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Created page with "{{Device Infobox |image = 300px <!-- Placeholder: Replace with actual image --> |VR/AR = Virtual Reality |Type = Head-mounted display |Subtype = Discrete HMD |Platform = Windows Mixed Reality, SteamVR |Creator = HP Inc. |Developer = HP Inc. |Manufacturer = HP Inc. |Announcement Date = March 2019<ref name="YouTube_VROasis_NeedToKnow"/> |Release Date = May/June 2019<ref name="YouTube_Exigeous_Review"/><ref name="AmazonU..."
 
m Text replacement - "Discrete HMD" to "PC-Powered VR"
 
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{{Device Infobox
{{Device Infobox
|image = [[File:HP Reverb G1.jpg|300px]] <!-- Placeholder: Replace with actual image -->
|image = [[File:HP Reverb G16.jpg|300px]]
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Discrete HMD
|Subtype = [[PC-Powered VR]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]]  
|Creator = [[HP Inc.]]
|Creator = [[HP Inc.]]
|Developer = [[HP Inc.]]
|Developer = [[HP Inc.]], [[Microsoft]], [[Valve]]  
|Manufacturer = [[HP Inc.]]
|Manufacturer = [[HP Inc.]]  
|Announcement Date = March 2019<ref name="YouTube_VROasis_NeedToKnow"/>
|Announcement Date = March 19, 2019
|Release Date = May/June 2019<ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/>
|Release Date = May 1, 2019
|Price = $599 (Consumer), $649 (Professional Edition) at launch<ref name="YouTube_VROasis_NeedToKnow"/><ref name="TechRadar_Review"/>
|Price = $599 (Consumer Edition with controllers), $649 (Professional Edition with controllers)  
|Website = [https://www8.hp.com/us/en/workstations/mixed-reality-headset/index.html Official Website (Archived/Product Page Link)] <!-- Update link if a better one exists -->
|Website = https://support.hp.com/th-en/product/details/hp-reverb-g1-virtual-reality-headset/28341578
|Versions = Consumer Edition, Professional Edition<ref name="YouTube_VROasis_NeedToKnow"/><ref name="MoorInsights_Article"/>
|Versions = Consumer Edition, Professional Edition  
|Requires = [[PC]] running [[Windows 10]] (October 2018 Update or later)<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/>
|Requires = VR-Ready PC
|Predecessor = [[HP Windows Mixed Reality Headset (VR1000)]]<ref name="MoorInsights_Article"/>
|Predecessor = [[HP VR1000]]  
|Successor = [[HP Reverb G2]]<ref name="VRARWiki_G2"/>
|Successor = [[HP Reverb G2]]  
|Operating System = [[Windows 10]]<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/>
|Operating System = [[Windows 10]]
|Chipset = N/A (Requires PC)
|Display = 2 x LCD
|CPU = N/A (Requires PC)
|Subpixel Layout = RGB stripe  
|GPU = N/A (Requires PC)
|Resolution = 2160 x 2160 per eye (4320 x 2160 total)  
|HPU = N/A
|Refresh Rate = 90 Hz
|Storage = N/A (Requires PC)
|Field of View = Approx. 114° diagonal (Visible FoV: 95° H / 90° V )
|Memory = N/A (Requires PC)
|Optics = Fresnel-Aspherical  
|SD Card Slot = N/A
|Ocularity = Binocular  
|Display = Dual [[LCD]] 2.89'' diagonal with Pulse Backlight technology<ref name="HP_Pro_Spec_Oct2019"/>
|IPD Range = Software adjustment, 63mm fixed physical lenses (+/- 8mm software adjustment, approx. 55-71mm range)  
|Subpixel Layout = [[RGB]] stripe (presumed, typical for high-clarity LCDs)<ref name="YouTube_VROasis_NeedToKnow"/>
|Passthrough = Yes, via tracking cameras ("Mixed Reality Flashlight" mode)
|Peak Brightness = Not specified
|Tracking = [[Inside-out tracking]], [[6DoF]]
|Resolution = 2160 x 2160 pixels per eye (4320 x 2160 total)<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="AmazonUK_G1_Pro"/><ref name="Microless_G1_Pro"/>
|Base Stations = None required
|Refresh Rate = 90 Hz (recommended), 60 Hz optional<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="YouTube_Exigeous_Review"/>
|Eye Tracking = No  
|Pixel Density = High (Exact PPI not specified, but a key selling point)<ref name="YouTube_Exigeous_Review"/>
|Hand Tracking = No  
|Persistence = Low Persistence (characteristic of LCDs with pulse backlight)<ref name="HP_Pro_Spec_Oct2019"/>
|Rotational Tracking = Yes  
|Precision = Sub-millimeter (typical for WMR tracking)
|Positional Tracking = Yes  
|Field of View = ~114 degrees diagonal (advertised)<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="AmazonUK_G1_Pro"/> Measured examples: 94° horizontal / 106° vertical<ref name="Reddit_MRTV_FOV_G1G2"/>, 94° horizontal / 126° vertical<ref name="YouTube_MRTV_CompleteFOV"/>
|Play Space = Up to 5m x 5m supported
|Horizontal FoV = ~94°<ref name="Reddit_MRTV_FOV_G1G2"/><ref name="YouTube_MRTV_CompleteFOV"/>
|Audio = Integrated off-ear spatial audio headphones (removable)  
|Vertical FoV = ~106°-126°<ref name="Reddit_MRTV_FOV_G1G2"/><ref name="YouTube_MRTV_CompleteFOV"/>
|Microphone = Yes, dual integrated microphones  
|Visible FoV = ~114° diagonal claimed<ref name="HP_Pro_Spec_Oct2019"/>
|3.5mm Audio Jack = Yes  
|Rendered FoV = Dependent on application and [[SteamVR]] settings
|Camera = 2 front-facing cameras for tracking and passthrough
