Jump to content

Oculus Rift DK2: Difference between revisions

From VR & AR Wiki
Improving page with detailed specifications, history, features, and references
Tag: Reverted
Improving page with detailed specifications, history, features, and references
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Device Infobox
{{Device Infobox
|name = Oculus Rift DK2 (Development Kit 2)
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Development Kit
|Subtype = [[PC VR]]
|Platform = [[PC]]
|Platform = [[Oculus SDK]]
|Creator = [[Oculus VR]]
|Creator = [[Oculus VR]]
|Announced = March 2014
|Developer = [[Oculus VR]]
|Release = July 24, 2014
|Manufacturer = [[Oculus VR]]
|Announcement Date = March 19, 2014 (GDC 2014)
|Release Date = July 24, 2014
|Price = $350
|Price = $350
|Website = https://www.oculus.com
|Website = https://www.oculus.com/ (legacy)
|OS = Windows / Mac / Linux
|Versions = Oculus Rift DK2
|CPU = 2.5 GHz+ (min)
|Requires = Gaming PC with compatible GPU
|GPU = NVIDIA GTX 970 equivalent+ (rec)
|Predecessor = [[Oculus Rift DK1]]
|Storage =
|Successor = [[Oculus Rift CV1]]
|RAM = 4 GB+ (min)
|Operating System = [[Windows]], [[macOS]], [[Linux]]
|Display = 5.7" OLED (PenTile)
|Chipset = N/A (tethered PCVR)
|Resolution = 1920 x 1080 (960 x 1080 per eye)
|CPU = N/A (PC-powered)
|Refresh = 75/72/60 Hz
|GPU = N/A (PC-powered)
|Brightness =
|HPU =
|FOV = 100°
|Storage = N/A
|PPD =
|Memory = N/A
|Lenses = Aspheric
|SD Card Slot = No
|IPD = 63.5mm (fixed)
|Display = Samsung Galaxy Note 3 OLED (repurposed)
|Eye Tracking =
|Subpixel Layout = PenTile Diamond
|Hand Tracking =
|Peak Brightness = Not specified
|Tracking = 6DoF (IR camera + IMU)
|Resolution = 960 × 1080 per eye (1920 × 1080 combined)
|Spatial Mapping =
|Pixel Density = ~386 PPI
|Speakers =
|Refresh Rate = 75Hz (low persistence)
|Microphone =
|Persistence = Low persistence
|Audio Jack = No
|Field of View = 93°
|Connectivity = HDMI, USB
|Horizontal FoV = ~93°
|Ports = HDMI, USB 2.0
|Vertical FoV = ~106°
|Battery =
|Average Pixel Density = ~13 PPD
|Peak Pixel Density = ~13 PPD
|Foveated Rendering = No
|Optics = Custom lenses (A/B cups for different vision)
|Ocularity = Binocular
|IPD Range = 54-74mm (physical adjustment)
|Adjustable Diopter = No (lens cups for different needs)
|Passthrough = No
|Tracking = 6DoF (IMU + external camera)
|Tracking Frequency = 1000Hz (IMU), 60Hz (camera)
|Base Stations = Included IR camera
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes (external camera)
|Update Rate = 75Hz
|Tracking Volume = Seated/standing
|Play Space = Seated
|Latency = ~20ms motion-to-photon
|Audio = 3.5mm audio jack
|Microphone = No
|3.5mm Audio Jack = Yes
|Camera = External IR camera (included for tracking)
|Connectivity = HDMI, USB 2.0
|Ports = HDMI, USB
|Wired Video = Yes (HDMI)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB powered
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = ~265mm × 185mm × 120mm
|Weight = 440g
|Weight = 440g
|Materials =
|Material = Plastic
|Colors = Black
|Headstrap = Elastic fabric straps
|Sensors = Gyroscope, accelerometer, magnetometer, IR LEDs
|Haptics = No
|Input = Gamepad (not included)
|Color = Black
|Sensors = Accelerometer, gyroscope, magnetometer (1000Hz), IR LED array
|Input = Xbox controller, mouse/keyboard (no motion controllers)
|Compliance = FCC (development use)
}}
}}


