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{{Device Infobox
{{Device Infobox
|image =  
|image = [[File:vpl eyephone1.png|300px]]
|VR/AR = Virtual Reality
|VR/AR = [[Virtual Reality]]
|Type = Head-mounted display
|Type = [[Head-mounted display]]
|Subtype = PC-Powered VR
|Subtype = [[PC-Powered VR]], [[Vintage VR]]
|Platform = Silicon Graphics [[IRIS]]/[[Onyx]] workstations
|Platform = Silicon Graphics IRIS/Onyx workstations
|Creator = [[Jaron Lanier]] and [[Thomas G. Zimmerman]]
|Creator = [[Jaron Lanier]], [[Thomas G. Zimmerman]]
|Developer = [[VPL Research]]
|Developer = [[VPL Research]]
|Manufacturer = [[VPL Research]]
|Manufacturer = [[VPL Research]]
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|Predecessor =  
|Predecessor =  
|Successor =  
|Successor =  
|Operating System = [[MS-DOS]], early [[Windows]]
|Operating System = MS-DOS, early Windows
|Chipset =  
|Chipset =  
|CPU =  
|CPU =  
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|Storage =  
|Storage =  
|Memory =  
|Memory =  
|SD Card Slot = No
|SD Card Slot =  
|Display = Dual active-matrix [[LCD]] panels
|Display = Dual active-matrix LCD panels
|Subpixel Layout =  
|Subpixel Layout =  
|Peak Brightness =  
|Peak Brightness =  
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|Average Pixel Density =  
|Average Pixel Density =  
|Peak Pixel Density =  
|Peak Pixel Density =  
|Foveated Rendering = No
|Foveated Rendering =  
|Optics = [[LEEP optics]] design with [[Fresnel lenses|Fresnel condensing lenses]]
|Optics = LEEP optics design with Fresnel condensing lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = Adjustable
|IPD Range = Adjustable
|Adjustable Diopter =  
|Adjustable Diopter =  
|Passthrough = No
|Passthrough =  
|Tracking = 3 [[DoF]] electromagnetic ([[Polhemus]] FASTRAK)
|Tracking = 3 DoF electromagnetic (Polhemus FASTRAK)
|Tracking Frequency = 60 Hz
|Tracking Frequency = 60 Hz
|Base Stations = No
|Base Stations = No
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|Tracking Volume =  
|Tracking Volume =  
|Play Space =  
|Play Space =  
|Latency = <50 ms (with SGI rendering)
|Latency = less than 50 ms (with SGI rendering)
|Audio = Stereo headphones
|Audio = Stereo headphones
|Microphone =  
|Microphone =  
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|Ports =  
|Ports =  
|Wired Video = Yes
|Wired Video = Yes
|Wireless Video = No
|Wireless Video =  
|WiFi = No
|WiFi =  
|Bluetooth = No
|Bluetooth =  
|Power = External (workstation-powered)
|Power = External (workstation-powered)
|Battery Capacity = N/A
|Battery Capacity =  
|Battery Life = N/A
|Battery Life =  
|Charge Time = N/A
|Charge Time =  
|Dimensions =  
|Dimensions =  
|Weight = 200 g (visor only), ~2.5 kg (complete system with cables)
|Weight = 200 g (visor only), ~2.5 kg (complete system with cables)
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|Color = Beige
|Color = Beige
|Sensors = Head tracking sensors (Polhemus magnetic tracker)
|Sensors = Head tracking sensors (Polhemus magnetic tracker)
|Input = [[DataGlove]] (sold separately)
|Input = [[DataGlove]], (sold separately)
|Compliance =  
|Compliance =  
|Size =  
|Size =  
|Cable Length =  
|Cable Length =  
}}
}}
 
