Pimax Crystal: Difference between revisions
Appearance
Improving page with detailed specifications, sections, and references |
Improving page with detailed specifications, history, features, and references |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Device Infobox | {{Device Infobox | ||
|name = Pimax Crystal | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = [[Hybrid VR]] (PC VR + Standalone) | ||
|Platform = [[SteamVR]], [[Pimax | |Platform = [[SteamVR]], [[Pimax Experience]] | ||
|Creator = [[Pimax]] | |||
|Developer = [[Pimax]] | |Developer = [[Pimax]] | ||
|Manufacturer = [[Pimax]] | |Manufacturer = [[Pimax]] | ||
|Announcement Date = May 31, 2022 | |Announcement Date = May 31, 2022 | ||
|Release Date = May 2023 | |Release Date = May 2023 | ||
|Price = $1,599 | |Price = $1,599 (launch MSRP) | ||
|Website = https://pimax.com/pages/crystal | |Website = https://pimax.com/pages/crystal | ||
|Predecessor = [[Pimax | |Versions = Pimax Crystal (QLED), Pimax Crystal Light, Pimax Crystal Super | ||
|Successor = [[Pimax Crystal | |Requires = High-end gaming PC (PC VR mode), standalone capable | ||
|Chipset = [[Qualcomm Snapdragon XR2]] + | |Predecessor = [[Pimax 8K X]] | ||
|Memory = | |Successor = [[Pimax Crystal Super]] | ||
| | |Operating System = [[Pimax OS]] (Android-based), [[Windows]] (PC VR) | ||
|Display = | |Chipset = [[Qualcomm Snapdragon XR2]] + PC VR engine | ||
|Resolution = | |CPU = Snapdragon XR2 (standalone), PC CPU (tethered) | ||
| | |GPU = Adreno 650 (standalone), PC GPU (tethered) | ||
|Refresh Rate = | |HPU = | ||
|Field of View = | |Storage = 256GB | ||
| | |Memory = 8GB LPDDR5 | ||
|SD Card Slot = No | |||
|Display = Dual QLED | |||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = Not specified | |||
|Resolution = 2880 × 2880 per eye (5760 × 2880 combined) | |||
|Pixel Density = 42 PPD (center) | |||
|Refresh Rate = 90Hz, 120Hz, 160Hz (mode dependent) | |||
|Persistence = Low persistence | |||
|Field of View = 140° (diagonal), 120° (horizontal) | |||
|Horizontal FoV = ~120° | |||
|Vertical FoV = ~100° | |||
|Average Pixel Density = 35 PPD | |||
|Peak Pixel Density = 42 PPD | |||
|Foveated Rendering = Yes (eye-tracked) | |||
|Optics = Interchangeable glass aspheric lenses (35 PPD and 42 PPD options) | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
| | |IPD Range = 58-72mm (automatic with eye tracking) | ||
|Tracking = 6DoF | |Adjustable Diopter = No (glasses compatible) | ||
|Eye Tracking = Yes ( | |Passthrough = Yes (grayscale) | ||
|Tracking = 6DoF inside-out (4 cameras) + optional Lighthouse | |||
|Tracking Frequency = N/A | |||
|Base Stations = Optional (for enhanced tracking) | |||
|Eye Tracking = Yes (Tobii, 120Hz) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes | |Hand Tracking = Yes | ||
| | |Body Tracking = Via SteamVR trackers (Lighthouse mode) | ||
| | |Rotational Tracking = Yes | ||
|Audio = | |Positional Tracking = Yes | ||
| | |Update Rate = Up to 160Hz | ||
|Battery = | |Tracking Volume = Room-scale | ||
|Weight = | |Play Space = Roomscale | ||
|Latency = <20ms motion-to-photon | |||
|Audio = Integrated speakers (DMAS optional upgrade) | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 4× tracking cameras, 2× passthrough cameras | |||
|Connectivity = DisplayPort 1.4, USB 3.0, Wi-Fi 6E | |||
|Ports = DisplayPort 1.4, USB-C, 3.5mm audio | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = Yes (Wi-Fi 6E or optional 60GHz WiGig) | |||
|WiFi = Wi-Fi 6E | |||
|Bluetooth = Yes | |||
|Power = Internal battery (standalone) or USB powered (PC VR) | |||
|Battery Capacity = Internal (limited standalone use) | |||
|Battery Life = ~2 hours (standalone) | |||
|Charge Time = ~2 hours | |||