|Binocular Overlap = Not specified
|Connectivity = Bluetooth (built into headset for controllers)
|Average Pixel Density = Very high due to resolution
|Ports = Headset connector (proprietary), 3.5mm audio jack  
|Peak Pixel Density = Very high in the center of view
|Wired Video = DisplayPort 1.3, USB 3.0
|Foveated Rendering = No
|Wireless Video = No
|Optics = [[Fresnel lenses]] (Fresnel-Aspherical)<ref name="HP_Pro_Spec_Oct2019"/><ref name="TechRadar_Review"/>
|Bluetooth = Yes (for controllers)
|Ocularity = Binocular
|Power = Via PC connection and cable  <!-- G1 also uses tethered power -->
|IPD Range = Software adjustment only, ~63mm +/- 8mm range specified (Approx. 55-71mm)<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_Exigeous_Review"/>
|Dimensions = 55 x 177 x 84 mm (without headstrap) / 5.5 x 17.7 x 8.4 cm  
|Adjustable Diopter = No
|Weight = 433 g (without headstrap), 498 g (with headstrap) / Approx. 500g
|Passthrough = Yes, via tracking cameras (low resolution, likely monochrome)<ref name="AmazonUS_G1_Pro"/>
|Material = Plastic, fabric front, foam facial interface
|Tracking = [[Inside-out tracking]], [[Windows Mixed Reality]] platform, [[6DoF]] (Six Degrees of Freedom)<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="GamersByNight_Tracking"/>
|Headstrap = Elastic padded plastic straps with rear padded ring
|Tracking Frequency = Likely 60 Hz (Standard for WMR cameras)
|Color = Gray/Black  
|Base Stations = N/A (Uses inside-out tracking)<ref name="HP_Pro_Spec_Oct2019"/>
|Sensors = [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
|Eye Tracking = No
|Input = [[Windows Mixed Reality Motion Controllers]]  
|Face Tracking = No
|Cable Length = 4m (standard), 0.6m (for Z VR Backpack PC), quick-release connector  / 3.5m (11.5 ft)  <!-- Sources conflict, using multiple values -->
|Hand Tracking = Via controllers only<ref name="BoxThisLap_G1"/>
|Body Tracking = No (Requires additional accessories)
|Rotational Tracking = Yes, via internal [[IMU]] (gyroscope, accelerometer)<ref name="HP_Pro_Spec_Oct2019"/>
|Positional Tracking = Yes, via 2 front-facing cameras<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/>
|Update Rate = IMU likely high (e.g. 1000 Hz), Positional tracking via cameras lower (e.g. 60 Hz)
|Tracking Volume = Limited by camera field of view, especially vertically and behind the user<ref name="YouTube_VROasis_NeedToKnow"/><ref name="GamersByNight_Tracking"/>
|Play Space = Room-scale supported (Min: 2m x 1.5m, Max: 5m x 5m recommended), Standing/Seated (No minimum)<ref name="HP_Pro_Spec_Oct2019"/>
|Latency = Not specified (typical target <20ms motion-to-photon)
|Audio = Integrated over-ear spatial audio headphones (detachable)<ref name="YouTube_VROasis_NeedToKnow"/><ref name="Microless_G1_Pro"/>
|Microphone = Yes, dual microphones<ref name="Microless_G1_Pro"/><ref name="AmazonUS_G1_Pro"/>
|3.5mm Audio Jack = Yes<ref name="HP_Pro_Spec_Oct2019"/>
|Camera = 2 front-facing grayscale cameras for tracking<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/>
|Connectivity = [[DisplayPort]] 1.3, [[USB]] 3.0 Type-A<ref name="HP_Pro_Spec_Oct2019"/>
|Ports = Combined DisplayPort 1.3 / USB 3.0 cable connection to headset, 3.5mm audio jack<ref name="HP_Pro_Spec_Oct2019"/>
|Wired Video = Yes, via DisplayPort 1.3<ref name="HP_Pro_Spec_Oct2019"/>
|Wireless Video = No (Requires third-party accessories)
|WiFi = N/A
|Bluetooth = Yes, built into headset for controller pairing<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/>
|Power = Via PC connection (USB 3.0 + DisplayPort). May require additional power depending on PC port output.
|Battery Capacity = N/A (Headset is powered by PC)
|Battery Life = N/A
|Charge Time = N/A
|Dimensions = Approx. 75 x 186 x 84 mm (HMD only, excluding strap)<ref name="VRARWiki_G2"/> <!-- G2 dimensions used as proxy, likely similar --> Amazon listing: 44 x 48 x 17 cm (Package?)<ref name="AmazonUK_G1_Pro"/>
|Weight = ~498g / 1.1 lbs (without cable)<ref name="AmazonUK_G1_Pro"/><ref name="AmazonUS_G1_Pro"/><ref name="Develop3D_Review"/>
|Material = Plastic
|Headstrap = Fabric strap system (similar to [[Oculus Rift CV1]]), adjustable velcro<ref name="Develop3D_Review"/>
|Haptics = No (in headset), Yes (in controllers)<ref name="Reddit_G1vG2vQ2"/>
|Color = Black/Grey<ref name="AmazonUK_G1_Pro"/>
|Sensors = [[IMU]] (Gyroscope, Accelerometer), 2x Tracking Cameras<ref name="HP_Pro_Spec_Oct2019"/>
|Input = [[Windows Mixed Reality motion controllers]] (2 included), requires 2x AA batteries per controller<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/>
|Compliance = SteamVR, Windows Mixed Reality<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/>
|Size = N/A
|Cable Length = 4 meters (Standard/Consumer), Pro edition included both 4m and 0.6m cables<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="AmazonUK_G1_Pro"/><ref name="Microless_G1_Pro"/><ref name="AliExpress_Cable"/><ref name="YouTube_Exigeous_Review"/>
}}
}}


