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{{Device Infobox
{{Device Infobox
|image =
|image = [[File:Bigscreen beyond 21.jpg|350px]]
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = [[PC-Powered VR]]
|Platform = [[SteamVR]]
|Platform = [[SteamVR]]
|Developer = [[Bigscreen]]
|Creator = [[Darshan Shankar]]
|Manufacturer = [[Bigscreen]]
|Developer = [[Bigscreen Inc.]]
|Release Date = 2025
|Manufacturer = [[Bigscreen Inc.]]
|Price = $1,019 (Beyond 2) / $1,219 (Beyond 2e)
|Announcement Date = 21 March 2025
|Release Date = June 2025 (first shipments expected)
|Price = $1,019 USD (Beyond 2), $1,219 USD (Beyond 2e)
|Website = https://store.bigscreenvr.com/products/bigscreen-beyond-2
|Website = https://store.bigscreenvr.com/products/bigscreen-beyond-2
|Versions = Beyond 2, Beyond 2e (with eye-tracking)
|Requires = [[VR-ready PC]], [[SteamVR Base Stations]], [[VR Controllers]]
|Predecessor = [[Bigscreen Beyond]]
|Predecessor = [[Bigscreen Beyond]]
|Display = Micro OLED
|Successor =
|Resolution = 2560x2560 per eye
|Operating System = Windows 10 or 11 (PC requirement), Headset is a PC peripheral
|Refresh Rate = 75/90 Hz
|Chipset =
|Field of View = 116° diagonal (106° H / 92° V)
|CPU =
|GPU =
|HPU =
|Storage =
|Memory =
|SD Card Slot = No
|Display = Dual 1-inch Micro-OLED
|Subpixel Layout = [[RGB stripe]]
|Peak Brightness = Improved over Bigscreen Beyond
|Resolution = 2560 × 2560 per eye (5120 × 2560 total)
|Refresh Rate = 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)
|Pixel Density = Each pixel 7.2 μm wide
|Persistence = Nanoseconds response times
|Precision =
|Field of View = 116° diagonal
|Horizontal FoV = 108°
|Vertical FoV = 96°
|Visible FoV =
|Rendered FoV =
|Binocular Overlap =
|Average Pixel Density =
|Peak Pixel Density =
|Foveated Rendering = Yes (Beyond 2e only, via eye tracking)
|Optics = Custom single-element pancake lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Tracking = SteamVR (outside-in)
|IPD Range = 53mm – 70mm mechanical adjustment (accommodates 48mm – 75mm user IPD)
|Adjustable Diopter =
|Passthrough = No
|Tracking = [[SteamVR Tracking]], (Outside-in via SteamVR 1.0 or 2.0 base stations, 6DoF)
|Tracking Frequency =
|Base Stations = Required (SteamVR 1.0 or 2.0, not included)
|Eye Tracking = Yes (Beyond 2e only)
|Eye Tracking = Yes (Beyond 2e only)
|IPD = Mechanical (per-eye adjustment)
|Face Tracking =  
|Lenses = Pancake (next-gen)
|Hand Tracking = Supported via SteamVR compatible controllers
|Audio = Optional audio strap (Koss drivers)
|Body Tracking =
|Tethered = Yes (PC required)
|Rotational Tracking = Yes
|Weight = 107g (visor only)
|Positional Tracking = Yes
|Update Rate =
|Tracking Volume = Dependent on SteamVR Base Stations setup
|Play Space = Dependent on SteamVR Base Stations setup
|Latency = Low-latency eye-tracking (on Beyond 2e)
|Audio = [[Bigscreen Audio Strap]], or user's own headphones
|Microphone = Not included (available with optional Audio Strap or user's setup)
|3.5mm Audio Jack = No (on headset; Link Box may feature one)
|Camera = No (Beyond 2e has tiny infrared cameras for eye-tracking)
|Connectivity = 5 m fiber-optic tether to Link Box
|Ports = Link Box: 1x DisplayPort 1.4, 2x USB 3.0; Headset: USB-C accessory port
|Wired Video = DisplayPort
|Wireless Video =
|WiFi =
|Bluetooth =
|Power = USB powered from PC
|Battery Capacity =
|Battery Life =
|Charge Time =
|Dimensions = 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D) (headset only)
|Weight = 107 grams (headset only, without straps or face pad)
|Material = Carbon-fiber-reinforced polymer shell
|Headstrap = Soft strap (included), Audio Strap (optional), Halo Mount (optional, Q3 2025)
|Haptics = No
|Color = Carbon Black, Crystal Clear, Nuclear Orange
|Sensors = [[Gyroscope]], [[Accelerometer]], Eye-tracking sensors (on Beyond 2e)
|Input = Requires separate VR controllers, [[Valve Index Controllers]]
|Compliance =
|Size =
|Cable Length = 5 meters
}}
}}


