Jump to content

Bigscreen Beyond: Difference between revisions

Improving page with detailed specifications, sections, and references
Tag: Reverted
Improving page with detailed specifications, history, features, and references
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Device Infobox
{{Device Infobox
|name = Bigscreen Beyond
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = [[PC VR]]
|Platform = [[SteamVR]]
|Platform = [[SteamVR]]
|Creator = [[Bigscreen]]
|Developer = [[Bigscreen]]
|Developer = [[Bigscreen]]
|Manufacturer = [[Bigscreen]]
|Manufacturer = [[Bigscreen]]
|Announcement Date = February 2023
|Release Date = Q3 2023
|Release Date = Q3 2023
|Announcement Date = February 2023
|Price = $999
|Price = $999 USD
|Website = https://store.bigscreenvr.com/products/bigscreen-beyond
|Website = https://store.bigscreenvr.com/
|Versions = Bigscreen Beyond, Bigscreen Beyond 2, Bigscreen Beyond 2e
|Display = Micro-OLED (dual)
|Requires = Gaming PC, SteamVR base stations
|Resolution = 2560x2560 per eye
|Predecessor = None
|Combined Resolution = 5120x2560 (5K)
|Successor = [[Bigscreen Beyond 2]]
|PPD = 28 PPD
|Operating System = [[Windows]] (via SteamVR)
|Refresh Rate = 75/90 Hz
|Chipset = N/A (tethered PCVR)
|Field of View = 97°
|CPU = N/A (PC-powered)
|GPU = N/A (PC-powered)
|HPU =
|Storage = N/A
|Memory = N/A
|SD Card Slot = No
|Display = Dual micro-OLED (Samsung)
|Subpixel Layout = PenTile Diamond
|Peak Brightness = ~100 nits
|Resolution = 2560 × 2560 per eye (5120 × 2560 combined)
|Pixel Density = ~32 PPD
|Refresh Rate = 75Hz, 90Hz
|Persistence = Ultra-low persistence (<0.5ms)
|Field of View = 90° (horizontal) × 93° (vertical)
|Horizontal FoV = 90°
|Vertical FoV = 93°
|Average Pixel Density = ~32 PPD
|Peak Pixel Density = ~32 PPD
|Foveated Rendering = No
|Optics = Custom pancake lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD = Custom-fitted (per order)
|IPD Range = Factory-set (based on 3D face scan)
|Audio = External (requires headphones)
|Adjustable Diopter = Via prescription lens inserts
|Tracking = SteamVR Lighthouse (external)
|Passthrough = No
|Connectivity = DisplayPort 1.4 + USB 3.0 (fiber optic cable)
|Tracking = 6DoF outside-in (SteamVR Tracking)
|Weight = 127g (visor only)
|Tracking Frequency = 1000Hz (base station rate)
|Base Stations = Required (SteamVR 1.0 or 2.0)
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = Via SteamVR trackers
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 1000Hz
|Tracking Volume = Dependent on base station setup
|Play Space = Roomscale (up to 10m × 10m with 2.0 stations)
|Latency = <10ms motion-to-photon
|Audio = None built-in (external required)
|Microphone = None built-in
|3.5mm Audio Jack = Via optional audio strap
|Camera = None
|Connectivity = DisplayPort 1.4, USB-A
|Ports = DisplayPort 1.4, USB-A
|Wired Video = Yes (DisplayPort)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB-powered
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = ~140mm × 55mm × 50mm (visor)
|Weight = 127g (visor only), 170-185g (with strap)
|Material = Plastic, 3D-printed facial interface
|Headstrap = Multiple options (rigid, comfort strap)
|Haptics = No
|Color = Black
|Sensors = IMU (gyroscope, accelerometer)
|Input = SteamVR controllers (Index, Vive, etc.)
|Compliance = FCC, CE
}}
}}


The '''Bigscreen Beyond''' is an ultra-compact PC-tethered [[virtual reality]] [[head-mounted display]] developed by [[Bigscreen]], released Q3 2023 at $999. The world's smallest and lightest VR headset featuring dual 1-inch micro-OLED displays at 2560x2560 per eye (5K combined), 90 Hz refresh rate, 97° field of view, pancake optics, custom 3D-printed facial interface, SteamVR Lighthouse tracking, 5-meter fiber optic cable, and industry-leading 127g weight (visor only).
The '''Bigscreen Beyond''' is an ultra-compact [[PC VR]] [[head-mounted display]] developed by [[Bigscreen]], announced in February 2023 and released later in 2023 at a price of $999. Weighing just 127 grams for the visor alone—less than many smartphones—the Beyond represents a radical departure from traditional VR headset design, achieving its minimal form factor through custom-manufactured facial interfaces based on individual 3D face scans. The headset features dual Samsung micro-OLED displays with 2560 × 2560 resolution per eye and custom pancake lenses, delivering premium visual quality while using SteamVR base station tracking for precise positional tracking. The Beyond's extreme emphasis on comfort and portability has made it popular among VR enthusiasts, sim racers, and users who found traditional headsets too heavy for extended use.