|Dimensions = Large form factor | |||
|Weight = ~960g (with battery) | |||
|Material = Plastic, metal components | |||
|Headstrap = Modular (standard or DMAS) | |||
|Haptics = Controller haptics | |||
|Color = Black | |||
|Sensors = 4× tracking cameras, eye tracking, IMU | |||
|Input = SteamVR controllers, Pimax controllers, hand tracking | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pimax Crystal''' is a high-end hybrid [[ | The '''Pimax Crystal''' is a high-end hybrid [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], announced on May 31, 2022, and released in May 2023 at a price of $1,599. The Crystal represents Pimax's evolution from their ultra-wide FOV headsets toward higher clarity, featuring dual QLED displays at 2880 × 2880 per eye (6K total) with interchangeable aspheric glass lenses offering either 35 or 42 pixels per degree—among the highest in consumer VR. Uniquely, the Crystal is a hybrid device powered by both the Qualcomm Snapdragon XR2 for standalone operation and a custom PC VR engine for tethered high-fidelity gaming. The headset includes Tobii eye tracking at 120Hz for automatic IPD adjustment and foveated rendering, inside-out tracking with optional Lighthouse support, and wireless PC VR capability through built-in Wi-Fi 6E. The Crystal targeted enthusiasts seeking maximum visual clarity over maximum field of view. | ||
== History and Development == | == History and Development == | ||
Pimax | === Pimax Evolution === | ||
Product line progression: | |||
* '''Pimax 4K (2016)''': First Pimax headset | |||
* '''Pimax 8K (2018)''': Ultra-wide FOV focus | |||
* '''Pimax 8K X (2020)''': Native 4K per eye | |||
* '''Pimax Crystal (2023)''': Clarity-first approach | |||
=== Design Shift === | |||
New philosophy: | |||
* FOV to clarity pivot | |||
* Inside-out tracking option | |||
* Standalone capability | |||
* Eye tracking standard | |||
== | === May 2022 Announcement === | ||
Pimax event reveal: | |||
* QLED displays announced | |||
* Hybrid design explained | |||
* Eye tracking confirmed | |||
* 2023 availability | |||
=== | === Development Delays === | ||
Extended timeline: | |||
* Initial delays common for Pimax | |||
* Hardware refinements | |||
* Software development | |||
* May 2023 shipping began | |||
== Design Philosophy == | |||
* Dual QLED | === Clarity Over FOV === | ||
* ''' | Priority shift from 8K X: | ||
* | * 42 PPD peak vs 8K X's ~20 PPD | ||
* ''' | * 120° vs 170° FOV | ||
* | * Higher effective resolution | ||
* Reduced rendering demands | |||
=== Hybrid Architecture === | |||
Dual-mode operation: | |||
* Standalone Snapdragon XR2 | |||
* PC VR dedicated engine | |||
* Best of both worlds | |||
* Flexibility for users | |||
=== Modular Lenses === | |||
Interchangeable optics: | |||
* 35 PPD glass lenses (included) | |||
* 42 PPD glass lenses (optional) | |||
* Future lens options | |||
* User preference | |||
== Display Technology == | |||
=== QLED Panels === | |||
Quantum dot LCD: | |||
* '''Resolution''': 2880 × 2880 per eye | |||
* '''Total''': 5760 × 2880 (~6K) | |||
* '''Technology''': QLED (quantum dot) | |||
* '''Color''': Wide color gamut | |||
=== Pixel Density === | |||
Best-in-class clarity: | |||
* '''Peak''': 42 PPD (with 42 PPD lenses) | |||
* '''Standard''': 35 PPD (with standard lenses) | |||
* Exceptional text readability | |||
* Near-retinal center clarity | |||
=== Refresh Rate === | |||
Multiple modes: | |||
* 90Hz: Standard | |||
* 120Hz: High refresh | |||
* 160Hz: Maximum (limited mode) | |||
* User configurable | |||
=== Visual Quality === | |||
Premium imagery: | |||
* Sharp text and details | |||
* Wide color gamut | * Wide color gamut | ||
* | * Good HDR support | ||
* | * Minimal screen door | ||