The '''Bigscreen Beyond 2''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[Bigscreen]], released in 2025. The world's smallest VR headset at just 107 grams (visor only), the Beyond 2 features next-generation optics delivering 116° diagonal field of view (rivaling Quest 3 and Vision Pro), 2560x2560 micro OLED displays per eye, mechanical per-eye IPD adjustment for universal fit, edge-to-edge clarity with reduced glare, and increased brightness. Available as Beyond 2 ($1,019) and Beyond 2e with eye tracking ($1,219), the headset is nearly 5x lighter than Quest 3 and 8x lighter than Valve Index.
The '''Bigscreen Beyond 2''' is a lightweight [[PC-Powered VR|PC-powered]] [[virtual reality]] (VR) [[head-mounted display]] (HMD) developed and manufactured by [[Bigscreen Inc.]].<ref name="uploadvr-announcement">UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/</ref> Announced on March 21, 2025, it is the successor to the custom-molded [[Bigscreen Beyond]] (2023).<ref name="verge-announce"></ref> The second-generation headset retains the company’s “smallest and lightest” design philosophy while adding adjustable optics, a wider [[field of view]] (FOV), improved brightness, and an optional eye-tracking edition called the '''Beyond 2e'''.<ref name="verge-announce"/> At 107 grams, around one quarter the mass of a [[Meta Quest 3]], it is marketed as one of the lightest commercially announced PC VR headsets.<ref name="flatpanelshd-weight">FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". March 21, 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref>


== History and Development ==
==Overview==
The Bigscreen Beyond 2 is a high-end [[virtual reality headset]] designed for enthusiasts and professionals who prioritize visual quality and comfort in extended VR sessions. The headset features dual [[Micro-OLED]] displays with a resolution of 2560 × 2560 pixels per eye and weighs only 107 grams without straps or face pad, making it significantly lighter than most consumer VR headsets.<ref name="techeblog">TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/</ref>


Bigscreen launched the Beyond 2 in 2025 as the successor to the original Beyond, addressing key user feedback. The Beyond 2 introduces mechanical IPD adjustment (eliminating the custom-fit requirement), significantly expanded field of view, and improved optical quality. The Beyond 2e variant adds AI-powered eye tracking with VRChat integration. A special VRChat Edition in Atomic Purple with translucent shell showcases the partnership between Bigscreen and VRChat.<ref name="bigscreen">{{cite web |url=https://store.bigscreenvr.com/products/bigscreen-beyond-2 |title=Bigscreen Beyond 2 |publisher=Bigscreen |access-date=2025-01-07}}</ref>
The device comes in two variants: the standard Beyond 2 and the Beyond 2e, which includes [[eye tracking]] capabilities.<ref name="uploadvr-announcement"/> Both models require [[SteamVR]] base stations for [[6DoF]] tracking and a [[VR-ready PC]] to operate, as they do not include onboard processing capabilities.


== Design and Hardware ==
==History and Development==
[[Bigscreen Inc.]], founded by [[Darshan Shankar]] in 2014, initially focused on developing [[social VR]] software before entering the hardware market.<ref name="crunchbase">Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen</ref> The company, with fewer than 40 employees, released the original [[Bigscreen Beyond]] in 2023, which gained attention for being the smallest and lightest VR headset available at the time.<ref name="uploadvr-handson-dev">UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/</ref>


=== Display ===
Following the launch of the first Bigscreen Beyond, the company aimed to address community feedback and further push the boundaries of VR immersion. The Beyond 2 was developed with a focus on significantly enhancing visual clarity and FOV through new [[pancake lenses]], while also making the headset more shareable and comfortable.<ref name="uploadvr-announcement"/>


Premium micro OLED technology:
{| class="wikitable"
 
|+ Key Milestones
* '''2560x2560 per eye''' resolution
! Date !! Milestone
* '''Micro OLED''' panels
|-
* '''75 Hz native''' (full resolution)
| September 26, 2023 || Original ''Bigscreen Beyond'' ships worldwide
* '''90 Hz upscaled''' (gaming mode)
|-
* True blacks (OLED)
| March 21, 2025 || ''Bigscreen Beyond 2'' and eye-tracking ''Beyond 2e'' announced<ref name="verge-announce"/>
* Gorgeous visual quality
|-
* No screen door effect
| April 2025 || Pre-orders open internationally<ref name="store-page">Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref>
* HDR support
|-
 
| June 2025 || First customer units scheduled to ship (North America & Europe)<ref name="verge-announce"/>
=== Field of View ===
|}
 
Dramatically expanded optics:
 