The '''EyePhone''' was a pioneering [[virtual reality]] [[head-mounted display]] (HMD) developed by [[VPL Research]] and released in June 1989.<ref name="wikipedia">Wikipedia. "EyePhone". July 27, 2022. https://en.wikipedia.org/wiki/EyePhone</ref> Created by [[Jaron Lanier]] and [[Thomas G. Zimmerman]], with Lanier having coined the term "virtual reality,"<ref name="vrs">Virtual Reality Society. "VPL Research Jaron Lanier". July 13, 2017. https://www.vrs.org.uk/virtual-reality-profiles/vpl-research.html</ref> the EyePhone was one of the first commercially available VR headsets and played a significant role in the early development of virtual reality technology.
The '''EyePhone''' was a pioneering [[virtual reality]] [[head-mounted display]] (HMD) developed by [[VPL Research]] and released in June 1989.<ref name="wikipedia">Wikipedia. "EyePhone". July 27, 2022.</ref> Created by [[Jaron Lanier]] and [[Thomas G. Zimmerman]], with Lanier having coined the term "virtual reality,"<ref name="vrs">Virtual Reality Society. "VPL Research Jaron Lanier". July 13, 2017.</ref> the EyePhone was one of the first commercially available VR headsets and played a significant role in the early development of virtual reality technology.


==History==
==History==
===Company Background===
===Company Background===
[[VPL Research]] was founded in 1984 by [[Jaron Lanier]] in a corner of his cottage in [[Palo Alto]], California.<ref name="flashbak">Flashbak. "Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s". November 24, 2014.</ref> The company name "VPL" stood for "Virtual Programming Languages."<ref name="wiki-vpl">Wikipedia. "VPL Research". May 26, 2025.</ref> VPL Research became one of the first companies to develop and sell virtual reality products, with funding that came in part from [[Marvin Minsky]].<ref name="wiki-vpl"/>
[[VPL Research]] was founded in 1984 by [[Jaron Lanier]] in a corner of his cottage in [[Palo Alto]], California.<ref name="flashbak">Flashbak. "Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s". November 24, 2014. https://flashbak.com/jaron-laniers-eyephone-head-and-glove-virtual-reality-in-the-1980s-26180/</ref> The company name "VPL" stood for "Virtual Programming Languages."<ref name="wiki-vpl">Wikipedia. "VPL Research". May 26, 2025. https://en.wikipedia.org/wiki/VPL_Research</ref> VPL Research became one of the first companies to develop and sell virtual reality products, with funding that came in part from [[Marvin Minsky]].<ref name="wiki-vpl"/>


===Development and Release===
===Development and Release===
The EyePhone was announced and brought to market in June 1989.<ref name="britannica">Britannica. "VPL DataGlove".</ref> It was first demonstrated at the [[SIGGRAPH]] "Tomorrow's Realities" exhibit on June 1, 1989, followed by extensive press coverage in ''[[TIME]]'' and ''[[Analog Science Fiction & Fact]]'' that popularized the phrase "virtual reality" in mainstream media.<ref name="time90">TIME. "Technology: (Mis)Adventures in Cyberspace". November 5, 1990.</ref> The device was later displayed at various technology conferences, including the Texpo Telecommunications Show in San Francisco on June 7, 1989.<ref name="flashbak"/> Despite being marketed as a revolutionary VR device, the EyePhone was primarily a research device due to its high cost and technical limitations.<ref name="wiki-vpl"/>
The EyePhone was announced and brought to market in June 1989.<ref name="britannica">Britannica. "VPL DataGlove". https://www.britannica.com/technology/VPL-DataGlove</ref> It was first demonstrated at the [[SIGGRAPH]] "Tomorrow's Realities" exhibit on June 1, 1989, followed by extensive press coverage in ''[[TIME]]'' and ''[[Analog Science Fiction & Fact]]'' that popularized the phrase "virtual reality" in mainstream media.<ref name="time90">TIME. "Technology: (Mis)Adventures in Cyberspace". November 5, 1990.</ref> The device was later displayed at various technology conferences, including the Texpo Telecommunications Show in San Francisco on June 7, 1989.<ref name="flashbak"/> Despite being marketed as a revolutionary VR device, the EyePhone was primarily a research device due to its high cost and technical limitations.<ref name="wiki-vpl"/>


