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{{Device Infobox
{{Device Infobox
|name = Oculus Rift DK2 (Development Kit 2)
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Development Kit
|Subtype = [[PC VR]]
|Platform = [[PC]]
|Platform = [[Oculus SDK]]
|Creator = [[Oculus VR]]
|Creator = [[Oculus VR]]
|Announced = March 2014
|Developer = [[Oculus VR]]
|Release = July 24, 2014
|Manufacturer = [[Oculus VR]]
|Announcement Date = March 19, 2014 (GDC 2014)
|Release Date = July 24, 2014
|Price = $350
|Price = $350
|Website = https://www.oculus.com
|Website = https://www.oculus.com/ (legacy)
|OS = Windows / Mac / Linux
|Versions = Oculus Rift DK2
|CPU = 2.5 GHz+ (min)
|Requires = Gaming PC with compatible GPU
|GPU = NVIDIA GTX 970 equivalent+ (rec)
|Predecessor = [[Oculus Rift DK1]]
|Storage =
|Successor = [[Oculus Rift CV1]]
|RAM = 4 GB+ (min)
|Operating System = [[Windows]], [[macOS]], [[Linux]]
|Display = 5.7" OLED (PenTile)
|Chipset = N/A (tethered PCVR)
|Resolution = 1920 x 1080 (960 x 1080 per eye)
|CPU = N/A (PC-powered)
|Refresh = 75/72/60 Hz
|GPU = N/A (PC-powered)
|Brightness =
|HPU =
|FOV = 100°
|Storage = N/A
|PPD =
|Memory = N/A
|Lenses = Aspheric
|SD Card Slot = No
|IPD = 63.5mm (fixed)
|Display = Samsung Galaxy Note 3 OLED (repurposed)
|Eye Tracking =
|Subpixel Layout = PenTile Diamond
|Hand Tracking =
|Peak Brightness = Not specified
|Tracking = 6DoF (IR camera + IMU)
|Resolution = 960 × 1080 per eye (1920 × 1080 combined)
|Spatial Mapping =
|Pixel Density = ~386 PPI
|Speakers =
|Refresh Rate = 75Hz (low persistence)
|Microphone =
|Persistence = Low persistence
|Audio Jack = No
|Field of View = 93°
|Connectivity = HDMI, USB
|Horizontal FoV = ~93°
|Ports = HDMI, USB 2.0
|Vertical FoV = ~106°
|Battery =
|Average Pixel Density = ~13 PPD
|Peak Pixel Density = ~13 PPD
|Foveated Rendering = No
|Optics = Custom lenses (A/B cups for different vision)
|Ocularity = Binocular
|IPD Range = 54-74mm (physical adjustment)
|Adjustable Diopter = No (lens cups for different needs)
|Passthrough = No
|Tracking = 6DoF (IMU + external camera)
|Tracking Frequency = 1000Hz (IMU), 60Hz (camera)
|Base Stations = Included IR camera
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes (external camera)
|Update Rate = 75Hz
|Tracking Volume = Seated/standing
|Play Space = Seated
|Latency = ~20ms motion-to-photon
|Audio = 3.5mm audio jack
|Microphone = No
|3.5mm Audio Jack = Yes
|Camera = External IR camera (included for tracking)
|Connectivity = HDMI, USB 2.0
|Ports = HDMI, USB
|Wired Video = Yes (HDMI)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB powered
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = ~265mm × 185mm × 120mm
|Weight = 440g
|Weight = 440g
|Materials =
|Material = Plastic
|Colors = Black
|Headstrap = Elastic fabric straps
|Sensors = Gyroscope, accelerometer, magnetometer, IR LEDs
|Haptics = No
|Input = Gamepad (not included)
|Color = Black
|Sensors = Accelerometer, gyroscope, magnetometer (1000Hz), IR LED array
|Input = Xbox controller, mouse/keyboard (no motion controllers)
|Compliance = FCC (development use)
}}
}}