* '''116° diagonal FOV'''
* '''106° horizontal'''
* '''92° vertical'''
* Rivals Quest 3, Vision Pro, Index
* Massive improvement over original
* 73% binocular overlap


=== Optics ===
===Launch and Delays===
Initial shipping was scheduled for April 2025 for the Beyond 2 and May 2025 for the Beyond 2e. However, due to a [[printed circuit board]] (PCB) design flaw affecting controller tracking, the first shipments were delayed to June 2025.<ref name="uploadvr-delay">UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/</ref>


Next-generation lenses:
Despite the delay, the Beyond 2 experienced exceptional initial sales, with Bigscreen reporting that it sold more units in the first 24 hours than the original Beyond sold in its first six months.<ref name="uploadvr-sales">UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/</ref>


* '''Cutting-edge pancake optics'''
==Design and Features==
* '''Edge-to-edge clarity'''
===Form Factor and Comfort===
* '''Larger sweet spot'''
The Bigscreen Beyond 2 is notable for its extremely small form factor, with the headset body measuring 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D).<ref name="bigscreen-specs">Bigscreen Official Website. "Bigscreen Beyond 2 - Tech Specs". Accessed June 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref> It is CNC-milled from a [[carbon-fiber-reinforced polymer]] shell.<ref name="uploadvr-handson-dev"/> The headset weighs 107 grams (without straps or face pad), a 16% reduction from the original Beyond.<ref name="flatpanelshd-weight"/>
* '''Significantly reduced glare'''
* '''Increased brightness'''
* Consistent color fidelity
* Visual quality improvements


=== IPD ===
A custom-fit cushion, generated from an [[iPhone]] face scan, is required for optimal fit, similar to its predecessor.<ref name="uploadvr-announcement"/> For improved shareability and users without a compatible phone, Bigscreen plans to release an optional universal-fit ''Halo Mount'' in Q3 2025. This mount is designed to rest on the forehead, potentially eliminating the need for a custom face scan and allowing for eye relief and tilt adjustments.<ref name="roadtovr-halo">Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref> The headset is available in three colorways: Carbon Black, Crystal Clear, and Nuclear Orange.<ref name="bigscreen-specs"/>


Universal fit design:
===Optics and Display===
The Beyond 2 features a new custom single-element [[pancake lens]] design. Bigscreen states these provide "dramatic improvements over Beyond 1 with total edge-to-edge clarity and a very large sweet spot."<ref name="uploadvr-announcement"/> The new optics also aim to reduce lens glare and enhance brightness.<ref name="uploadvr-handson-dev"/> The headset boasts a 116° diagonal FOV (108° horizontal, 96° vertical).<ref name="uploadvr-announcement"/>


* '''Mechanical IPD adjustment'''
It utilizes two 1-inch [[Micro-OLED]] displays, each with a resolution of 2560x2560 pixels per eye (over 13.1 million pixels total) and an [[RGB stripe]] subpixel layout.<ref name="flatpanelshd-display">FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref> Each pixel is 7.2 μm wide, and the displays feature nanosecond response times.<ref name="bigscreen-specs"/>
* '''Per-eye adjustment'''
The headset supports two refresh rate modes:
* IPD Tool included
* '''75 Hz mode''': Displays native 2560 × 2560 resolution per eye.
* Asymmetrical face support
* '''90 Hz mode''': Uses [[Display Stream Compression]] (DSC) to compress the signal to 1920 × 1920 per eye, then upscales to 2560 × 2560.<ref name="uploadvr-announcement"/>
* '''Shareable between users'''
* No custom manufacturing required
* Universal SKU


=== Eye Tracking (Beyond 2e) ===
===Interpupillary Distance (IPD) Adjustment===
Unlike the original Beyond, which was manufactured in 18 different fixed [[IPD]] sizes, the Beyond 2 features mechanical IPD adjustment. This is accomplished using a small hex tool (the "IPD Tool") that allows users to independently adjust each lens position. The mechanical adjustment range is 53mm to 70mm, accommodating users with IPDs from 48mm to 75mm due to the large sweet spot of the lenses.<ref name="uploadvr-handson-dev"/> This adjustment mechanism is designed to be ultralight.


