Anduril EagleEye: Difference between revisions
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|Persistence = | |Persistence = | ||
|Precision = | |Precision = | ||
|Field of View = Claimed | |Field of View = Claimed over 200° horizontal and over 100° vertical (full-face variant) | ||
|Horizontal FoV = | |Horizontal FoV = over 200° (full-face variant) | ||
|Vertical FoV = | |Vertical FoV = over 100° (full-face variant) | ||
|Visible FoV = | |Visible FoV = | ||
|Rendered FoV = | |Rendered FoV = | ||
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|Peak Pixel Density = | |Peak Pixel Density = | ||
|Foveated Rendering = | |Foveated Rendering = | ||
|Optics = Transparent AR glasses, visor HUDs and full-face reprojection shield; | |Optics = Transparent AR glasses, visor HUDs and full-face reprojection shield; Meta waveguide technology | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = | ||
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[[Category:Military technology]] | [[Category:Military technology]] | ||
[[Category:Augmented | [[Category:Augmented Reality]] | ||
[[Category:Augmented Reality Devices]] | |||
[[Category:Mixed reality headsets]] | [[Category:Mixed reality headsets]] | ||
[[Category:Anduril Industries]] | [[Category:Anduril Industries]] | ||