===Commercial Models===
===Commercial Models===
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The EyePhone featured:
The EyePhone featured:
* '''Display Type''': Dual active-matrix [[LCD]] panels that provided slightly different images to each eye to create stereoscopic 3D<ref name="vrs"/>
* '''Display Type''': Dual active-matrix [[LCD]] panels that provided slightly different images to each eye to create stereoscopic 3D<ref name="vrs"/>
* '''Resolution''': Varied by model - 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) pixels per eye<ref name="vrcompare">VRcompare. "VPL EyePhone: Full Specification".</ref>
* '''Resolution''': Varied by model - 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) pixels per eye<ref name="vrcompare">VRcompare. "VPL EyePhone: Full Specification". https://vr-compare.com/headset/vpleyephone</ref>
* '''Field of View''': 90°-108° horizontal (model dependent), 75° vertical<ref name="vrcompare"/>
* '''Field of View''': 90°-108° horizontal (model dependent), 75° vertical<ref name="vrcompare"/>
* '''Optics''': Modified [[LEEP optics]] design with [[Fresnel lenses|Fresnel condensing lenses]]<ref name="wiki-vpl"/>
* '''Optics''': Modified [[LEEP optics]] design with [[Fresnel lenses|Fresnel condensing lenses]]<ref name="wiki-vpl"/>
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===Physical Design===
===Physical Design===
The EyePhone had a distinctive design:
The EyePhone had a distinctive design:
* '''Weight''': 200 grams (visor only), approximately 2.5 kilograms (5.5 pounds) for complete system with cables<ref name="nextweb">The Next Web. "Virtual reality video demonstration from 1990 is a blast from the past". November 14, 2016.</ref>
* '''Weight''': 200 grams (visor only), approximately 2.5 kilograms (5.5 pounds) for complete system with cables<ref name="nextweb">The Next Web. "Virtual reality video demonstration from 1990 is a blast from the past". November 14, 2016. https://thenextweb.com/news/virtual-reality-1990-japan</ref>
* '''Color''': Beige plastic construction<ref name="cbinsights">CB Insights. "VPL Research - Products, Competitors, Financials".</ref>
* '''Color''': Beige plastic construction<ref name="cbinsights">CB Insights. "VPL Research - Products, Competitors, Financials". https://www.cbinsights.com/company/vpl-research</ref>
* '''Form Factor''': Stiff fabric headstrap without counterweight<ref name="meester">Meester, Raymond. "The circle of VR. Part 1: A brief history of consumer…". Medium. November 19, 2023.</ref>
* '''Form Factor''': Stiff fabric headstrap without counterweight<ref name="meester">Meester, Raymond. "The circle of VR. Part 1: A brief history of consumer…". Medium. November 19, 2023. https://medium.com/@raymond_meester/the-circle-of-vr-f9be78d63e88</ref>
* '''Audio''': Built-in stereo headphones<ref name="vrs"/>
* '''Audio''': Built-in stereo headphones<ref name="vrs"/>
* '''IPD Adjustment''': Adjustable interpupillary distance<ref name="vrcompare"/>
* '''IPD Adjustment''': Adjustable interpupillary distance<ref name="vrcompare"/>
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The EyePhone featured:
The EyePhone featured:
* '''Degrees of Freedom''': 3 DoF (three degrees of freedom) for rotational head tracking<ref name="vrcompare"/>
* '''Degrees of Freedom''': 3 DoF (three degrees of freedom) for rotational head tracking<ref name="vrcompare"/>
* '''Tracking System''': [[Polhemus]] FASTRAK electromagnetic sensor<ref name="polhemus">Webster, R.; Clark, A. "EyePhone HMD and DataGlove with Polhemus tracking system". ResearchGate. 2015.</ref>
* '''Tracking System''': [[Polhemus]] FASTRAK electromagnetic sensor<ref name="polhemus">Webster, R.; Clark, A. "EyePhone HMD and DataGlove with Polhemus tracking system". ResearchGate. 2015. https://www.researchgate.net/figure/</ref>
* '''Tracking Frequency''': 60 Hz<ref name="polhemus"/>
* '''Tracking Frequency''': 60 Hz<ref name="polhemus"/>
* '''Latency''': Less than 50 ms when coupled with SGI rendering<ref name="polhemus"/>
* '''Latency''': Less than 50 ms when coupled with SGI rendering<ref name="polhemus"/>
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! Product !! Function !! Price
! Product !! Function !! Price
|-
|-
| [[DataGlove]] || Hand tracking and interaction device with fiber-optic sensors and 6502 microcontrollers || $9,000<ref name="delta2020">Delta2020. "Here's what you didn't know about the history of Virtual Reality".</ref>
| [[DataGlove]] || Hand tracking and interaction device with fiber-optic sensors and 6502 microcontrollers || $9,000<ref name="delta2020">Delta2020. "Here's what you didn't know about the history of Virtual Reality". https://delta2020.com/blog/221-here-s-what-you-didn-t-know-about-the-history-of-virtual-reality</ref>
|-
|-
| [[DataSuit]] || Full-body tracking suit with sensors for arms, legs, and trunk || N/A
| [[DataSuit]] || Full-body tracking suit with sensors for arms, legs, and trunk || N/A
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* '''Web Dance''' - A virtual auditorium for multi-user experiences<ref name="acm"/>
* '''Web Dance''' - A virtual auditorium for multi-user experiences<ref name="acm"/>
* '''NASA Research''' - Data visualization spaces used for teleoperation research<ref name="acm"/>
* '''NASA Research''' - Data visualization spaces used for teleoperation research<ref name="acm"/>
* '''Reality Built for Two (RB2)''' - Shared virtual reality experiences where multiple users could interact in the same virtual space<ref name="technes">TECHNES Encyclopedia. "VPL Research EyePhone".</ref>
* '''Reality Built for Two (RB2)''' - Shared virtual reality experiences where multiple users could interact in the same virtual space<ref name="technes">TECHNES Encyclopedia. "VPL Research EyePhone". https://encyclo-technes.org/en/base/60195x/4998</ref>