* '''AI-powered computer vision'''
===Tracking===
* Low-latency tracking
The Bigscreen Beyond 2 uses the [[SteamVR Tracking]] standard (Version 1.0 or 2.0) for [[6DoF]] [[rotational tracking]] and [[positional tracking]]. This requires external [[SteamVR Base Stations]], which are not included.<ref name="store-page"/> It supports standard SteamVR accessories, such as body trackers and controllers like [[Valve Index Controllers]].
* Privacy-focused processing
* '''SteamVR integration'''
* '''OpenXR support'''
* '''VRChat integration'''
* Foveated rendering compatible


=== Tracking ===
===Eye Tracking (Beyond 2e)===
 
The Beyond 2e variant includes integrated [[eye tracking]]. This system adds only 1.05 grams to the headset's weight and uses AI-powered computer vision with tiny, grain-of-sand-sized infrared cameras for low-latency, privacy-focused tracking.<ref name="uploadvr-sales"/> It is integrated with [[SteamVR]], [[OpenXR]], and platforms like [[VRChat]], enabling features like avatar eye-gaze. A beta program for foveated rendering in collaboration with [[Valve]] and [[Nvidia]] is planned for Summer 2025.<ref name="verge-announce"/>
* '''SteamVR tracking'''
* Base stations required
* Outside-in tracking
* '''Full-body tracking compatible'''
* HTC/Tundra Trackers support
* Index Controllers compatible
 
=== Build ===
 
World's smallest VR headset:
 
* '''107g visor weight'''
* '''20g lighter''' than original
* '''5x lighter than Quest 3''' (515g)
* '''8x lighter than Valve Index''' (888g)
* Ultra-compact design
* Premium materials
 
=== Audio ===
 
* '''Optional audio strap'''
* '''Koss Porta Pro drivers'''
* Very good audio quality
* '''Best-in-class microphone'''
* Content creation quality mic
* 3.5mm jack alternative
 
== Editions ==


==Weight Comparison==
{| class="wikitable"
{| class="wikitable"
|+ Headset Weight Comparison (without straps/face pads)
! Headset !! Weight
|-
|-
! Edition !! Features !! Price !! Upgrade Price
| Bigscreen Beyond 2 || 107 grams
|-
|-
| Beyond 2 || Base model || $1,019 || $849
| Bigscreen Beyond (original) || 127 grams
|-
|-
| Beyond 2e || Eye tracking || $1,219 || $1,049
| [[Meta Quest 3]] || Approx. 397 grams (headset only, estimated from total weight)
|-
|-
| VRChat Edition || 2e + Atomic Purple || Special || Special
| [[Apple Vision Pro]] || Approx. 478 grams (headset only, estimated from total weight)
|}
|}


=== Color Options ===
==Variants==
* Carbon Black
===Beyond 2===
* Crystal Clear
The standard Beyond 2 model includes all core features except eye tracking. It is priced at $1,019 USD, with a discounted price of $849 for owners of the original Beyond.<ref name="roadtovr-price">Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref>
* Nuclear Orange
* Atomic Purple (VRChat Edition)


== PC Requirements ==
===Beyond 2e===
The Beyond 2e variant includes all features of the standard model plus integrated [[eye tracking]]. It is priced at $1,219 USD, or $1,049 for Beyond 1 owners.<ref name="roadtovr-price"/>


* RTX 2070 or higher recommended
==Accessories==
* SteamVR compatible PC
===Audio Solutions===
* DisplayPort output
The Beyond 2 does not include built-in audio. Users can choose from:
* Base stations required
* '''[[Bigscreen Audio Strap]]''': An optional strap with integrated on-ear speakers.
* Third-party headphones or earbuds (can be connected to the PC or potentially a 3.5mm jack on the Link Box).


== Technical Specifications ==
===Mounting Options===
* '''Soft Strap''': Included with the headset.
* '''Halo Mount''': An optional accessory launching in Q3 2025, inspired by [[night vision goggles]], featuring fine-tuned controls for tilt and eye relief.<ref name="roadtovr-halo"/>


{| class="wikitable"
===Other Accessories===
|-
* Custom-fit cushions (require iPhone face scan)
! Specification !! Details
* Prescription lens inserts
|-
* 5-meter fiber optic cable (included)
| Display || 2560x2560 micro OLED (x2)
* Link box (included)
|-
* IPD Adjustment Tool (included)
| Refresh Rate || 75/90 Hz
* Cleaning Cloth (included)
|-
 
| FOV || 116° diagonal
==What's in the Box==
|-
The standard Bigscreen Beyond 2 package includes:<ref name="bigscreen-specs"/>
| Optics || Next-gen pancake
* Bigscreen Beyond 2 Headset
|-
* Soft Strap
| IPD || Mechanical per-eye
* IPD Adjustment Tool
|-
* [[Fiber Optic Cable]] (5 meters)
| Tracking || SteamVR (outside-in)
* Link Box
|-
* Cleaning Cloth
| Eye Tracking || Yes (2e only)
 
|-
==Compatibility==
| Audio || Optional strap (Koss)
The Beyond 2 maintains full compatibility with accessories from the original Beyond, including:<ref name="store-upgrade">Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade</ref>
|-
* Straps
| Weight || 107g (visor)
* Cushions
|-
* Cables
| Price || $1,019/$1,219
* Prescription lenses (Prescription lens inserts manufactured before 2025 are compatible with the Beyond 2 but not the Beyond 2e, while inserts manufactured in 2025 and later are compatible with all models).
|}
 
