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RealEditor (talk | contribs)
realitykit does NOT have photorealistic rendering. furthermore remove useless waste of space wording
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===Relationship with ARKit===
===Relationship with ARKit===
RealityKit and [[ARKit]] are designed to work together but serve different purposes. ARKit is responsible for understanding the real world by processing data from the device's camera and motion sensors, performing tasks such as [[plane detection]], [[image tracking]], and [[world tracking]]<ref name="arkitrelation">RealityKit Documentation - Apple Developer. https://developer.apple.com/documentation/realitykit</ref>. RealityKit takes the information from ARKit and uses it to place and interact with virtual content in the real world. In essence, ARKit "sees" the world, and RealityKit "draws" the virtual objects in it.
RealityKit and [[ARKit]] are designed to work together but serve different technical purposes. ARKit is responsible for understanding the real world by processing data from the device's camera and motion sensors, performing tasks such as [[plane detection]], [[image tracking]], and [[world tracking]]<ref name="arkitrelation">RealityKit Documentation - Apple Developer. https://developer.apple.com/documentation/realitykit</ref>. RealityKit takes the information from ARKit and uses it to place and interact with virtual content in the real world. In essence, ARKit "sees" the world, and RealityKit "draws" the virtual objects in it.


==History==
==History==
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===Physics Simulation===
===Physics Simulation===
With a powerful physics engine, RealityKit lets you throw anything at it, pun intended! You can adjust real-world physics properties like mass, drag and restitution, allowing you to fine-tune collisions. Features include:
RealityKit has a basic physics engine. You can adjust real-world physics properties like mass, drag and restitution, allowing you to fine-tune collisions. Features include:


* Rigid body dynamics
* Rigid body dynamics