NVIDIA: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
RealEditor (talk | contribs) tailor description to VRARwiki |
||
(2 intermediate revisions by one other user not shown) | |||
Line 12: | Line 12: | ||
}} | }} | ||
{{see also|Companies}} | {{see also|Companies}} | ||
'''NVIDIA Corporation''' (/ɛnˈvɪdiə/ en-VID-ee-ə) is an American multinational [[technology company]] headquartered in Santa Clara, California. Founded in 1993, NVIDIA has | '''NVIDIA Corporation''' (/ɛnˈvɪdiə/ en-VID-ee-ə) is an American multinational [[technology company]] headquartered in Santa Clara, California. Founded in 1993, NVIDIA has done cutting edge research in computer graphics and AR/VR technologies. The company primarily designs and supplies [[graphics processing units]] (GPUs). NVIDIA is a prominent force in the development of [[virtual reality]] (VR) and [[augmented reality]] (AR) technologies, providing essential hardware and software solutions that power immersive experiences across gaming, professional visualization, and enterprise applications. <ref name="wiki"/> <ref name="britannica"/> <ref name="XRDev"/> | ||
== History == | == History == | ||
Line 33: | Line 33: | ||
As virtual reality and augmented reality technologies began to gain traction in the 2010s, NVIDIA positioned itself as a key enabler of these immersive experiences. The company's powerful GPUs became essential components for driving high-quality VR and AR applications, which require significant computational resources to achieve the frame rates and visual fidelity necessary for comfortable and convincing immersion.<ref name="vrtech"/> | As virtual reality and augmented reality technologies began to gain traction in the 2010s, NVIDIA positioned itself as a key enabler of these immersive experiences. The company's powerful GPUs became essential components for driving high-quality VR and AR applications, which require significant computational resources to achieve the frame rates and visual fidelity necessary for comfortable and convincing immersion.<ref name="vrtech"/> | ||
NVIDIA's involvement in VR and AR accelerated with the introduction of the VRWorks suite of technologies and the [[NVIDIA VR Ready]] program, which ensures system | NVIDIA's involvement in VR and AR accelerated with the introduction of the VRWorks suite of technologies and the [[NVIDIA VR Ready]] program, which ensures system components, GPU, CPU, head-mounted display (HMD), and drivers, will provide the best immersive virtual reality experiences.<ref name="xrsolutions"/> | ||
In recent years, NVIDIA has further expanded its XR offerings with the introduction of CloudXR, a groundbreaking technology built on [[NVIDIA RTX]] that delivers virtual reality and augmented reality across [[5G Technology|5G]] and Wi-Fi networks. This innovation has opened up new possibilities for wireless VR and AR experiences, freeing users from the constraints of physical tethers to high-performance computers.<ref name="cloudxr"/> | In recent years, NVIDIA has further expanded its XR offerings with the introduction of CloudXR, a groundbreaking technology built on [[NVIDIA RTX]] that delivers virtual reality and augmented reality across [[5G Technology|5G]] and Wi-Fi networks. This innovation has opened up new possibilities for wireless VR and AR experiences, freeing users from the constraints of physical tethers to high-performance computers.<ref name="cloudxr"/> | ||
Line 98: | Line 98: | ||
=== NVIDIA VR Ready Program === | === NVIDIA VR Ready Program === | ||
The [[NVIDIA VR Ready]] program ensures that system | The [[NVIDIA VR Ready]] program ensures that system components, GPU, CPU, HMD, and drivers, will provide the best immersive virtual reality experiences. This certification program helps consumers and businesses identify hardware that meets the demanding requirements of VR applications.<ref name="xrsolutions"/> NVIDIA's GeForce RTX GPUs, in particular, are designed to provide the performance necessary to power top VR titles on the latest headsets. <ref name="vrgaming"/> | ||
=== Hardware for Immersive Applications === | === Hardware for Immersive Applications === | ||
Line 213: | Line 213: | ||
NVIDIA continues to invest heavily in technologies that will shape the future of VR and AR. This includes: | NVIDIA continues to invest heavily in technologies that will shape the future of VR and AR. This includes: | ||
* Next-generation GPUs with greater performance for more demanding immersive experiences. | * Next-generation GPUs with greater performance for more demanding immersive experiences. | ||
* Advancements in AI for rendering ( | * Advancements in AI for rendering (generative AI for textures and 3D models), physics simulation, and creating intelligent virtual agents. <ref name="ISMStudy_art3"/> <ref name="CES2025Keynote_art3"/> | ||
* Further development of the Omniverse platform as a foundational layer for the metaverse and interconnected industrial digital twins. <ref name="ISMStudy_art3"/> <ref name="XTBInvest_art3"/> | * Further development of the Omniverse platform as a foundational layer for the metaverse and interconnected industrial digital twins. <ref name="ISMStudy_art3"/> <ref name="XTBInvest_art3"/> | ||
* Research into novel display technologies, optics, and form factors for lighter, more comfortable, and more immersive headsets, including holographic and light field displays. <ref name="XRTFormFactor_art3"/> <ref name="McGuireVRAR_art3"/> | * Research into novel display technologies, optics, and form factors for lighter, more comfortable, and more immersive headsets, including holographic and light field displays. <ref name="XRTFormFactor_art3"/> <ref name="McGuireVRAR_art3"/> |