The '''Oculus Rift Development Kit 2''' (DK2) is the second development kit [[virtual reality]] [[head-mounted display]] created by [[Oculus VR]]. Released on July 24, 2014 at $350, the DK2 featured significant improvements over DK1 including a 1920 x 1080 OLED display (Samsung Galaxy Note 3 panel), low persistence rendering, and external positional tracking via an IR camera. The DK2 enabled developers to create VR content ahead of the consumer Rift launch and shipped to over 100,000 developers. Oculus open-sourced the DK2 hardware designs under Creative Commons in 2020.<ref name="oculus">{{cite web|url=https://developers.meta.com/horizon/blog/open-source-release-of-rift-dk2/|title=Open Source Release of Rift DK2|publisher=Meta}}</ref>
The '''Oculus Rift DK2''' (Development Kit 2) is the second development [[virtual reality]] [[head-mounted display]] created by [[Oculus VR]], announced at GDC 2014 on March 19, 2014, and released on July 24, 2014, for $350. The DK2 represented a massive leap over the original DK1, featuring a repurposed 5.7" Samsung Galaxy Note 3 OLED display at 1920 × 1080 (960 × 1080 per eye), low persistence rendering to eliminate motion blur, and most crucially, the addition of positional tracking via an included external IR camera—enabling true 6DoF VR for the first time in a widely available headset. With over 100,000 units shipped by February 2015, the DK2 became the de facto development platform for early VR content and proved that consumer VR was not only possible but imminent, directly leading to the consumer Rift CV1 in 2016.


== History and Development ==
== History and Development ==


=== March 2014 Announcement ===
=== DK1 Foundation ===
DK2 was revealed at GDC 2014 following the success of DK1.
First generation:
* 2012 Kickstarter
* 720p display
* 3DoF only (no positional)
* Proved VR concept
 
=== GDC 2014 Reveal ===
March 2014 announcement:
* Major specifications upgrade
* Positional tracking added
* OLED low persistence
* $350 developer price
 
=== Facebook Acquisition ===
March 2014:
* $2 billion acquisition
* Same month as DK2 announcement
* VR industry validation
* Massive investment


=== July 2014 Release ===
=== July 2014 Release ===
Development kits began shipping July 24, 2014.
Shipping begins:
* Developer orders fulfilled
* Massive demand
* Over 100,000 shipped
* VR development boom
 
== Design Philosophy ==


=== Over 100,000 Units ===
=== Development Platform ===
More than 100,000 DK2 units were shipped to developers worldwide.
Developer focus:
* Hardware for content creation
* Not consumer product
* Experimentation platform
* Industry foundation


=== Open Source Release ===
=== Positional Tracking Priority ===
In 2020, Oculus released DK2 schematics, firmware, and mechanicals under open source licenses.
6DoF achievement:
* True VR presence
* Motion accuracy
* Reduced sickness
* Essential for VR


== Design and Hardware ==
=== Low Persistence ===
Motion clarity:
* OLED capability used
* Blur elimination
* Comfort improvement
* Critical advancement


=== Display System ===
== Display Technology ==
* '''Panel:''' 5.7-inch OLED (Samsung Galaxy Note 3 display)
* '''Resolution:''' 1920 x 1080 (960 x 1080 per eye)
* '''Type:''' PenTile matrix
* '''Refresh Rate:''' 75 Hz, 72 Hz, 60 Hz
* '''Persistence:''' 2ms, 3ms, or full
* '''Field of View:''' 100 degrees (nominal)


=== Improvements Over DK1 ===
=== Samsung Galaxy Note 3 OLED ===
* Higher resolution (1080p vs 720p)
Repurposed mobile display:
* Lower persistence
* '''Resolution''': 1920 × 1080 (1080p)
* More vibrant OLED colors
* '''Per Eye''': 960 × 1080
* Less screen door effect
* '''Size''': 5.7"
* Positional tracking added
* '''Type''': PenTile AMOLED
 
=== Resolution Improvement ===
vs DK1:
* DK1: 1280×800 (640×800/eye)
* DK2: 1920×1080 (960×1080/eye)
* Significant clarity improvement
* Reduced screen door
 