=== | == Optical System == | ||
=== Interchangeable Glass Lenses === | |||
Unique Pimax feature: | |||
* Glass aspheric optics | |||
* 35 PPD standard lenses | |||
* 42 PPD upgrade lenses | |||
* User-swappable | |||
=== Field of View === | |||
Balanced approach: | |||
* '''Diagonal''': ~140° | |||
* '''Horizontal''': ~120° | |||
* Narrower than 8K X | |||
* Prioritizes clarity | |||
=== Lens Quality === | |||
Premium optics: | |||
* Glass construction | |||
* Minimal distortion | |||
* Good edge clarity | |||
* Reduced god rays | |||
=== IPD Adjustment === | |||
Automatic with eye tracking: | |||
* '''Range''': 58-72mm | |||
* Auto IPD via Tobii | |||
* Manual override available | |||
* Wide accommodation | |||
== Eye Tracking == | |||
=== Tobii Integration === | |||
Professional eye tracking: | |||
* '''Frequency''': 120Hz | |||
* '''Brand''': Tobii | |||
* Accurate gaze detection | |||
* Always-on capability | |||
=== Automatic IPD === | |||
Convenience feature: | |||
* Detects user IPD | |||
* Adjusts automatically | |||
* No manual calibration | |||
* Optimal alignment | |||
=== Foveated Rendering === | |||
Performance optimization: | |||
* Full resolution at gaze | |||
* Reduced peripheral rendering | |||
* Significant performance gains | |||
* Quality preserved where looking | |||
== Processing Architecture == | |||
=== Dual-Processor Design === | |||
Hybrid capability: | |||
* '''Standalone''': Snapdragon XR2 | |||
* '''PC VR''': Custom engine | |||
* Independent operation | |||
* Automatic switching | |||
=== Snapdragon XR2 === | |||
Standalone processor: | |||
* Octa-core Kryo 585 | |||
* Adreno 650 GPU | |||
* 8GB RAM | |||
* 256GB storage | |||
=== PC VR Mode === | |||
Dedicated tethered: | |||
* DisplayPort 1.4 | |||
* Full PC GPU utilization | |||
* Higher quality possible | |||
* Standard PC VR experience | |||
== Tracking System == | |||
* | === Inside-Out Tracking === | ||
* | Four-camera system: | ||
* | * 6DoF head tracking | ||
* | * Controller tracking | ||
* No base stations required | |||
* Room-scale capable | |||
=== | === Optional Lighthouse === | ||
External tracking support: | |||
* SteamVR 1.0/2.0 compatible | |||
* Better controller tracking | |||
* Full-body tracking possible | |||
* Enthusiast preference | |||
=== Hand Tracking === | |||
Controller-free option: | |||
* Camera-based tracking | |||
* Gesture recognition | |||
* Limited application support | |||
* Growing capability | |||
== Wireless Capability == | |||
=== | === Built-in Wi-Fi 6E === | ||
Wireless PC VR: | |||
* Integrated Wi-Fi 6E | |||
* PC VR streaming | |||
* No separate adapter | |||
* Decent quality | |||
=== Optional 60GHz WiGig === | |||
Premium wireless: | |||
* Higher bandwidth | |||
* Lower latency | |||
* Additional purchase | |||
* Best wireless quality | |||
== Audio System == | |||
=== | === Integrated Speakers === | ||
Basic audio: | |||
* Built-in speakers | |||
* Adequate quality | |||
* Near-ear positioning | |||
* Upgradeable | |||
=== DMAS Upgrade === | |||
Premium audio option: | |||
* Deluxe Modular Audio Strap | |||
* Off-ear speakers | |||
* Improved sound | |||
* Better comfort | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* | * Standard audio jack | ||
* | * Use own headphones | ||
* | * Better audio possible | ||
== | == Physical Design == | ||
=== Large Form Factor === | |||
Substantial headset: | |||
* Larger than competitors | |||
* Display and optics size | |||
* Weight considerations | |||
* Enthusiast acceptance | |||
=== Weight === | |||
* | Heavy for VR: | ||
* | * ~960g with battery | ||
* | * Counterbalancing needed | ||
* | * Not for all users | ||
* Extended use comfort varies | |||
=== | === Modular Head Strap === | ||