==System Requirements==
* [[VR-ready PC]]
** OS: [[Windows]] 10 or 11
** CPU: Quad Core Intel or AMD (minimum)
** RAM: 16GB (minimum)
** GPU: [[NVIDIA GeForce RTX 2070]] or [[AMD Radeon RX 5700 XT]] (or newer, must support [[DisplayPort]] 1.4 and DSC)
** Ports: 1 x [[DisplayPort]] 1.4, 2 x [[USB]] 3.0
* [[SteamVR Base Stations]] (1.0 or 2.0, required, not included)
* Compatible [[VR controllers]] (such as [[Valve Index Controllers]], not included)
 
==Target Audience==
The Bigscreen Beyond 2 is designed for VR enthusiasts and professionals who prioritize high-quality visuals, a wide field of view, and an exceptionally lightweight form factor for extended comfort. It is particularly suited for applications such as [[flight simulation]], [[sim racing]], gaming, and virtual collaboration where visual fidelity and low weight are paramount. The reliance on external [[SteamVR Tracking]] and the need for users to provide their own controllers and audio solution make it ideal for those with existing SteamVR setups or those seeking a highly customizable, high-performance PC VR experience.
 
==Reception==
Early hands-on impressions praised the Beyond 2's improved optics, wider field of view, and reduced weight. [[UploadVR]]'s Ian Hamilton noted the lenses were "clear to the edges with fewer distracting internal reflections" and called them "the world’s best pancake optics" with a "very large sweet spot."<ref name="uploadvr-announcement"/><ref name="uploadvr-handson-dev"/> [[Road to VR]] highlighted the reduced glare compared to the original Beyond.<ref name="roadtovr-price"/>


== Reception ==
The headset's sales performance exceeded expectations, with the company reporting record-breaking pre-orders that led to initial batches selling out within hours.<ref name="ghost-howls">The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/</ref>
Some users and reviewers have noted the ongoing reliance on external base stations and controllers (which add to the overall cost if not already owned) and the 90 Hz mode's use of upscaling as potential drawbacks for some users, especially when compared to standalone headsets with inside-out tracking.<ref name="dcs-forum-discussion">DCS World Forums. "Big Screen Beyond 2 Discussion." Accessed June 2025. [https://forum.dcs.world/topic/370872-big-screen-beyond-2/ Example Forum Discussion]</ref>


'''Praise:'''
==Images==
* 107g lightest VR headset
<gallery mode="packed">
* 116° FOV rivals competitors
File:Bigscreen beyond 21.jpg
* Per-eye IPD universal fit
File:Bigscreen beyond 22.jpg
* Shareable between users
File:Bigscreen beyond 23.jpg
* Micro OLED gorgeous
File:Bigscreen beyond 24.jpg
* Edge-to-edge clarity excellent
</gallery>
* Reduced glare significant
* Best built-in microphone
* Full-body tracking compatible
* VRChat Edition special


'''Criticism:'''
* $1,019+ premium pricing
* Base stations required
* Optional audio extra cost
* 75Hz native for full res
* 90Hz requires upscaling
* PC tethered only
* No standalone capability
* 73% binocular overlap reduced
* Eye tracking extra $200
* SteamVR ecosystem only<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/ |title=Bigscreen Beyond 2 Announcement |publisher=Road to VR |access-date=2025-01-07}}</ref>


== See Also ==
==See Also==
* [[Bigscreen Beyond]]
* [[Bigscreen Beyond]]
* [[Micro-OLED]]
* [[SteamVR]]
* [[PC VR]]
* [[Pancake lens]]
* [[Valve Index]]
* [[Valve Index]]
* [[Pimax Crystal]]
* [[Meta Quest 3]]
* [[Varjo Aero]]
* [[Apple Vision Pro]]


