VR | |||
* Optional Lighthouse support | |||
* Wireless built-in | |||
=== Limitations === | |||
* Heavy (~960g) | |||
* Large form factor | |||
* Complex setup | |||
* Premium pricing | |||
* Software maturity | |||
* Pimax support reputation | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 126: | Line 419: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || QLED | | Display || Dual QLED, 2880 × 2880 per eye | ||
|- | |- | ||
| Total Resolution || 5760 | | Total Resolution || 5760 × 2880 (~6K) | ||
|- | |- | ||
| | | PPD || 35/42 (lens dependent) | ||
|- | |- | ||
| | | FOV || ~120° horizontal | ||
|- | |- | ||
| | | Refresh Rate || 90/120/160Hz | ||
|- | |- | ||
| Eye Tracking || | | Eye Tracking || Yes (Tobii, 120Hz) | ||
|- | |- | ||
| | | Tracking || Inside-out + optional Lighthouse | ||
|- | |- | ||
| | | Processor || Snapdragon XR2 + PC VR engine | ||
|- | |- | ||
| | | Wireless || Wi-Fi 6E (optional WiGig) | ||
|- | |- | ||
| Weight || ~960g | |||
| Weight || | |||
|- | |- | ||
| Price || $1,599 | | Price || $1,599 | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Pimax]] | * [[Pimax]] | ||
* [[Pimax | * [[Pimax 8K X]] | ||
* [[ | * [[Pimax Crystal Super]] | ||
* [[ | * [[Eye Tracking]] | ||
* [[SteamVR]] | * [[SteamVR]] | ||
* [[PC VR]] | |||
* [[Hybrid VR]] | |||
== References == | == References == | ||
| Line 172: | Line 459: | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:Standalone VR]] | [[Category:Standalone VR]] | ||
[[Category:Pimax]] | [[Category:Pimax]] | ||
[[Category: | [[Category:Eye Tracking]] | ||
[[Category:2020s VR]] | [[Category:2020s VR]] | ||