'''HP Reverb G1''' is a [[Virtual Reality]] [[head-mounted display]] (HMD) developed and manufactured by [[HP Inc.]].<ref name="HP_Pro_Spec_Oct2019"/> Announced in March 2019<ref name="YouTube_VROasis_NeedToKnow"/> and released around May-June 2019<ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/>, it was part of the second generation of [[Windows Mixed Reality]] (WMR) headsets.<ref name="YouTube_VROasis_NeedToKnow"/> The Reverb G1 was notable for its high display [[resolution]], significantly exceeding that of many contemporary VR headsets at the time of its release.<ref name="TechRadar_Review"/><ref name="PCMag_Review"/> It was targeted towards both professional/enterprise users and VR enthusiasts, particularly those interested in simulation applications where visual clarity is paramount.<ref name="HP_Pro_Spec_Oct2019"/><ref name="GamersByNight_Tracking"/><ref name="YouTube_Exigeous_Review"/><ref name="MoorInsights_Article"/>
The '''HP Reverb G1''' (often referred to simply as '''HP Reverb''') is a [[Virtual Reality|VR]] [[Head-mounted display|headset]] developed and manufactured by [[HP Inc.]]. <ref name="vrcompare"/> Announced in March 2019 and released shortly after in May 2019, it represented HP's second major entry into the VR market, succeeding the [[HP VR1000]]. <ref name="vrcompare"/><ref name="pcmag"/><ref name="r2vr-g2announce"/> It was primarily known for its high [[resolution]] [[LCD]] panels, aiming to reduce the [[Screen-door effect|screen-door effect]] common in headsets of its time. <ref name="pcmag"/><ref name="techradar"/> The Reverb G1 operates on the [[Windows Mixed Reality]] platform but is also compatible with [[SteamVR]]. <ref name="vrcompare"/><ref name="pcmag"/> It has since been discontinued and succeeded by the [[HP Reverb G2]]. <ref name="vrcompare"/><ref name="btr-review">{{cite web |url=https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ |title=Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro |date=2021-02-05 |website=BabelTechReviews |access-date=2025-05-03}}</ref><ref name="frontier">{{cite web |url=https://forums.frontier.co.uk/threads/vr-headset-to-replace-g2-reverb.624685/post-10314740 |title=VR headset to replace G2 reverb - Response |date=2024-03-06 |website=Frontier Forums |access-date=2025-05-03}}</ref>