=== Low Persistence ===
Key innovation:
* Display flashes briefly
* Eliminates motion blur
* Reduces judder
* Comfort critical
 
=== Refresh Rate ===
75Hz timing:
* Low persistence at 75Hz
* Smooth motion
* Better than DK1 (60Hz)
* VR adequate
 
== Field of View ==
 
=== 93° Vertical FOV ===
Good specification:
* Adequate immersion
* Consistent with DK1
* Good peripheral
* Vertical emphasis
 
== Optical System ==


=== Optics ===
=== Custom Lenses ===
* Aspheric lenses
Development optics:
* Fixed IPD: 63.5mm
* A cups (larger pupils)
* Interchangeable lens cups
* B cups (smaller pupils)
* User selectable
* Vision accommodation


== Tracking ==
=== IPD Adjustment ===
Physical mechanism:
* '''Range''': 54-74mm
* Mechanical slider
* Wide accommodation
* Important for comfort


=== Rotational Tracking ===
== Tracking System ==
* '''Sensors:''' Gyroscope, accelerometer, magnetometer
* '''Update Rate:''' 1000 Hz
* 3 degrees of freedom


=== Positional Tracking ===
=== Positional Tracking ===
* '''System:''' External IR camera
Revolutionary addition:
* '''Sensor:''' Near-infrared CMOS
* External IR camera
* '''Update Rate:''' 60 Hz
* Near-infrared CMOS
* '''Range:''' Up to 8.2 feet
* Tracks IR LED array
* '''Coverage:''' 72° horizontal x 52° vertical
* Sub-millimeter accuracy
 
=== IR LED Array ===
Constellation precursor:
* LEDs in front panel
* Camera triangulation
* 60Hz position updates
* Proven technology
 
=== IMU Sensors ===
High-speed orientation:
* Accelerometer
* Gyroscope
* Magnetometer
* 1000Hz update rate
 
=== 6DoF Achievement ===
True VR:
* Position + rotation
* Lean, duck, peek
* Natural movement
* Presence enhancer
 
=== Tracking Volume ===
Seated focus:
* Desk-scale tracking
* Camera coverage limited
* Forward facing
* Development use
 
== Audio ==
 
=== 3.5mm Audio Jack ===
External audio:
* Headphones required
* No built-in speakers
* User choice
* Standard port
 
=== No Microphone ===
External needed:
* Separate microphone
* Communication setup
* Development focus
* Simple design
 
== Physical Design ==
 
=== Form Factor ===
Development hardware:
* 440g weight
* Exposed cables
* Not consumer refined
* Functional design
 
=== Elastic Straps ===
Simple mounting:
* Fabric straps
* Adjustable fit
* Basic comfort
* Development appropriate
 
=== Cable ===
Connection tether:
* Combined HDMI/USB
* ~3m length
* Fixed attachment
* Development use
 
== PC Requirements ==
 
=== Minimum Specifications ===
2014 requirements:
* GPU: GTX 970 / R9 290 equivalent
* CPU: Intel i5-4590
* RAM: 8GB
* HDMI output
 
=== Operating Systems ===
Multi-platform:
* Windows 7+
* macOS support
* Linux experimental
* Developer flexibility


=== Combined Tracking ===
== Software Development ==
* Full 6 degrees of freedom
* ~30ms motion-to-photon latency


== Connectivity ==
=== Oculus SDK ===
Development platform:
* Regular SDK updates
* API development
* Unity/Unreal support
* Active development


=== Cable Hub ===
=== Development Content ===
Combined connection point for:
Early experiences:
* USB 2.0 (data)
* Demos and prototypes
* HDMI (video)
* Experimental content
* DC power (optional)
* Developer showcases
* Sync cable (positional tracker)
* Industry exploration


== Built-In Features ==
=== No Motion Controllers ===
Input limitation:
* Xbox controller recommended
* Keyboard/mouse
* Seated experiences
* Pre-Touch era