The '''Oculus Rift Development Kit 2''' (DK2) is the second development kit [[virtual reality]] [[head-mounted display]] created by [[Oculus VR]]. Released on July 24, 2014 at $350, the DK2 featured significant improvements over DK1 including a 1920 x 1080 OLED display (Samsung Galaxy Note 3 panel), low persistence rendering, and external positional tracking via an IR camera. The DK2 enabled developers to create VR content ahead of the consumer Rift launch and shipped to over 100,000 developers. Oculus open-sourced the DK2 hardware designs under Creative Commons in 2020.<ref name="oculus">{{cite web|url=https://developers.meta.com/horizon/blog/open-source-release-of-rift-dk2/|title=Open Source Release of Rift DK2|publisher=Meta}}</ref>
The '''Oculus Rift DK2''' (Development Kit 2) is the second development [[virtual reality]] [[head-mounted display]] created by [[Oculus VR]], announced at GDC 2014 on March 19, 2014, and released on July 24, 2014, for $350. The DK2 represented a massive leap over the original DK1, featuring a repurposed 5.7" Samsung Galaxy Note 3 OLED display at 1920 × 1080 (960 × 1080 per eye), low persistence rendering to eliminate motion blur, and most crucially, the addition of positional tracking via an included external IR camera—enabling true 6DoF VR for the first time in a widely available headset. With over 100,000 units shipped by February 2015, the DK2 became the de facto development platform for early VR content and proved that consumer VR was not only possible but imminent, directly leading to the consumer Rift CV1 in 2016.


== History and Development ==
== History and Development ==


=== March 2014 Announcement ===
=== DK1 Foundation ===
DK2 was revealed at GDC 2014 following the success of DK1.
First generation:
* 2012 Kickstarter
* 720p display
* 3DoF only (no positional)
* Proved VR concept
 
=== GDC 2014 Reveal ===
March 2014 announcement:
* Major specifications upgrade
* Positional tracking added
* OLED low persistence
* $350 developer price
 
=== Facebook Acquisition ===
March 2014:
* $2 billion acquisition
* Same month as DK2 announcement
* VR industry validation
* Massive investment


=== July 2014 Release ===
=== July 2014 Release ===
Development kits began shipping July 24, 2014.
Shipping begins:
* Developer orders fulfilled
* Massive demand
* Over 100,000 shipped
* VR development boom
 
== Design Philosophy ==


=== Over 100,000 Units ===
=== Development Platform ===
More than 100,000 DK2 units were shipped to developers worldwide.
Developer focus:
* Hardware for content creation
* Not consumer product
* Experimentation platform
* Industry foundation


=== Open Source Release ===
=== Positional Tracking Priority ===
In 2020, Oculus released DK2 schematics, firmware, and mechanicals under open source licenses.
6DoF achievement:
* True VR presence
* Motion accuracy
* Reduced sickness
* Essential for VR


== Design and Hardware ==
=== Low Persistence ===
Motion clarity:
* OLED capability used
* Blur elimination
* Comfort improvement
* Critical advancement


=== Display System ===
== Display Technology ==
* '''Panel:''' 5.7-inch OLED (Samsung Galaxy Note 3 display)
* '''Resolution:''' 1920 x 1080 (960 x 1080 per eye)
* '''Type:''' PenTile matrix
* '''Refresh Rate:''' 75 Hz, 72 Hz, 60 Hz
* '''Persistence:''' 2ms, 3ms, or full
* '''Field of View:''' 100 degrees (nominal)


=== Improvements Over DK1 ===
=== Samsung Galaxy Note 3 OLED ===
* Higher resolution (1080p vs 720p)
Repurposed mobile display:
* Lower persistence
* '''Resolution''': 1920 × 1080 (1080p)
* More vibrant OLED colors
* '''Per Eye''': 960 × 1080
* Less screen door effect
* '''Size''': 5.7"
* Positional tracking added
* '''Type''': PenTile AMOLED
 
=== Resolution Improvement ===
vs DK1:
* DK1: 1280×800 (640×800/eye)
* DK2: 1920×1080 (960×1080/eye)
* Significant clarity improvement
* Reduced screen door
 
=== Low Persistence ===
Key innovation:
* Display flashes briefly
* Eliminates motion blur
* Reduces judder
* Comfort critical
 
