Snapdragon XR2 HMD Reference Design: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]], [[Augmented Reality]], [[Mixed Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = Reference Design | ||
|Release | |Platform = [[Android]] | ||
|Price = | |Creator = [[Qualcomm]] | ||
|Display = | |Announced = February 2020 | ||
|Resolution = | |Release = 2020 | ||
|Refresh | |Price = | ||
| | |Website = https://developer.qualcomm.com | ||
| | |OS = Android | ||
| | |CPU = [[Qualcomm Snapdragon XR2]] | ||
| | |GPU = Adreno 650 | ||
|IPD | |Storage = | ||
| | |RAM = | ||
|Display = Up to 3K x 3K per eye @ 90 Hz | |||
|Resolution = Up to 3K x 3K per eye | |||
|Refresh = Up to 90 Hz | |||
|Brightness = | |||
|FOV = | |||
|PPD = | |||
|Lenses = | |||
|IPD = | |||
|Eye Tracking = Yes (Tobii) | |||
|Hand Tracking = Yes (Ultraleap) | |||
|Tracking = 6DoF (SLAM) | |||
|Spatial Mapping = Yes | |||
|Speakers = | |||
|Microphone = | |||
|Audio Jack = | |||
|Connectivity = 5G (Snapdragon X55), Wi-Fi 6 | |||
|Ports = USB-C | |||
|Battery = | |||
|Weight = | |||
|Materials = | |||
|Colors = | |||
|Sensors = Up to 7 cameras | |||
|Input = Electromagnetic controllers (NDI Atraxa) | |||
}} | }} | ||
'''Snapdragon XR2 HMD Reference Design''' is a [[ | The '''Snapdragon XR2 HMD Reference Design''' is an extended reality (XR) reference platform developed by [[Qualcomm]]. Unveiled in February 2020, it is the world's first 5G-enabled XR reference design, combining the Snapdragon XR2 platform with the Snapdragon X55 5G modem. The reference design provides hardware manufacturers with guidelines for building high-performance XR headsets, supporting displays up to 3K x 3K per eye at 90 Hz, seven simultaneous camera feeds, and advanced tracking technologies including eye tracking, hand tracking, and electromagnetic controller tracking.<ref name="qualcomm">{{cite web|url=https://www.qualcomm.com/news/releases/2020/02/qualcomm-accelerates-xr-headset-development-new-qualcomm-snapdragon-xr2-5g|title=Qualcomm Accelerates XR Headset Development with the new Qualcomm Snapdragon XR2 5G Reference Design|publisher=Qualcomm}}</ref> | ||
== History and Development == | |||
=== February 2020 Announcement === | |||
Qualcomm unveiled the XR2 reference design to accelerate development of next-generation XR headsets with 5G connectivity. | |||
=== Purpose === | |||
Reference designs serve as guidelines for hardware manufacturers, specifying compatible displays, cameras, and other components that work optimally with the Snapdragon XR2 chipset.<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/qualcomm-snapdragon-xr2-reference-design-vrdk-vr-ar-headset/|title=Qualcomm Reveals New Reference Designs for XR2-powered VR & AR Headsets|publisher=Road to VR}}</ref> | |||
=== Manufacturing Partners === | |||
The reference design is manufactured by Thundercomm, Qualcomm's joint venture partner for development kits. | |||
== Snapdragon XR2 Platform == | |||
The XR2 platform represents a significant leap over previous generations: | |||
=== Performance Improvements === | |||
* 2x to 11x improvements over predecessor (Snapdragon 835) | |||
* Enhanced processing power | |||
* Improved AI capabilities | |||
* Better graphics performance | |||
=== Display Support === | |||
* Up to 3K x 3K resolution per eye | |||
* Up to 90 Hz refresh rate | |||
* Support for 8K 360-degree video at 60 fps | |||
== Camera System == | |||
The reference design supports up to 7 simultaneous cameras: | |||
=== Internal Cameras (2) === | |||
Eye tracking cameras for gaze detection and foveated rendering. | |||
=== External Cameras (4) === | |||
* 2 cameras for mixed reality passthrough | |||
* 2 cameras for head/SLAM tracking | |||
=== Additional Camera (1) === | |||
Optional use for facial tracking, lip tracking, or other applications. | |||
== Tracking Technologies == | |||
=== Eye Tracking === | |||
Tobii eye tracking integration for: | |||
* Foveated rendering | |||
* Gaze-based interaction | |||