=== Latency Tester ===
== Industry Impact ==
* Built-in latency measurement
* Developer diagnostic tool
* Motion-to-photon testing


== System Requirements ==
=== Developer Adoption ===
Massive uptake:
* Over 100,000 units
* Worldwide developers
* Content explosion
* Industry foundation
 
=== Consumer VR Validation ===
Market proof:
* VR was possible
* Interest demonstrated
* Investment justified
* CV1 path cleared
 
=== Technology Demonstration ===
Key innovations:
* Low persistence proven
* Positional tracking validated
* OLED VR demonstrated
* Standards established
 
== Path to Consumer Rift ==
 
=== DK2 Learnings ===
Development insights:
* Higher resolution needed
* Better tracking required
* Comfort improvements
* Audio integration
 
=== CV1 Development ===
Consumer version:
* DK2 feedback incorporated
* Improved all specifications
* Motion controllers added
* March 2016 release
 
== Comparison with DK1 ==


=== Minimum ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Component !! Requirement
! Feature !! DK1 !! DK2
|-
|-
| CPU || 2.5 GHz processor
| Resolution || 1280×800 || 1920×1080
|-
|-
| RAM || 4 GB
| Per Eye || 640×800 || 960×1080
|-
|-
| OS || Windows 7/8/8.1, Mac 10.8+, Ubuntu 12.04 LTS
| Display || LCD || OLED
|-
| Refresh || 60Hz || 75Hz
|-
| Persistence || Full || Low
|-
| Positional || No || Yes (camera)
|-
| Price || $300 || $350
|-
| Release || March 2013 || July 2014
|}
|}


== Open Source Release ==
== Legacy ==


=== Available Materials ===
=== VR Development Foundation ===
* Schematics
Industry contribution:
* Board layouts
* First widely available 6DoF VR
* Mechanical CAD
* Low persistence standard
* Artwork
* Development platform
* Specifications
* Content kickstart
* Firmware source code


=== Licenses ===
=== Historical Significance ===
* Hardware: Creative Commons Attribution 4.0
VR history:
* Firmware: BSD+PATENT
* Consumer VR precursor
* Facebook era beginning
* Industry validation
* Technology proof


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || 5.7" OLED (PenTile)
| Display || Samsung OLED, 960 × 1080 per eye
|-
|-
| Resolution || 1920 x 1080 (shared)
| Total Resolution || 1920 × 1080 (1080p)
|-
|-
| Per-Eye || 960 x 1080
| Refresh Rate || 75Hz (low persistence)
|-
|-
| Refresh Rate || 75/72/60 Hz
| FOV || 93°
|-
|-
| Field of View || 100°
| Tracking || 6DoF (IMU + IR camera)
|-
|-
| Positional Tracking || IR camera
| IPD || 54-74mm (physical)
|-
|-
| Rotational Update || 1000 Hz
| Audio || 3.5mm jack only
|-
|-
| Positional Update || 60 Hz
| Platform || Windows, macOS, Linux
|-
|-
| Weight || 440g
| Weight || 440g
|-
|-
| Price || $350
| Price || $350
|-
| Status || Discontinued (developer kit)
|}
|}
== Legacy ==
=== Development Impact ===
DK2 enabled the VR development ecosystem that supported the consumer Rift launch.
=== Successor ===
The [[Oculus Rift CV1]] consumer version launched in March 2016.


== See Also ==
== See Also ==
* [[Oculus VR]]
* [[Oculus VR]]
* [[Oculus Rift DK1]]
* [[Oculus Rift CV1]]
* [[Oculus Rift CV1]]
* [[Development kit]]
* [[Low Persistence]]
* [[PC VR]]
* [[Positional Tracking]]
* [[VR Development]]


== References ==
== References ==
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[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Development kit]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Oculus]]
[[Category:Oculus]]
[[Category:Development Kit]]
[[Category:2010s VR]]
[[Category:2010s VR]]
[[Category:Open source hardware]]
[[Category:VR History]]