=== Refresh Rate ===
75Hz timing:
* Low persistence at 75Hz
* Smooth motion
* Better than DK1 (60Hz)
* VR adequate
 
== Field of View ==
 
=== 93° Vertical FOV ===
Good specification:
* Adequate immersion
* Consistent with DK1
* Good peripheral
* Vertical emphasis
 
== Optical System ==


=== Optics ===
=== Custom Lenses ===
* Aspheric lenses
Development optics:
* Fixed IPD: 63.5mm
* A cups (larger pupils)
* Interchangeable lens cups
* B cups (smaller pupils)
* User selectable
* Vision accommodation


== Tracking ==
=== IPD Adjustment ===
Physical mechanism:
* '''Range''': 54-74mm
* Mechanical slider
* Wide accommodation
* Important for comfort


=== Rotational Tracking ===
== Tracking System ==
* '''Sensors:''' Gyroscope, accelerometer, magnetometer
* '''Update Rate:''' 1000 Hz
* 3 degrees of freedom


=== Positional Tracking ===
=== Positional Tracking ===
* '''System:''' External IR camera
Revolutionary addition:
* '''Sensor:''' Near-infrared CMOS
* External IR camera
* '''Update Rate:''' 60 Hz
* Near-infrared CMOS
* '''Range:''' Up to 8.2 feet
* Tracks IR LED array
* '''Coverage:''' 72° horizontal x 52° vertical
* Sub-millimeter accuracy
 
=== IR LED Array ===
Constellation precursor:
* LEDs in front panel
* Camera triangulation
* 60Hz position updates
* Proven technology
 
=== IMU Sensors ===
High-speed orientation:
* Accelerometer
* Gyroscope
* Magnetometer
* 1000Hz update rate
 
=== 6DoF Achievement ===
True VR:
* Position + rotation
* Lean, duck, peek
* Natural movement
* Presence enhancer
 
=== Tracking Volume ===
Seated focus:
* Desk-scale tracking
* Camera coverage limited
* Forward facing
* Development use
 
== Audio ==
 
=== 3.5mm Audio Jack ===
External audio:
* Headphones required
* No built-in speakers
* User choice
* Standard port
 
=== No Microphone ===
External needed:
* Separate microphone
* Communication setup
* Development focus
* Simple design
 
== Physical Design ==
 
=== Form Factor ===
Development hardware:
* 440g weight
* Exposed cables
* Not consumer refined
* Functional design
 
=== Elastic Straps ===
Simple mounting:
* Fabric straps
* Adjustable fit
* Basic comfort
* Development appropriate
 
=== Cable ===
Connection tether:
* Combined HDMI/USB
* ~3m length
* Fixed attachment
* Development use
 
== PC Requirements ==
 
=== Minimum Specifications ===
2014 requirements:
* GPU: GTX 970 / R9 290 equivalent
* CPU: Intel i5-4590
* RAM: 8GB
* HDMI output
 
=== Operating Systems ===
Multi-platform:
* Windows 7+
* macOS support
* Linux experimental
* Developer flexibility


=== Combined Tracking ===
== Software Development ==
* Full 6 degrees of freedom
* ~30ms motion-to-photon latency


== Connectivity ==
=== Oculus SDK ===
Development platform:
* Regular SDK updates
* API development
* Unity/Unreal support
* Active development


=== Cable Hub ===
=== Development Content ===
Combined connection point for:
Early experiences:
* USB 2.0 (data)
* Demos and prototypes
* HDMI (video)
* Experimental content
* DC power (optional)
* Developer showcases
* Sync cable (positional tracker)
* Industry exploration


== Built-In Features ==
=== No Motion Controllers ===
Input limitation:
* Xbox controller recommended
* Keyboard/mouse
* Seated experiences
* Pre-Touch era


=== Latency Tester ===
== Industry Impact ==
* Built-in latency measurement
* Developer diagnostic tool
* Motion-to-photon testing


== System Requirements ==
=== Developer Adoption ===
Massive uptake:
* Over 100,000 units
* Worldwide developers
* Content explosion
* Industry foundation
 
=== Consumer VR Validation ===
Market proof:
* VR was possible
* Interest demonstrated
* Investment justified
* CV1 path cleared
 