== History ==
== Design and Comfort ==
The HP Reverb G1, initially teased under the codename "Copper," was officially unveiled at [[GDC]] 2019 in March.<ref name="YouTube_VROasis_NeedToKnow"/> It succeeded HP's first WMR headset, the [[HP Windows Mixed Reality Headset (VR1000)]].<ref name="MoorInsights_Article"/> The Reverb G1 aimed to address a key demand in the VR market, especially in professional sectors like engineering, design, architecture, healthcare, and training, for higher visual fidelity to allow for clearer visualization of detailed models, text, and environments.<ref name="HP_Pro_Spec_Oct2019"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/> It launched with two versions: a Consumer Edition priced at $599 and a Professional Edition at $649.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="TechRadar_Review"/> The primary differences were the inclusion of an additional short (0.6m) cable for VR backpack use and an easy-to-clean [[pleather]] face cushion on the Professional Edition, compared to a washable fabric cushion on the Consumer version.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/> The Reverb G1 was later succeeded by the [[HP Reverb G2]] in late 2020, which maintained the high resolution while incorporating improvements based on feedback from the G1, such as redesigned controllers, improved tracking, and updated lenses designed in collaboration with [[Valve]].<ref name="VRARWiki_G2"/><ref name="JAMK_Thesis_VR"/><ref name="VROne_G2_Review"/>
The HP Reverb G1 features a design reminiscent of the original [[Oculus Rift]] and [[Google Daydream View]], with a blend of plastic and fabric materials on the exterior. <ref name="techradar"/> It utilizes a three-point harness system with Velcro straps on the sides and top, connecting to a padded ring that rests against the back of the user's head, similar to the Oculus Rift series. <ref name="techradar"/><ref name="pcmag"/> The headset itself is relatively lightweight, weighing approximately 498 grams with the headstrap (433g without). <ref name="vrcompare"/> This light weight generally contributes to comfort during use, reducing neck strain. <ref name="techradar"/>


== Hardware ==
The face mask uses foam padding covered in fabric (Consumer Edition) or an easier-to-clean [[Polyurethane#Artificial leather|pleather]]-style material (Professional Edition) and is removable for cleaning. <ref name="techradar"/><ref name="yt-oasis"/> It provides a good seal around the nose to block external light. <ref name="techradar"/> However, some users found the headset could become warm and sweaty during active use, despite some venting. <ref name="techradar"/> Compatibility with glasses can be challenging; larger frames may struggle to fit, and the headset might pull glasses off when removed. <ref name="techradar"/>