== References ==
==References==
{{reflist}}
<references>
<ref name="uploadvr-announcement">UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/</ref>
<ref name="verge-announce">Porter, Jon. “Bigscreen’s Super-Light Beyond 2 Headset Adds Optional Eye-Tracking.” ''The Verge'', 21 Mar 2025. https://www.theverge.com/news/633820/bigscreen-beyond-2-lightweight-eye-tracking-vr-headset</ref>
<ref name="flatpanelshd-weight">FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". March 21, 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref>
<ref name="techeblog">TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/</ref>
<ref name="crunchbase">Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen</ref>
<ref name="uploadvr-handson-dev">UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/</ref>
<ref name="store-page">Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref>
<ref name="uploadvr-delay">UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/</ref>
<ref name="uploadvr-sales">UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/</ref>
<ref name="bigscreen-specs">Bigscreen Official Website. "Bigscreen Beyond 2 - Tech Specs". Accessed June 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref>
<ref name="roadtovr-halo">Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref>
<ref name="flatpanelshd-display">FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref>
<ref name="roadtovr-price">Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref>
<ref name="store-upgrade">Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade</ref>
<ref name="ghost-howls">The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/</ref>
<ref name="dcs-forum-discussion">DCS World Forums. "Big Screen Beyond 2 Discussion." Accessed June 2025. [https://forum.dcs.world/topic/370872-big-screen-beyond-2/ Example Forum Discussion]</ref>
</references>


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Head-Mounted Displays]]
[[Category:VR Headsets]]
[[Category:PC VR]]
[[Category:Virtual Reality Headsets]]
[[Category:Bigscreen]]
[[Category:Head-mounted displays]]
[[Category:PC peripherals]]
[[Category:2025 in technology]]
[[Category:2025 in technology]]
[[Category:Products introduced in 2025]]
[[Category:Bigscreen (company) products]]

Latest revision as of 22:23, 7 January 2026

Bigscreen Beyond 2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform SteamVR
Creator Darshan Shankar
Developer Bigscreen Inc.
Manufacturer Bigscreen Inc.
Announcement Date 21 March 2025
Release Date June 2025 (first shipments expected)
Price $1,019 USD (Beyond 2), $1,219 USD (Beyond 2e)
Website https://store.bigscreenvr.com/products/bigscreen-beyond-2
Versions Beyond 2, Beyond 2e (with eye-tracking)
Requires VR-ready PC, SteamVR Base Stations, VR Controllers
Predecessor Bigscreen Beyond
System
Operating System Windows 10 or 11 (PC requirement), Headset is a PC peripheral
Storage
SD Card Slot No
Display
Display Dual 1-inch Micro-OLED
Subpixel Layout RGB stripe
Peak Brightness Improved over Bigscreen Beyond
Resolution 2560 × 2560 per eye (5120 × 2560 total)
Pixel Density Each pixel 7.2 μm wide
Refresh Rate 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)
Persistence Nanoseconds response times
Image
Field of View 116° diagonal
Horizontal FoV 108°
Vertical FoV 96°
Foveated Rendering Yes (Beyond 2e only, via eye tracking)
Optics
Optics Custom single-element pancake lenses
Ocularity Binocular
IPD Range 53mm – 70mm mechanical adjustment (accommodates 48mm – 75mm user IPD)
Passthrough No
Tracking
Tracking SteamVR Tracking, (Outside-in via SteamVR 1.0 or 2.0 base stations, 6DoF)
Base Stations Required (SteamVR 1.0 or 2.0, not included)
Eye Tracking Yes (Beyond 2e only)
Hand Tracking Supported via SteamVR compatible controllers
Rotational Tracking Yes
Positional Tracking Yes
Tracking Volume Dependent on SteamVR Base Stations setup
Play Space Dependent on SteamVR Base Stations setup
Latency Low-latency eye-tracking (on Beyond 2e)
Audio
Audio Bigscreen Audio Strap, or user's own headphones
Microphone Not included (available with optional Audio Strap or user's setup)
3.5mm Audio Jack No (on headset; Link Box may feature one)
Camera No (Beyond 2e has tiny infrared cameras for eye-tracking)
Connectivity
Connectivity 5 m fiber-optic tether to Link Box
Ports Link Box: 1x DisplayPort 1.4, 2x USB 3.0; Headset: USB-C accessory port
Wired Video DisplayPort
Power USB powered from PC
Device
Dimensions 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D) (headset only)
Weight 107 grams (headset only, without straps or face pad)
Material Carbon-fiber-reinforced polymer shell
Headstrap Soft strap (included), Audio Strap (optional), Halo Mount (optional, Q3 2025)
Haptics No
Color Carbon Black, Crystal Clear, Nuclear Orange
Sensors Gyroscope, Accelerometer, Eye-tracking sensors (on Beyond 2e)
Input Requires separate VR controllers, Valve Index Controllers
Cable Length 5 meters


The Bigscreen Beyond 2 is a lightweight PC-powered virtual reality (VR) head-mounted display (HMD) developed and manufactured by Bigscreen Inc..[1] Announced on March 21, 2025, it is the successor to the custom-molded Bigscreen Beyond (2023).[2] The second-generation headset retains the company’s “smallest and lightest” design philosophy while adding adjustable optics, a wider field of view (FOV), improved brightness, and an optional eye-tracking edition called the Beyond 2e.[2] At 107 grams, around one quarter the mass of a Meta Quest 3, it is marketed as one of the lightest commercially announced PC VR headsets.[3]