=== Technology Demonstration ===
Key innovations:
* Low persistence proven
* Positional tracking validated
* OLED VR demonstrated
* Standards established
 
== Path to Consumer Rift ==
 
=== DK2 Learnings ===
Development insights:
* Higher resolution needed
* Better tracking required
* Comfort improvements
* Audio integration
 
=== CV1 Development ===
Consumer version:
* DK2 feedback incorporated
* Improved all specifications
* Motion controllers added
* March 2016 release
 
== Comparison with DK1 ==


=== Minimum ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Component !! Requirement
! Feature !! DK1 !! DK2
|-
|-
| CPU || 2.5 GHz processor
| Resolution || 1280×800 || 1920×1080
|-
|-
| RAM || 4 GB
| Per Eye || 640×800 || 960×1080
|-
|-
| OS || Windows 7/8/8.1, Mac 10.8+, Ubuntu 12.04 LTS
| Display || LCD || OLED
|-
| Refresh || 60Hz || 75Hz
|-
| Persistence || Full || Low
|-
| Positional || No || Yes (camera)
|-
| Price || $300 || $350
|-
| Release || March 2013 || July 2014
|}
|}


== Open Source Release ==
== Legacy ==


=== Available Materials ===
=== VR Development Foundation ===
* Schematics
Industry contribution:
* Board layouts
* First widely available 6DoF VR
* Mechanical CAD
* Low persistence standard
* Artwork
* Development platform
* Specifications
* Content kickstart
* Firmware source code


=== Licenses ===
=== Historical Significance ===
* Hardware: Creative Commons Attribution 4.0
VR history:
* Firmware: BSD+PATENT
* Consumer VR precursor
* Facebook era beginning
* Industry validation
* Technology proof


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 146: Line 390:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 5.7" OLED (PenTile)
| Display || Samsung OLED, 960 × 1080 per eye
|-
|-
| Resolution || 1920 x 1080 (shared)
| Total Resolution || 1920 × 1080 (1080p)
|-
|-
| Per-Eye || 960 x 1080
| Refresh Rate || 75Hz (low persistence)
|-
|-
| Refresh Rate || 75/72/60 Hz
| FOV || 93°
|-
|-
| Field of View || 100°
| Tracking || 6DoF (IMU + IR camera)
|-
|-
| Positional Tracking || IR camera
| IPD || 54-74mm (physical)
|-
|-
| Rotational Update || 1000 Hz
| Audio || 3.5mm jack only
|-
|-
| Positional Update || 60 Hz
| Platform || Windows, macOS, Linux
|-
|-
| Weight || 440g
| Weight || 440g
|-
|-
| Price || $350
| Price || $350
|-
| Status || Discontinued (developer kit)
|}
|}
== Legacy ==
=== Development Impact ===
DK2 enabled the VR development ecosystem that supported the consumer Rift launch.
=== Successor ===
The [[Oculus Rift CV1]] consumer version launched in March 2016.


== See Also ==
== See Also ==
* [[Oculus VR]]
* [[Oculus VR]]
* [[Oculus Rift DK1]]
* [[Oculus Rift CV1]]
* [[Oculus Rift CV1]]
* [[Development kit]]
* [[Low Persistence]]
* [[PC VR]]
* [[Positional Tracking]]
* [[VR Development]]


== References ==
== References ==
Line 187: Line 427:
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Development kit]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Oculus]]
[[Category:Oculus]]
[[Category:Development Kit]]
[[Category:2010s VR]]
[[Category:2010s VR]]
[[Category:Open source hardware]]
[[Category:VR History]]