=== Display and Optics ===
A thick, somewhat heavy cable connects the headset to the PC via [[DisplayPort]] 1.3 and [[USB]] 3.0. <ref name="techradar"/><ref name="pcmag"/> This cable was noted by some reviewers as being bulky and hard to ignore during use. <ref name="techradar"/> It features a quick-release connector near the headset. <ref name="boxthislap"/><ref name="hpspecs"/> The Professional Edition included both a standard 4-meter cable and a shorter 0.6-meter cable designed for use with HP's Z VR Backpack PC. <ref name="boxthislap"/><ref name="hpspecs"/>
The standout feature of the Reverb G1 was its display system. It utilized two 2.89-inch [[LCD]] panels, each with a resolution of 2160 x 2160 pixels, providing a combined resolution of 4320 x 2160.<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="AmazonUK_G1_Pro"/><ref name="Microless_G1_Pro"/> This resolution was significantly higher than competitors like the [[HTC Vive Pro]] or [[Oculus Quest]] at the time, resulting in a very sharp image with a greatly reduced [[screen door effect]] (SDE).<ref name="TechRadar_Review"/><ref name="BTR_G1vG2vPro"/><ref name="PCMag_Review"/> The panels operated at a native [[refresh rate]] of 90 Hz, although a 60 Hz mode was available for systems unable to consistently drive the high resolution at the full rate.<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="YouTube_Exigeous_Review"/> The displays were reported to use an [[RGB]] subpixel arrangement, contributing to image clarity, particularly for text.<ref name="YouTube_VROasis_NeedToKnow"/> [[Fresnel lenses]] were used for the optics, providing an advertised [[field of view]] (FoV) of approximately 114 degrees diagonally.<ref name="HP_Pro_Spec_Oct2019"/><ref name="AmazonUK_G1_Pro"/><ref name="TechRadar_Review"/> However, user measurements suggested the effective horizontal FoV might be closer to 94 degrees, with vertical FoV measurements varying between sources (around 106-126 degrees).<ref name="Reddit_MRTV_FOV_G1G2"/><ref name="YouTube_MRTV_CompleteFOV"/> A significant limitation was the lack of physical [[IPD]] (interpupillary distance) adjustment; IPD could only be adjusted via software within a specified range (approx. 55-71mm).<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_Exigeous_Review"/>


=== Tracking ===
== Display and Optics ==
The Reverb G1 employed the standard [[Windows Mixed Reality]] [[inside-out tracking]] system.<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/><ref name="GamersByNight_Tracking"/> It featured two front-facing visible light cameras on the headset that tracked the user's position in the room relative to the environment, enabling [[6DoF]] (Six Degrees of Freedom) movement without external sensors or base stations.<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/><ref name="BTR_G1vG2vPro"/> Rotational tracking (head orientation) was handled by internal [[IMU]]s (gyroscope and accelerometer).<ref name="HP_Pro_Spec_Oct2019"/> The controllers were also tracked by these headset cameras.<ref name="YouTube_VROasis_NeedToKnow"/> While convenient, the two-camera system had limitations compared to systems with more cameras (like the [[Oculus Rift S]] or later Reverb G2) or external tracking (like [[SteamVR]] base stations).<ref name="YouTube_VROasis_NeedToKnow"/><ref name="TechRadar_Review"/> The tracking volume was primarily in front of the user, and controllers could lose tracking if held too close to the body, behind the back, or during fast movements outside the cameras' view.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="GamersByNight_Tracking"/><ref name="TechRadar_Review"/> Tracking performance was generally considered adequate for seated or standing experiences but could be less reliable for demanding room-scale games with extensive or rapid arm movements.<ref name="GamersByNight_Tracking"/><ref name="TechRadar_Review"/><ref name="YouTube_Exigeous_Review"/> Performance was also dependent on good room lighting and distinct environmental features for the cameras to track effectively.<ref name="GamersByNight_Tracking"/>
The standout feature of the Reverb G1 is its display. It utilizes two 2.89-inch [[LCD]] panels, each with a resolution of 2160 x 2160 pixels, providing a combined resolution of 4320 x 2160. <ref name="vrcompare"/><ref name="pcmag"/><ref name="bnh"/> This was significantly higher than most contemporary consumer VR headsets like the [[HTC Vive Pro]] or [[Oculus Quest]]. <ref name="pcmag"/> The high resolution, combined with an [[RGB]] stripe subpixel layout, drastically reduces the [[Screen-door effect]], resulting in a very sharp and clear image. <ref name="pcmag"/><ref name="techradar"/><ref name="zestsys"/> The displays operate at a [[Refresh rate|refresh rate]] of 90 [[Hertz|Hz]]. <ref name="vrcompare"/><ref name="pcmag"/>


=== Audio ===
The headset employs [[Fresnel lens]]es and offers a [[Field of view|field of view]] (FoV) of approximately 114 degrees diagonally. <ref name="techradar"/><ref name="hpspecs"/><ref name="bnh"/> The visible horizontal FoV is around 95 degrees, and the vertical FoV is about 90 degrees. <ref name="vrcompare"/> While the visuals are generally praised for sharpness and color, some reviewers noted occasional issues with the right display flickering or struggling with brightness consistency, potentially related to power delivery. <ref name="techradar"/>
The headset included integrated over-ear headphones that provided spatial audio.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="Microless_G1_Pro"/> These headphones were similar in design to those on the original [[Oculus Rift CV1]], could be adjusted or flipped up, and were detachable via a 3.5mm audio jack, allowing users to connect their own headphones if preferred.<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/> Dual microphones were also built into the headset for voice input and communication.<ref name="Microless_G1_Pro"/><ref name="AmazonUS_G1_Pro"/>


