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Anduril EagleEye: Difference between revisions

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|Persistence =
|Persistence =
|Precision =
|Precision =
|Field of View = Claimed >200° horizontal and >100° vertical (full-face variant)
|Field of View = Claimed over 200° horizontal and over 100° vertical (full-face variant)
|Horizontal FoV = >200° (full-face variant)
|Horizontal FoV = over 200° (full-face variant)
|Vertical FoV = >100° (full-face variant)
|Vertical FoV = over 100° (full-face variant)
|Visible FoV =
|Visible FoV =
|Rendered FoV =
|Rendered FoV =
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|Peak Pixel Density =
|Peak Pixel Density =
|Foveated Rendering =
|Foveated Rendering =
|Optics = Transparent AR glasses, visor HUDs and full-face reprojection shield; [[Meta]] waveguide technology
|Optics = Transparent AR glasses, visor HUDs and full-face reprojection shield; Meta waveguide technology
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range =
|IPD Range =
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[[Category:Military technology]]
[[Category:Military technology]]
[[Category:Augmented reality]]
[[Category:Augmented Reality]]
[[Category:Augmented Reality Devices]]
[[Category:Mixed reality headsets]]
[[Category:Mixed reality headsets]]
[[Category:Anduril Industries]]
[[Category:Anduril Industries]]