* User analytics | |||
=== Hand Tracking === | |||
Ultraleap (formerly Leap Motion) hand tracking for controller-free interaction. | |||
=== Controller Tracking === | |||
NDI Atraxa electromagnetic tracking for: | |||
* Accurate 6DoF controller tracking | |||
* Low latency | |||
* No line-of-sight requirements | |||
=== Head Tracking === | |||
6DoF SLAM tracking with inside-out cameras. | |||
== 5G Connectivity == | |||
=== Snapdragon X55 Modem === | |||
* Native 5G support | |||
* Sub-6 GHz band support | |||
* mmWave band support | |||
* Global network compatibility | |||
=== Wireless XR === | |||
Enables untethered XR experiences with: | |||
* Cloud rendering | |||
* Low-latency streaming | |||
* Anywhere connectivity | |||
== Additional Features == | |||
=== Always-On Voice === | |||
Voice activation and contextual awareness. | |||
=== AI Processing === | |||
Enhanced AI capabilities for: | |||
* Scene understanding | |||
* Object recognition | |||
* Interaction prediction | |||
== Products Based on XR2 == | |||
Many commercial headsets are based on the Snapdragon XR2 platform: | |||
* [[Meta Quest 2]] | |||
* [[Meta Quest Pro]] | |||
* [[Pico Neo 3]] | |||
* [[Pico 4]] | |||
* [[HTC Vive Focus 3]] | |||
* [[Lynx R-1]] | |||
* And many others | |||
== Specifications == | == Specifications == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Platform || Qualcomm Snapdragon XR2 | |||
|- | |||
| Display Support || Up to 3K x 3K per eye @ 90 Hz | |||
|- | |||
| Video Support || 8K 360° @ 60 fps | |||
|- | |||
| Cameras || Up to 7 simultaneous | |||
|- | |||
| Eye Tracking || Yes (Tobii) | |||
|- | |||
| Hand Tracking || Yes (Ultraleap) | |||
|- | |||
| Controller Tracking || Electromagnetic (NDI Atraxa) | |||
|- | |||
| 5G Modem || Snapdragon X55 | |||
|- | |||
| 5G Bands || Sub-6 GHz + mmWave | |||
|- | |||
| Wi-Fi || Wi-Fi 6 | |||
|} | |||
== See Also == | == See Also == | ||
* [[ | * [[Qualcomm]] | ||
* [[ | * [[Qualcomm Snapdragon XR2]] | ||
* [[VR | * [[Snapdragon 835 VR Development Kit]] | ||
* [[Snapdragon XR1]] | |||
* [[5G VR]] | |||
* [[Reference design]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:AR Headsets]] | |||
[[Category:Mixed reality]] | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:Reference designs]] | |||
[[Category:Snapdragon XR2]] | |||
[[Category:5G devices]] | |||
[[Category:Qualcomm]] | |||
[[Category:2020s VR]] | |||
Latest revision as of 22:15, 7 January 2026
| Snapdragon XR2 HMD Reference Design | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Augmented Reality, Mixed Reality |
| Type | Head-mounted display |
| Subtype | Reference Design |
| Platform | Android |
| Creator | Qualcomm |
| Website | https://developer.qualcomm.com |
| System | |
| CPU | Qualcomm Snapdragon XR2 |
| GPU | Adreno 650 |
| Storage | |
| Display | |
| Display | Up to 3K x 3K per eye @ 90 Hz |
| Resolution | Up to 3K x 3K per eye |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (SLAM) |
| Eye Tracking | Yes (Tobii) |
| Hand Tracking | Yes (Ultraleap) |
| Audio | |
| Connectivity | |
| Connectivity | 5G (Snapdragon X55), Wi-Fi 6 |
| Ports | USB-C |
| Device | |
| Sensors | Up to 7 cameras |
| Input | Electromagnetic controllers (NDI Atraxa) |
The Snapdragon XR2 HMD Reference Design is an extended reality (XR) reference platform developed by Qualcomm. Unveiled in February 2020, it is the world's first 5G-enabled XR reference design, combining the Snapdragon XR2 platform with the Snapdragon X55 5G modem. The reference design provides hardware manufacturers with guidelines for building high-performance XR headsets, supporting displays up to 3K x 3K per eye at 90 Hz, seven simultaneous camera feeds, and advanced tracking technologies including eye tracking, hand tracking, and electromagnetic controller tracking.[1]
History and Development
February 2020 Announcement
Qualcomm unveiled the XR2 reference design to accelerate development of next-generation XR headsets with 5G connectivity.