==Cultural Impact==
==Cultural Impact==
===Media Appearances===
===Media Appearances===
The EyePhone and other VPL Research products gained significant media attention:
The EyePhone and other VPL Research products gained significant media attention:
* Featured in the 1992 science fiction film "[[The Lawnmower Man]]," which used actual VR equipment from VPL Research labs<ref name="wiki-vpl"/><ref name="teslasuit">Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022.</ref>
* Featured in the 1992 science fiction film "[[The Lawnmower Man]]," which used actual VR equipment from VPL Research labs<ref name="wiki-vpl"/><ref name="teslasuit">Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022. https://teslasuit.io/blog/history-of-virtual-reality-ultimate-guide/</ref>
* Covered extensively in technology publications of the late 1980s and early 1990s
* Covered extensively in technology publications of the late 1980s and early 1990s
* Helped popularize the term "virtual reality" in mainstream culture through coverage in ''TIME'' and ''Analog Science Fiction & Fact''<ref name="time90"/>
* Helped popularize the term "virtual reality" in mainstream culture through coverage in ''TIME'' and ''Analog Science Fiction & Fact''<ref name="time90"/>
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* It influenced the development of subsequent VR technologies
* It influenced the development of subsequent VR technologies
* It established many conventions still used in VR today, including stereoscopic displays and head tracking
* It established many conventions still used in VR today, including stereoscopic displays and head tracking
* The device survives in museum collections and has become a sought-after artifact of the first VR boom<ref name="listhead">Wikipedia. "List of virtual reality headsets". 2025.</ref>
* The device survives in museum collections and has become a sought-after artifact of the first VR boom<ref name="listhead">Wikipedia. "List of virtual reality headsets". 2025. https://en.wikipedia.org/wiki/List_of_virtual_reality_headsets</ref>


==Company Closure==
==Company Closure==
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</references>
</references>


[[Category:Vintage Devices]]
[[Category:Vintage VR]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual reality headsets]]
[[Category:Virtual reality headsets]]
[[Category:VPL Research]]
[[Category:VPL Research]]