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Vergence-accommodation conflict: Difference between revisions

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! [[Light field display|Light Field]]
! [[Light field display|Light Field]]
| Attempts to reconstruct the 4D light field of the scene (rays of light with position and direction). This allows the eye's lens to naturally focus at different depths within the reproduced volume. | Research using lenslet arrays, parallax barriers, holographic optical elements, super-multi-view displays. | Potentially provides true continuous focus cues without eye-tracking. Challenges include extremely high resolution and bandwidth requirements, computational complexity, limited field of view, and tradeoffs between spatial and angular resolution.
| Attempts to reconstruct the 4D light field of the scene (rays of light with position and direction). This allows the eye's lens to naturally focus at different depths within the reproduced volume. | Research using [[lenslet array]]s, parallax barriers, holographic optical elements, super-multi-view displays. | Potentially provides true continuous focus cues without eye-tracking. Challenges include extremely high resolution and bandwidth requirements, computational complexity, limited field of view, and tradeoffs between spatial and angular resolution.
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! [[Holography|Holographic Displays]]
! [[Holography|Holographic Displays]]