=== Comfort and Design ===
The Reverb G1 lacks a hardware [[Interpupillary distance|IPD]] adjustment mechanism. <ref name="techradar"/><ref name="pcmag"/> The lenses are physically fixed at a spacing suitable for an IPD of around 63mm. <ref name="techradar"/><ref name="hpspecs"/> Software-based IPD adjustment is available, allowing compensation of +/- 8mm, accommodating an approximate range of 55mm to 71mm. <ref name="techradar"/><ref name="hpspecs"/><ref name="yt-oasis"/>
The Reverb G1 featured a design reminiscent of the Oculus Rift CV1, utilizing a fabric strap system with adjustable velcro side and top straps.<ref name="Develop3D_Review"/> It weighed approximately 498g (1.1 lbs) without the cable, making it relatively lightweight.<ref name="AmazonUK_G1_Pro"/><ref name="AmazonUS_G1_Pro"/><ref name="Develop3D_Review"/> Comfort was generally considered decent, though the Professional Edition's leatherette face cushion was noted for easier cleaning.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/> Some users reported the headset could feel warm during use.<ref name="YouTube_Exigeous_Review"/> The cable, while detachable at the headset via a proprietary connector<ref name="YouTube_Exigeous_Review"/>, was noted by some reviewers as being somewhat thick and heavy, potentially impacting comfort during room-scale play.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/>


=== Controllers ===
== Tracking and Passthrough ==
The Reverb G1 shipped with standard [[Windows Mixed Reality motion controllers]].<ref name="BoxThisLap_G1"/><ref name="YouTube_VROasis_NeedToKnow"/> These controllers feature a thumbstick, touchpad, menu button, Windows button, grip button, and trigger.<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/> Unlike earlier WMR headsets that required a separate [[Bluetooth]] dongle plugged into the PC, the Reverb G1 had Bluetooth integrated directly into the headset for controller pairing.<ref name="HP_Pro_Spec_Oct2019"/><ref name="YouTube_VROasis_NeedToKnow"/> However, the WMR controllers were often criticized for their ergonomics compared to Oculus Touch controllers and for lacking dedicated ABXY face buttons, which could complicate playing some games (especially those accessed via compatibility layers like Revive).<ref name="YouTube_VROasis_NeedToKnow"/><ref name="Reddit_MRTV_FOV_G1G2"/><ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/><ref name="BTR_G1vG2vPro"/><ref name="PCMag_Review"/> The tracking quality of the controllers was tied to the headset's two-camera system and shared its limitations.<ref name="TechRadar_Review"/><ref name="AmazonUS_G1_Pro"/>
The Reverb G1 uses the [[Windows Mixed Reality]] [[Inside-out tracking]] system. <ref name="techradar"/><ref name="pcmag"/> It features two front-facing cameras mounted on the headset visor to track the headset's position and orientation in [[Degrees of freedom (mechanics)|6 degrees of freedom]] (6DoF), as well as the included motion controllers. <ref name="vrcompare"/><ref name="techradar"/><ref name="pcmag"/> This system eliminates the need for external sensors or base stations, simplifying setup. <ref name="vrcompare"/><ref name="techradar"/>


== Software and Platform ==
Reviewers found the rotational tracking to be smooth and accurate. <ref name="techradar"/> However, positional tracking (moving side-to-side or around the play space) and controller tracking were sometimes described as rougher or exhibiting noticeable jitter compared to systems with external tracking or more cameras (like the [[Oculus Rift S]] or subsequent [[HP Reverb G2]]). <ref name="techradar"/><ref name="pcmag"/> Tracking could be lost if controllers were held outside the cameras' view, such as behind the back or sometimes during fast throwing motions. <ref name="techradar"/>
The HP Reverb G1 operated natively on the [[Windows Mixed Reality]] platform, requiring [[Windows 10]] (specifically the October 2018 update or later recommended).<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/> It was also compatible with [[SteamVR]] through the official Windows Mixed Reality for SteamVR plugin, granting access to a vast library of VR content.<ref name="HP_Pro_Spec_Oct2019"/><ref name="BoxThisLap_G1"/><ref name="ServReality_Article"/> Compatibility with Oculus Store titles was possible using third-party software like Revive, though button mapping limitations could sometimes cause issues.<ref name="YouTube_VROasis_NeedToKnow"/> Due to its high resolution, the Reverb G1 demanded a powerful PC; recommended specifications often included an Intel Core i7 processor, 16GB of RAM, and a high-end graphics card like an [[NVIDIA]] [[GeForce]] GTX 1080 or [[AMD]] [[Radeon]] Pro WX 8200 or better to run experiences smoothly at the native 90 Hz refresh rate.<ref name="BoxThisLap_G1"/><ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="Develop3D_Review"/>
 