Overview

The Bigscreen Beyond 2 is a high-end virtual reality headset designed for enthusiasts and professionals who prioritize visual quality and comfort in extended VR sessions. The headset features dual Micro-OLED displays with a resolution of 2560 × 2560 pixels per eye and weighs only 107 grams without straps or face pad, making it significantly lighter than most consumer VR headsets.[4]

The device comes in two variants: the standard Beyond 2 and the Beyond 2e, which includes eye tracking capabilities.[1] Both models require SteamVR base stations for 6DoF tracking and a VR-ready PC to operate, as they do not include onboard processing capabilities.

History and Development

Bigscreen Inc., founded by Darshan Shankar in 2014, initially focused on developing social VR software before entering the hardware market.[5] The company, with fewer than 40 employees, released the original Bigscreen Beyond in 2023, which gained attention for being the smallest and lightest VR headset available at the time.[6]

Following the launch of the first Bigscreen Beyond, the company aimed to address community feedback and further push the boundaries of VR immersion. The Beyond 2 was developed with a focus on significantly enhancing visual clarity and FOV through new pancake lenses, while also making the headset more shareable and comfortable.[1]

Key Milestones
Date Milestone
September 26, 2023 Original Bigscreen Beyond ships worldwide
March 21, 2025 Bigscreen Beyond 2 and eye-tracking Beyond 2e announced[2]
April 2025 Pre-orders open internationally[7]
June 2025 First customer units scheduled to ship (North America & Europe)[2]

Launch and Delays

Initial shipping was scheduled for April 2025 for the Beyond 2 and May 2025 for the Beyond 2e. However, due to a printed circuit board (PCB) design flaw affecting controller tracking, the first shipments were delayed to June 2025.[8]

Despite the delay, the Beyond 2 experienced exceptional initial sales, with Bigscreen reporting that it sold more units in the first 24 hours than the original Beyond sold in its first six months.[9]

Design and Features

Form Factor and Comfort

The Bigscreen Beyond 2 is notable for its extremely small form factor, with the headset body measuring 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D).[10] It is CNC-milled from a carbon-fiber-reinforced polymer shell.[6] The headset weighs 107 grams (without straps or face pad), a 16% reduction from the original Beyond.[3]

A custom-fit cushion, generated from an iPhone face scan, is required for optimal fit, similar to its predecessor.[1] For improved shareability and users without a compatible phone, Bigscreen plans to release an optional universal-fit Halo Mount in Q3 2025. This mount is designed to rest on the forehead, potentially eliminating the need for a custom face scan and allowing for eye relief and tilt adjustments.[11] The headset is available in three colorways: Carbon Black, Crystal Clear, and Nuclear Orange.[10]

Optics and Display

The Beyond 2 features a new custom single-element pancake lens design. Bigscreen states these provide "dramatic improvements over Beyond 1 with total edge-to-edge clarity and a very large sweet spot."[1] The new optics also aim to reduce lens glare and enhance brightness.[6] The headset boasts a 116° diagonal FOV (108° horizontal, 96° vertical).[1]

It utilizes two 1-inch Micro-OLED displays, each with a resolution of 2560x2560 pixels per eye (over 13.1 million pixels total) and an RGB stripe subpixel layout.[12] Each pixel is 7.2 μm wide, and the displays feature nanosecond response times.[10] The headset supports two refresh rate modes:

  • 75 Hz mode: Displays native 2560 × 2560 resolution per eye.
  • 90 Hz mode: Uses Display Stream Compression (DSC) to compress the signal to 1920 × 1920 per eye, then upscales to 2560 × 2560.[1]

Interpupillary Distance (IPD) Adjustment

Unlike the original Beyond, which was manufactured in 18 different fixed IPD sizes, the Beyond 2 features mechanical IPD adjustment. This is accomplished using a small hex tool (the "IPD Tool") that allows users to independently adjust each lens position. The mechanical adjustment range is 53mm to 70mm, accommodating users with IPDs from 48mm to 75mm due to the large sweet spot of the lenses.[6] This adjustment mechanism is designed to be ultralight.

Tracking

The Bigscreen Beyond 2 uses the SteamVR Tracking standard (Version 1.0 or 2.0) for 6DoF rotational tracking and positional tracking. This requires external SteamVR Base Stations, which are not included.[7] It supports standard SteamVR accessories, such as body trackers and controllers like Valve Index Controllers.