Latest revision as of 03:10, 8 January 2026

Oculus Rift DK2 (Development Kit 2)
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform Oculus SDK
Creator Oculus VR
Developer Oculus VR
Manufacturer Oculus VR
Announcement Date March 19, 2014 (GDC 2014)
Release Date July 24, 2014
Price $350
Website https://www.oculus.com/ (legacy)
Versions Oculus Rift DK2
Requires Gaming PC with compatible GPU
Predecessor Oculus Rift DK1
Successor Oculus Rift CV1
System
Operating System Windows, macOS, Linux
Chipset N/A (tethered PCVR)
CPU N/A (PC-powered)
GPU N/A (PC-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Samsung Galaxy Note 3 OLED (repurposed)
Subpixel Layout PenTile Diamond
Peak Brightness Not specified
Resolution 960 × 1080 per eye (1920 × 1080 combined)
Pixel Density ~386 PPI
Refresh Rate 75Hz (low persistence)
Persistence Low persistence
Image
Field of View 93°
Horizontal FoV ~93°
Vertical FoV ~106°
Average Pixel Density ~13 PPD
Peak Pixel Density ~13 PPD
Foveated Rendering No
Optics
Optics Custom lenses (A/B cups for different vision)
Ocularity Binocular
IPD Range 54-74mm (physical adjustment)
Adjustable Diopter No (lens cups for different needs)
Passthrough No
Tracking
Tracking 6DoF (IMU + external camera)
Tracking Frequency 1000Hz (IMU), 60Hz (camera)
Base Stations Included IR camera
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes (external camera)
Update Rate 75Hz
Tracking Volume Seated/standing
Play Space Seated
Latency ~20ms motion-to-photon
Audio
Audio 3.5mm audio jack
Microphone No
3.5mm Audio Jack Yes
Camera External IR camera (included for tracking)
Connectivity
Connectivity HDMI, USB 2.0
Ports HDMI, USB
Wired Video Yes (HDMI)
Wireless Video No
WiFi No
Bluetooth No
Power USB powered
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions ~265mm × 185mm × 120mm
Weight 440g
Material Plastic
Headstrap Elastic fabric straps
Haptics No
Color Black
Sensors Accelerometer, gyroscope, magnetometer (1000Hz), IR LED array
Input Xbox controller, mouse/keyboard (no motion controllers)
Compliance FCC (development use)


The Oculus Rift DK2 (Development Kit 2) is the second development virtual reality head-mounted display created by Oculus VR, announced at GDC 2014 on March 19, 2014, and released on July 24, 2014, for $350. The DK2 represented a massive leap over the original DK1, featuring a repurposed 5.7" Samsung Galaxy Note 3 OLED display at 1920 × 1080 (960 × 1080 per eye), low persistence rendering to eliminate motion blur, and most crucially, the addition of positional tracking via an included external IR camera—enabling true 6DoF VR for the first time in a widely available headset. With over 100,000 units shipped by February 2015, the DK2 became the de facto development platform for early VR content and proved that consumer VR was not only possible but imminent, directly leading to the consumer Rift CV1 in 2016.

History and Development

DK1 Foundation

First generation:

  • 2012 Kickstarter
  • 720p display
  • 3DoF only (no positional)
  • Proved VR concept

GDC 2014 Reveal

March 2014 announcement:

  • Major specifications upgrade
  • Positional tracking added
  • OLED low persistence
  • $350 developer price

Facebook Acquisition

March 2014:

  • $2 billion acquisition
  • Same month as DK2 announcement
  • VR industry validation
  • Massive investment

July 2014 Release

Shipping begins:

  • Developer orders fulfilled
  • Massive demand
  • Over 100,000 shipped
  • VR development boom

Design Philosophy

Development Platform

Developer focus:

  • Hardware for content creation
  • Not consumer product
  • Experimentation platform
  • Industry foundation

Positional Tracking Priority

6DoF achievement:

  • True VR presence
  • Motion accuracy
  • Reduced sickness
  • Essential for VR

Low Persistence

Motion clarity:

  • OLED capability used
  • Blur elimination
  • Comfort improvement
  • Critical advancement

Display Technology

Samsung Galaxy Note 3 OLED

Repurposed mobile display:

  • Resolution: 1920 × 1080 (1080p)
  • Per Eye: 960 × 1080
  • Size: 5.7"
  • Type: PenTile AMOLED

Resolution Improvement

vs DK1:

  • DK1: 1280×800 (640×800/eye)
  • DK2: 1920×1080 (960×1080/eye)
  • Significant clarity improvement
  • Reduced screen door

Low Persistence

Key innovation:

  • Display flashes briefly
  • Eliminates motion blur
  • Reduces judder
  • Comfort critical

Refresh Rate

75Hz timing:

  • Low persistence at 75Hz
  • Smooth motion
  • Better than DK1 (60Hz)
  • VR adequate

Field of View

93° Vertical FOV

Good specification:

  • Adequate immersion
  • Consistent with DK1
  • Good peripheral
  • Vertical emphasis

Optical System

Custom Lenses

Development optics:

  • A cups (larger pupils)
  • B cups (smaller pupils)
  • User selectable
  • Vision accommodation

IPD Adjustment

Physical mechanism:

  • Range: 54-74mm
  • Mechanical slider
  • Wide accommodation
  • Important for comfort

Tracking System

Positional Tracking

Revolutionary addition:

  • External IR camera
  • Near-infrared CMOS
  • Tracks IR LED array
  • Sub-millimeter accuracy

IR LED Array

Constellation precursor:

  • LEDs in front panel
  • Camera triangulation
  • 60Hz position updates
  • Proven technology

IMU Sensors

High-speed orientation:

  • Accelerometer
  • Gyroscope
  • Magnetometer
  • 1000Hz update rate

6DoF Achievement

True VR:

  • Position + rotation
  • Lean, duck, peek
  • Natural movement
  • Presence enhancer

Tracking Volume

Seated focus:

  • Desk-scale tracking
  • Camera coverage limited
  • Forward facing
  • Development use

Audio

3.5mm Audio Jack

External audio:

  • Headphones required
  • No built-in speakers
  • User choice
  • Standard port

No Microphone

External needed:

  • Separate microphone
  • Communication setup
  • Development focus
  • Simple design

Physical Design

Form Factor

Development hardware:

  • 440g weight
  • Exposed cables
  • Not consumer refined
  • Functional design

Elastic Straps

Simple mounting:

  • Fabric straps
  • Adjustable fit
  • Basic comfort
  • Development appropriate

Cable

Connection tether:

  • Combined HDMI/USB
  • ~3m length
  • Fixed attachment
  • Development use

PC Requirements

Minimum Specifications

2014 requirements:

  • GPU: GTX 970 / R9 290 equivalent
  • CPU: Intel i5-4590
  • RAM: 8GB
  • HDMI output

Operating Systems

Multi-platform:

  • Windows 7+
  • macOS support
  • Linux experimental
  • Developer flexibility

Software Development

Oculus SDK

Development platform:

  • Regular SDK updates
  • API development
  • Unity/Unreal support
  • Active development

Development Content

Early experiences:

  • Demos and prototypes
  • Experimental content
  • Developer showcases
  • Industry exploration

No Motion Controllers

Input limitation:

  • Xbox controller recommended
  • Keyboard/mouse
  • Seated experiences
  • Pre-Touch era

Industry Impact

Developer Adoption

Massive uptake:

  • Over 100,000 units
  • Worldwide developers
  • Content explosion
  • Industry foundation

Consumer VR Validation

Market proof:

  • VR was possible
  • Interest demonstrated
  • Investment justified
  • CV1 path cleared

Technology Demonstration

Key innovations:

  • Low persistence proven
  • Positional tracking validated
  • OLED VR demonstrated
  • Standards established

Path to Consumer Rift

DK2 Learnings

Development insights:

  • Higher resolution needed
  • Better tracking required
  • Comfort improvements
  • Audio integration

CV1 Development

Consumer version:

  • DK2 feedback incorporated
  • Improved all specifications
  • Motion controllers added
  • March 2016 release

Comparison with DK1

Feature DK1 DK2
Resolution 1280×800 1920×1080
Per Eye 640×800 960×1080
Display LCD OLED
Refresh 60Hz 75Hz
Persistence Full Low
Positional No Yes (camera)
Price $300 $350
Release March 2013 July 2014

Legacy

VR Development Foundation

Industry contribution:

  • First widely available 6DoF VR
  • Low persistence standard
  • Development platform
  • Content kickstart

Historical Significance

VR history:

  • Consumer VR precursor
  • Facebook era beginning
  • Industry validation
  • Technology proof

Technical Specifications Summary

Specification Details
Display Samsung OLED, 960 × 1080 per eye
Total Resolution 1920 × 1080 (1080p)
Refresh Rate 75Hz (low persistence)
FOV 93°
Tracking 6DoF (IMU + IR camera)
IPD 54-74mm (physical)
Audio 3.5mm jack only
Platform Windows, macOS, Linux
Weight 440g
Price $350
Status Discontinued (developer kit)

See Also

References