Purpose
Reference designs serve as guidelines for hardware manufacturers, specifying compatible displays, cameras, and other components that work optimally with the Snapdragon XR2 chipset.[2]
Manufacturing Partners
The reference design is manufactured by Thundercomm, Qualcomm's joint venture partner for development kits.
Snapdragon XR2 Platform
The XR2 platform represents a significant leap over previous generations:
Performance Improvements
- 2x to 11x improvements over predecessor (Snapdragon 835)
- Enhanced processing power
- Improved AI capabilities
- Better graphics performance
Display Support
- Up to 3K x 3K resolution per eye
- Up to 90 Hz refresh rate
- Support for 8K 360-degree video at 60 fps
Camera System
The reference design supports up to 7 simultaneous cameras:
Internal Cameras (2)
Eye tracking cameras for gaze detection and foveated rendering.
External Cameras (4)
- 2 cameras for mixed reality passthrough
- 2 cameras for head/SLAM tracking
Additional Camera (1)
Optional use for facial tracking, lip tracking, or other applications.
Tracking Technologies
Eye Tracking
Tobii eye tracking integration for:
- Foveated rendering
- Gaze-based interaction
- User analytics
Hand Tracking
Ultraleap (formerly Leap Motion) hand tracking for controller-free interaction.
Controller Tracking
NDI Atraxa electromagnetic tracking for:
- Accurate 6DoF controller tracking
- Low latency
- No line-of-sight requirements
Head Tracking
6DoF SLAM tracking with inside-out cameras.
5G Connectivity
Snapdragon X55 Modem
- Native 5G support
- Sub-6 GHz band support
- mmWave band support
- Global network compatibility
Wireless XR
Enables untethered XR experiences with:
- Cloud rendering
- Low-latency streaming
- Anywhere connectivity
Additional Features
Always-On Voice
Voice activation and contextual awareness.
AI Processing
Enhanced AI capabilities for:
- Scene understanding
- Object recognition
- Interaction prediction
Products Based on XR2
Many commercial headsets are based on the Snapdragon XR2 platform:
- Meta Quest 2
- Meta Quest Pro
- Pico Neo 3
- Pico 4
- HTC Vive Focus 3
- Lynx R-1
- And many others
Specifications
| Specification | Details |
|---|---|
| Platform | Qualcomm Snapdragon XR2 |
| Display Support | Up to 3K x 3K per eye @ 90 Hz |
| Video Support | 8K 360° @ 60 fps |
| Cameras | Up to 7 simultaneous |
| Eye Tracking | Yes (Tobii) |
| Hand Tracking | Yes (Ultraleap) |
| Controller Tracking | Electromagnetic (NDI Atraxa) |
| 5G Modem | Snapdragon X55 |
| 5G Bands | Sub-6 GHz + mmWave |
| Wi-Fi | Wi-Fi 6 |
See Also
- Qualcomm
- Qualcomm Snapdragon XR2
- Snapdragon 835 VR Development Kit
- Snapdragon XR1
- 5G VR
- Reference design
References
- ↑ "Qualcomm Accelerates XR Headset Development with the new Qualcomm Snapdragon XR2 5G Reference Design". Qualcomm. https://www.qualcomm.com/news/releases/2020/02/qualcomm-accelerates-xr-headset-development-new-qualcomm-snapdragon-xr2-5g.
- ↑ "Qualcomm Reveals New Reference Designs for XR2-powered VR & AR Headsets". Road to VR. https://www.roadtovr.com/qualcomm-snapdragon-xr2-reference-design-vrdk-vr-ar-headset/.