Eye Tracking (Beyond 2e)

The Beyond 2e variant includes integrated eye tracking. This system adds only 1.05 grams to the headset's weight and uses AI-powered computer vision with tiny, grain-of-sand-sized infrared cameras for low-latency, privacy-focused tracking.[9] It is integrated with SteamVR, OpenXR, and platforms like VRChat, enabling features like avatar eye-gaze. A beta program for foveated rendering in collaboration with Valve and Nvidia is planned for Summer 2025.[2]

Weight Comparison

Headset Weight Comparison (without straps/face pads)
Headset Weight
Bigscreen Beyond 2 107 grams
Bigscreen Beyond (original) 127 grams
Meta Quest 3 Approx. 397 grams (headset only, estimated from total weight)
Apple Vision Pro Approx. 478 grams (headset only, estimated from total weight)

Variants

Beyond 2

The standard Beyond 2 model includes all core features except eye tracking. It is priced at $1,019 USD, with a discounted price of $849 for owners of the original Beyond.[13]

Beyond 2e

The Beyond 2e variant includes all features of the standard model plus integrated eye tracking. It is priced at $1,219 USD, or $1,049 for Beyond 1 owners.[13]

Accessories

Audio Solutions

The Beyond 2 does not include built-in audio. Users can choose from:

  • Bigscreen Audio Strap: An optional strap with integrated on-ear speakers.
  • Third-party headphones or earbuds (can be connected to the PC or potentially a 3.5mm jack on the Link Box).

Mounting Options

  • Soft Strap: Included with the headset.
  • Halo Mount: An optional accessory launching in Q3 2025, inspired by night vision goggles, featuring fine-tuned controls for tilt and eye relief.[11]

Other Accessories

  • Custom-fit cushions (require iPhone face scan)
  • Prescription lens inserts
  • 5-meter fiber optic cable (included)
  • Link box (included)
  • IPD Adjustment Tool (included)
  • Cleaning Cloth (included)

What's in the Box

The standard Bigscreen Beyond 2 package includes:[10]

  • Bigscreen Beyond 2 Headset
  • Soft Strap
  • IPD Adjustment Tool
  • Fiber Optic Cable (5 meters)
  • Link Box
  • Cleaning Cloth

Compatibility

The Beyond 2 maintains full compatibility with accessories from the original Beyond, including:[14]

  • Straps
  • Cushions
  • Cables
  • Prescription lenses (Prescription lens inserts manufactured before 2025 are compatible with the Beyond 2 but not the Beyond 2e, while inserts manufactured in 2025 and later are compatible with all models).

System Requirements

Target Audience

The Bigscreen Beyond 2 is designed for VR enthusiasts and professionals who prioritize high-quality visuals, a wide field of view, and an exceptionally lightweight form factor for extended comfort. It is particularly suited for applications such as flight simulation, sim racing, gaming, and virtual collaboration where visual fidelity and low weight are paramount. The reliance on external SteamVR Tracking and the need for users to provide their own controllers and audio solution make it ideal for those with existing SteamVR setups or those seeking a highly customizable, high-performance PC VR experience.

Reception

Early hands-on impressions praised the Beyond 2's improved optics, wider field of view, and reduced weight. UploadVR's Ian Hamilton noted the lenses were "clear to the edges with fewer distracting internal reflections" and called them "the world’s best pancake optics" with a "very large sweet spot."[1][6] Road to VR highlighted the reduced glare compared to the original Beyond.[13]

The headset's sales performance exceeded expectations, with the company reporting record-breaking pre-orders that led to initial batches selling out within hours.[15] Some users and reviewers have noted the ongoing reliance on external base stations and controllers (which add to the overall cost if not already owned) and the 90 Hz mode's use of upscaling as potential drawbacks for some users, especially when compared to standalone headsets with inside-out tracking.[16]

Images


See Also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/
  2. 2.0 2.1 2.2 2.3 2.4 Porter, Jon. “Bigscreen’s Super-Light Beyond 2 Headset Adds Optional Eye-Tracking.” The Verge, 21 Mar 2025. https://www.theverge.com/news/633820/bigscreen-beyond-2-lightweight-eye-tracking-vr-headset
  3. 3.0 3.1 FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". March 21, 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361
  4. TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/
  5. Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen
  6. 6.0 6.1 6.2 6.3 6.4 UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/
  7. 7.0 7.1 Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2
  8. UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/
  9. 9.0 9.1 UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/
  10. 10.0 10.1 10.2 10.3 Bigscreen Official Website. "Bigscreen Beyond 2 - Tech Specs". Accessed June 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2
  11. 11.0 11.1 Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
  12. FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361
  13. 13.0 13.1 13.2 Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
  14. Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade
  15. The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/
  16. DCS World Forums. "Big Screen Beyond 2 Discussion." Accessed June 2025. Example Forum Discussion