== History and Development ==
== History and Development ==


Bigscreen announced the Beyond in February 2023, shipping began Q3 2023 starting in the United States, expanding to Canada and Europe in Q4 2023. Known primarily for their social VR application, Bigscreen entered hardware with a focus on minimizing weight and maximizing visual quality. The unique custom-fit process involves customers submitting a 3D face scan, with Bigscreen manufacturing a personalized facial interface for each order. A second generation (Beyond 2) was announced in late 2024.<ref name="bigscreen">{{cite web |url=https://store.bigscreenvr.com/products/bigscreen-beyond |title=Bigscreen Beyond |publisher=Bigscreen |access-date=2025-01-07}}</ref>
=== Bigscreen Origins ===
Bigscreen Inc. was founded in 2014 by Darshan Shankar and others, initially developing the Bigscreen VR application—a social virtual reality platform for watching movies, gaming, and hanging out in virtual environments. The application became popular across multiple VR platforms, giving the team deep insight into user pain points with existing VR hardware.
 
=== Hardware Ambition ===
Bigscreen's hardware development began with the observation that existing VR headsets were too heavy, too bulky, and required compromise between visual quality and comfort. The team set out to create what they called "the world's smallest VR headset" by rethinking every aspect of headset design.


== Design and Hardware ==
=== Custom Face Scanning Approach ===
Traditional VR headsets use a one-size-fits-all approach with adjustable IPD mechanisms and universal facial interfaces. Bigscreen took a radical different approach:
* Each customer submits a 3D scan of their face
* IPD is measured from the scan
* A custom facial interface is 3D printed specifically for each customer
* The display IPD is factory-set based on measured IPD


=== Display ===
This approach eliminates IPD adjustment mechanisms, facial interface padding options, and much of the structural bulk needed to accommodate diverse face shapes.


Micro-OLED excellence:
=== Design Philosophy ===
The Beyond embodies a specific philosophy:
* '''Minimize weight at all costs''': Every gram scrutinized
* '''Premium displays''': No compromise on visual quality
* '''External tracking''': Leverage existing SteamVR infrastructure
* '''No integrated audio''': Users provide their own preferred solution
* '''Customization over universality''': Better fit through personalization


* '''2560x2560 per eye''' resolution
== Display Technology ==
* '''5120x2560 combined''' (5K)
* '''Dual 1-inch micro-OLED''' panels
* '''28 pixels per degree'''
* '''75 Hz / 90 Hz''' refresh rate
* '''97° field of view'''
* True blacks (OLED)
* Low persistence


=== Optics ===
=== Samsung Micro-OLED Panels ===
The Beyond uses premium Samsung micro-OLED displays:
* '''Resolution''': 2560 × 2560 per eye
* '''Total Resolution''': Over 13 million pixels (5120 × 2560)
* '''Panel Size''': 1-inch diagonal per eye
* '''Technology''': Active-matrix organic LED on silicon backplane
* '''Subpixel Layout''': PenTile Diamond arrangement


* '''Pancake lenses'''
=== OLED Advantages ===
* Compact design
Micro-OLED technology delivers:
* Wide sweet spot
* '''True blacks''': Zero light emission when off
* Minimal distortion
* '''Infinite contrast''': Perfect blacks enable HDR-like experience
* '''Fast response''': Near-instantaneous pixel switching
* '''Vibrant colors''': Wide color gamut coverage
* '''Low persistence''': Reduces motion blur significantly


=== Weight ===
=== Refresh Rates ===
Supported refresh rates:
* 75Hz: Lower GPU requirements
* 90Hz: Standard VR refresh rate
* Smooth motion for most content


Industry-leading lightness:
=== HDR Capability ===
The OLED panels support HDR content:
* Wide dynamic range between darks and highlights
* Particularly impressive in dark scenes
* Enhanced movie and video viewing


* '''127g visor''' (without straps)
== Optical System ==
* '''170-185g total''' (with strap)
* Lightest VR headset available
* Minimal neck strain
* Extended session comfort


=== Custom Fit ===
=== Custom Pancake Lenses ===
Compact pancake lens design enables slim form factor:
* Multiple polarization layers fold optical path
* Significantly shorter focal length than Fresnel alternatives
* Clear edge-to-edge viewing
* Minimal god rays compared to Fresnel lenses