Comfort options: | |||
* Standard strap included | |||
* DMAS upgrade available | |||
* Third-party options | |||
* User preference | |||
== Standalone Mode == | |||
=== | === Snapdragon XR2 Apps === | ||
Standalone capability: | |||
* Android-based OS | |||
* Limited app selection | |||
* Media viewing | |||
* Basic VR experiences | |||
=== Battery Life === | |||
Limited runtime: | |||
* ~2 hours standalone | |||
* Hot-swappable consideration | |||
* PC VR doesn't use battery | |||
* USB-C charging | |||
== PC VR Performance == | |||
=== | === System Requirements === | ||
High-end recommended: | |||
* RTX 3080 / RX 6800 XT or better | |||
* Intel i7 / AMD Ryzen 7 | |||
* 16GB+ RAM | |||
* DisplayPort 1.4 | |||
* | === Foveated Rendering Benefits === | ||
* | Performance optimization: | ||
* | * Eye tracking enables foveated | ||
* | * 40%+ performance improvement | ||
* Higher settings possible | |||
* Quality maintained at gaze | |||
== | == Software == | ||
=== Pimax Experience === | |||
Control software: | |||
* Device management | |||
* Game profiles | |||
* Performance settings | |||
* Firmware updates | |||
* | === SteamVR Integration === | ||
* | Gaming platform: | ||
* | * Full SteamVR support | ||
* OpenVR compatible | |||
* Steam library | |||
* VR game ecosystem | |||
== | == Comparison with Competitors == | ||
{| class="wikitable" | |||
|- | |||
! Feature !! Pimax Crystal !! Varjo Aero !! Meta Quest Pro | |||
|- | |||
| Price || $1,599 || $1,990 || $999 | |||
|- | |||
| Resolution/eye || 2880×2880 || 2880×2720 || 1800×1920 | |||
|- | |||
| PPD (peak) || 42 || 35 || ~22 | |||
|- | |||
| Eye Tracking || Yes (Tobii) || Yes || Yes | |||
|- | |||
| Standalone || Yes || No || Yes | |||
|- | |||
| FOV || 120° || 115° || 106° | |||
|- | |||
| Weight || ~960g || ~720g || ~722g | |||
|} | |||
== | == Strengths and Limitations == | ||
=== | === Strengths === | ||
* | * Highest PPD available | ||
* | * Interchangeable lenses | ||
* | * Eye tracking standard | ||
* Lighthouse | * Hybrid standalone/PC VR | ||
* Optional Lighthouse support | |||
* Wireless built-in | |||
=== | === Limitations === | ||
* | * Heavy (~960g) | ||
* | * Large form factor | ||
* | * Complex setup | ||
* | * Premium pricing | ||
* Software maturity | |||
* Pimax support reputation | |||
== Technical Specifications == | == Technical Specifications Summary == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 167: | Line 419: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || QLED | | Display || Dual QLED, 2880 × 2880 per eye | ||
|- | |- | ||
| Resolution || | | Total Resolution || 5760 × 2880 (~6K) | ||
|- | |- | ||
| PPD || 35 | | PPD || 35/42 (lens dependent) | ||
|- | |- | ||
| | | FOV || ~120° horizontal | ||
|- | |- | ||
| | | Refresh Rate || 90/120/160Hz | ||
|- | |- | ||
| | | Eye Tracking || Yes (Tobii, 120Hz) | ||
|- | |- | ||
| | | Tracking || Inside-out + optional Lighthouse | ||
|- | |- | ||
| | | Processor || Snapdragon XR2 + PC VR engine | ||
|- | |- | ||
| | | Wireless || Wi-Fi 6E (optional WiGig) | ||
|- | |- | ||
| Weight || | | Weight || ~960g | ||
|- | |- | ||
| Price || $1,599 | | Price || $1,599 | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Pimax | * [[Pimax]] | ||
* [[Pimax Crystal | * [[Pimax 8K X]] | ||
* [[ | * [[Pimax Crystal Super]] | ||
* [[ | * [[Eye Tracking]] | ||
* [[SteamVR]] | |||
* [[PC VR]] | |||
* [[Hybrid VR]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category:PC VR | [[Category:Head-mounted displays]] | ||
[[Category:Standalone VR | [[Category:PC VR]] | ||
[[Category:Standalone VR]] | |||
[[Category:Pimax]] | [[Category:Pimax]] | ||
[[Category: | [[Category:Eye Tracking]] | ||
[[Category:2020s VR]] | |||