The front cameras also enable a video [[Passthrough|passthrough]] feature called "Mixed Reality Flashlight," allowing users to see their real-world surroundings in black and white without removing the headset. <ref name="techradar"/><ref name="amazon-pro"/> The quality was described as low-resolution. <ref name="techradar"/>
 
== Controllers ==
The HP Reverb G1 shipped with the standard first-generation [[Windows Mixed Reality#Motion controllers|WMR motion controllers]]. <ref name="vrcompare"/><ref name="pcmag"/><ref name="btr-review"/> These controllers offer 6DoF tracking via visible [[Light-emitting diode|LED]] rings tracked by the headset's cameras. <ref name="techradar"/> Each controller features a thumbstick, a clickable trackpad, a menu button, a Windows button, an analog trigger, and a grip button. <ref name="pcmag"/><ref name="yt-oasis"/> They are powered by two AA batteries each. <ref name="techradar"/><ref name="hpspecs"/> Unlike some earlier WMR headsets that required pairing controllers to a PC's Bluetooth, the Reverb G1 features built-in Bluetooth in the headset for a direct connection. <ref name="boxthislap"/><ref name="hpspecs"/><ref name="yt-oasis"/><ref name="hp-g2-faq">{{cite web |url=https://h30434.www3.hp.com/t5/Gaming-Accessories/HP-Reverb-G2-Available-Pre-orders-UP-Novembe/td-p/7683877/page/68 |title=Re: HP Reverb G2 Available Pre-orders UP - Novembe... - Page 68 |website=HP Support Community |access-date=2025-05-03}}</ref>
 
The ergonomics of these controllers were often criticized as being less comfortable than competitors like the Oculus Touch controllers, featuring a somewhat rectangular grip. <ref name="techradar"/><ref name="pcmag"/> Some users also reported issues with the battery covers coming loose during active gameplay, and the haptic feedback (vibration) was described as weak or "anemic". <ref name="pcmag"/><ref name="reddit-g1g2q2">{{cite web |url=https://www.reddit.com/r/HPReverb/comments/jyep0t/our_take_hp_reverb_g1_v_g2_v_quest_2/ |title=Our Take: HP Reverb G1 v G2 v Quest 2 |date=2020-11-21 |website=Reddit |access-date=2025-05-03}}</ref> These controllers are not compatible with the successor HP Reverb G2 headset. <ref name="xplane-forum">{{cite web |url=https://forums.x-plane.org/index.php?/forums/topic/232855-reverb-controllers/&do=findComment&comment=2069389 |title=Reverb controllers - VR in X-Plane 11 |date=2021-01-25 |website=X-Plane.org Forums |access-date=2025-05-03}}</ref>
 
== Audio ==
The Reverb G1 includes integrated off-ear headphones, similar in style to those on the original Oculus Rift. <ref name="techradar"/><ref name="pcmag"/><ref name="yt-oasis"/> These headphones deliver spatial audio and can be adjusted, flipped up, or removed entirely if users prefer to use their own headphones via the headset's 3.5mm audio jack. <ref name="techradar"/><ref name="hpspecs"/><ref name="yt-oasis"/> The headset also features dual integrated microphones for voice input and communication. <ref name="techradar"/><ref name="amazon-pro"/>
 
== Software and Compatibility ==
As a [[Windows Mixed Reality]] (WMR) headset, the Reverb G1 integrates directly with [[Windows 10]]. <ref name="pcmag"/> The primary interface is the [[Windows Mixed Reality#Software|WMR Portal]] and the [[Windows Mixed Reality#Cliff House|Cliff House]], a customizable virtual environment where users can launch [[Application software|apps]] and access [[Windows 10|Windows]] functions. <ref name="pcmag"/><ref name="r2vr-g2specs"/> The [[Microsoft Store]] provides native WMR applications, though its library was considered limited compared to other platforms at the time. <ref name="pcmag"/>
 