Personalized manufacturing:
=== Field of View ===
Balanced FOV for the size:
* '''Horizontal''': 90°
* '''Vertical''': 93°
* Slightly narrower than larger headsets
* Acceptable tradeoff for extreme weight reduction


* '''3D face scan required'''
=== Fixed IPD ===
* '''Custom 3D-printed facial interface'''
Factory-set interpupillary distance:
* Washable cushion
* Measured from customer's 3D face scan
* Complete light blocking
* Optimal clarity for that specific user
* Per-customer manufacturing
* No adjustment mechanism (reduces weight and complexity)
* Cannot be shared effectively between users with different IPDs


=== IPD ===
== Custom Facial Interface ==


* '''Custom-fitted IPD'''
=== 3D Face Scanning Process ===
* Set during manufacturing
Customers must complete face scanning before order:
* Based on face scan
* Use Bigscreen app on iPhone with Face ID
* No adjustment mechanism
* Capture multiple angles of face
* System generates facial geometry
* Custom interface manufactured to match


=== Tracking ===
=== 3D Printed Interface ===
Each facial interface is unique:
* Manufactured to match individual face shape
* Washable material
* Light-blocking seal
* No adjustments or padding needed


* '''SteamVR Lighthouse''' tracking
=== Limitations ===
* '''External base stations''' required
The custom approach has tradeoffs:
* 6DoF tracking
* Cannot easily share headset with others
* Sub-millimeter precision
* Replacement interfaces required for different users
* Compatible with Lighthouse 1.0/2.0
* Higher barrier to purchase
* Longer order-to-delivery time


=== Connectivity ===
== Weight and Comfort ==


* '''5-meter fiber optic cable'''
=== Ultra-Light Visor ===
* '''Link Box included'''
Remarkable weight achievement:
* '''DisplayPort 1.4'''
* '''Visor alone''': 127 grams
* '''Dual USB 3.0'''
* '''With standard strap''': 170-185 grams depending on strap choice
* Low-loss signal transmission
* '''Comparison''': Lighter than Meta Quest 3 (515g) or Valve Index (809g)


=== Audio ===
=== Comfort Benefits ===
Low weight enables:
* Extended multi-hour sessions without fatigue
* Reduced neck strain
* Better for users with neck or shoulder issues
* More natural head movement


* '''No integrated audio'''
=== Strap Options ===
* External headphones required
Multiple head mounting options:
* Works with any headphones
* '''Included strap''': Basic rigid strap
* Optional earphone clips
* '''Comfort strap''': Optional padded alternative
* '''Third-party options''': Various aftermarket solutions


== Controllers ==
== Tracking System ==


Compatible controllers:
=== SteamVR Base Station Tracking ===
The Beyond uses external tracking:
* '''Compatibility''': SteamVR 1.0 and 2.0 base stations
* '''Accuracy''': Sub-millimeter positional precision
* '''Latency''': Under 1ms tracking latency
* '''Update Rate''': Up to 1000Hz


* '''Valve Index Controllers''' (recommended)
=== Why External Tracking ===
* '''Vive Controllers'''
The choice of outside-in tracking serves the weight goal:
* Any SteamVR-compatible controller
* No tracking cameras add weight to headset
* Controllers sold separately
* No processing overhead for optical tracking
* Leverages existing SteamVR ecosystem
* Highest possible tracking accuracy


== Ordering Process ==
=== Base Station Requirements ===
Users need to provide:
* Minimum 2 base stations (1.0 or 2.0)
* Mounting points around play space
* Power outlets for each station
* Line-of-sight to headset


1. Purchase headset ($999)
=== Controller Support ===
2. Submit 3D face scan (app provided)
Works with SteamVR controllers:
3. Custom facial interface manufactured
* Valve Index controllers (recommended)
4. Headset shipped with personal fit
* HTC Vive controllers
* Any SteamVR-compatible controllers
* Third-party tracked devices


== Technical Specifications ==
== Audio System ==


=== No Built-In Audio ===
The Beyond includes no integrated audio:
* Reduces weight
* Users choose preferred solution
* Must bring own headphones/earbuds
=== Audio Options ===
Users typically use:
* Wireless earbuds
* Wired IEMs (in-ear monitors)
* Over-ear headphones
* Optional Bigscreen audio strap accessory
=== Optional Audio Strap ===
Bigscreen offers audio strap accessory:
* Integrated speakers near ears
* Similar approach to Index audio
* Adds to total weight
* Additional purchase required
== Connectivity ==
=== DisplayPort Connection ===
Primary video interface:
* DisplayPort 1.4
* High bandwidth for full resolution at 90Hz
* Standard PC graphics card compatibility
=== USB Connection ===
Secondary data and power:
* USB-A for tracking data
* Provides power to headset
* No separate power adapter needed
=== Cable ===
Tethered operation:
* Combined DisplayPort + USB cable
* Cable management required
* No wireless option available
== Target Audience ==
=== Sim Racing and Flight Sim ===
Particularly popular with simulator users:
* Light weight reduces neck fatigue during long sessions
* Sharp displays for reading gauges and text
* SteamVR tracking works well in seated experiences
* Premium visuals for immersion
=== VR Enthusiasts ===
Appeal to experienced VR users who:
* Already own SteamVR base stations
* Prioritize comfort over features
* Value display quality
* Want dedicated PC VR headset
=== Users With Comfort Issues ===
Attractive to users who:
* Found other headsets too heavy
* Have neck or shoulder problems
* Need extended wear for work
* Prefer minimal bulk
== Comparison with Traditional Headsets ==
=== vs. Valve Index ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Specification !! Details
! Feature !! Bigscreen Beyond !! Valve Index
|-
| Weight || 127g (visor) || 809g
|-
| Resolution per eye || 2560 × 2560 || 1440 × 1600
|-
| Display Type || Micro-OLED || LCD
|-
| FOV || 90° || 130°
|-
| Refresh Rate || Up to 90Hz || Up to 144Hz
|-
| Built-in Audio || No || Yes
|-
|-
| Display || 2560x2560 micro-OLED x2
| IPD Adjustment || Factory-set || Manual
|-
|-
| Combined || 5120x2560 (5K)
| Price || $999 || $999
|}
 
=== vs. Meta Quest 3 ===
{| class="wikitable"
|-
|-
| PPD || 28
! Feature !! Bigscreen Beyond !! Meta Quest 3
|-
|-
| Refresh Rate || 75/90 Hz
| Weight || 127g (visor) || 515g
|-
|-
| FOV || 97°
| Standalone || No || Yes
|-
|-
| Tracking || SteamVR Lighthouse
| Tracking || External (base stations) || Inside-out
|-
|-
| Weight || 127g (visor)
| Display Type || Micro-OLED || LCD
|-
|-
| Cable || 5m fiber optic
| Resolution per eye || 2560 × 2560 || 2064 × 2208
|-
|-
| Price || $999
| Passthrough || No || Yes
|}
|}


== Reception ==
== Bigscreen Beyond 2 ==
 
In 2025, Bigscreen announced the Beyond 2 with improvements:
* '''Weight''': 107 grams (16% lighter)
* '''FOV''': Increased to 108-116°
* '''Eye Tracking''': Now included
* '''IPD''': Adjustable (no longer factory-fixed)
* '''Halo Mount''': New mounting option


'''Praise:'''
== Pricing ==
* 127g revolutionary weight
* Micro-OLED quality
* 2560x2560 per eye sharp
* 28 PPD clarity
* True blacks
* Pancake lenses compact
* Custom fit comfortable
* Light blocking excellent
* Extended session capable
* Premium build quality


'''Criticism:'''
{| class="wikitable"
* $999 expensive
|-
* No integrated audio
! Configuration !! Price !! Notes
* External tracking required
|-
* Base stations extra cost
| Bigscreen Beyond || $999 || Headset only, requires base stations
* Controllers sold separately
|-
* Custom fit non-returnable
| Base Stations || ~$150-200 each || Sold separately
* Fixed IPD post-manufacture
|-
* SteamVR ecosystem only
| Prescription Inserts || Varies || Third-party (VR Optician, etc.)
* Limited availability regions<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/bigscreen-beyond-weight-specs/ |title=Bigscreen Beyond Weight and Specs |publisher=UploadVR |access-date=2025-01-07}}</ref>
|}
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Dual Samsung micro-OLED, 2560 × 2560 per eye
|-
| Total Pixels || 13.1 million
|-
| FOV || 90° × 93°
|-
| Refresh Rate || 75Hz / 90Hz
|-
| Tracking || SteamVR outside-in (base stations required)
|-
| IPD || Factory-set via 3D face scan
|-
| Built-in Audio || None
|-
| Weight || 127g (visor), 170-185g (with strap)
|-
| Connection || DisplayPort 1.4, USB-A
|-
| Price || $999
|}


== See Also ==
== See Also ==
* [[Bigscreen]]
* [[Bigscreen Beyond 2]]
* [[Bigscreen Beyond 2]]
* [[Valve Index]]
* [[PC VR]]
* [[Varjo Aero]]
* [[SteamVR]]
* [[HP Reverb G2]]
* [[Micro-OLED]]
* [[Pancake Lenses]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Bigscreen]]
[[Category:Bigscreen]]
[[Category:2023 in technology]]
[[Category:Micro-OLED]]
[[Category:2020s VR]]