Crucially, the Reverb G1 is also compatible with [[SteamVR]] via the "Windows Mixed Reality for SteamVR" software bridge. <ref name="pcmag"/><ref name="zestsys"/> This allows access to a much larger library of VR games and applications available on [[Steam (service)|Steam]]. <ref name="techradar"/><ref name="zestsys"/> Setting up and running SteamVR content sometimes required extra steps or troubleshooting compared to native WMR apps. <ref name="techradar"/><ref name="pcmag"/>
 
Microsoft has announced the deprecation of Windows Mixed Reality, with support ending for consumers on November 1, 2026. After this date, the WMR Portal software and SteamVR driver may become unavailable, potentially rendering WMR headsets like the Reverb G1 unusable, especially on future Windows updates (like Windows 11 24H2 and later) that remove the platform. <ref name="reddit-g2-disc">{{cite web |url=https://www.reddit.com/r/SteamVR/comments/18p4gcr/goodbye_hp_reverb_g2_what_happened_and_whats_next/ |title=Goodbye HP Reverb G2 – What Happened and What's Next? |date=2024-12-23 |website=Reddit |access-date=2025-05-03}}</ref><ref name="ms-community">{{cite web |url=https://answers.microsoft.com/en-us/windows/forum/all/hp-reverb-g2-windows-11-24h2-not-working-need/c0b2d706-8a8e-4e26-a554-a95c8a769a47 |title=HP Reverb G2 + Windows 11 24H2 Not Working Need Help |date=2024-11-18 |website=Microsoft Community |access-date=2025-05-03}}</ref><ref name="frontier"/><ref name="tomshardware-forum">{{cite web |url=https://forums.tomshardware.com/threads/if-you-have-the-vr-headset-hp-reverb-g2-its-been-removed-with-the-latest-windows-update-24h2-being-release-in-october-of-2024.3874946/ |title=If you have the VR headset HP reverb G2 it's been removed with the latest windows update 24H2 being release in October of 2024. |date=2024-10-07 |website=Tom's Hardware Forum |access-date=2025-05-03}}</ref>
 
== System Requirements ==
Due to its high resolution, the Reverb G1 required a relatively powerful PC compared to lower-resolution headsets of the time. Recommended specifications included:
*'''[[GPU]]''': [[Nvidia GeForce|NVIDIA GeForce GTX 1080]], [[Nvidia Quadro|NVIDIA Quadro P5200]], [[AMD Radeon Pro|AMD Radeon Pro WX 8200]], or better (DirectX 12 capable). <ref name="pcmag"/><ref name="boxthislap"/><ref name="bnh"/> Some sources list RX 5700 as an alternative AMD recommendation. <ref name="unbound-specs">{{cite web |url=https://www.unboundxr.com/blogs/news/is-your-pc-ready-for-vr |title=Is your PC ready for VR? |website=Unbound XR |access-date=2025-05-03}}</ref>
*'''[[CPU]]''': [[Intel Core i7]], [[Intel Xeon|Intel Xeon E3-1240 v5]], or better. <ref name="pcmag"/><ref name="boxthislap"/><ref name="bnh"/> Some sources list Core i5 or Ryzen 5 as alternatives. <ref name="unbound-specs"/>
*'''[[RAM]]''': 16GB RAM or more. <ref name="pcmag"/><ref name="boxthislap"/><ref name="bnh"/> Some sources list 8GB as minimum/recommended. <ref name="unbound-specs"/>
*'''Video Output''': [[DisplayPort]] 1.3. <ref name="pcmag"/><ref name="boxthislap"/><ref name="unbound-specs"/>
*'''[[USB]] Ports''': 1x USB 3.0. <ref name="pcmag"/><ref name="boxthislap"/><ref name="unbound-specs"/>
*'''[[Operating System]]''': [[Windows 10]] (October 2018 update or later). <ref name="boxthislap"/><ref name="pcmag"/><ref name="unbound-specs"/>


== Reception ==
== Reception ==
The HP Reverb G1 received praise primarily for its outstanding visual clarity due to the high-resolution displays, which significantly reduced the screen door effect and made text and fine details much sharper than most contemporary headsets.<ref name="TechRadar_Review"/><ref name="AmazonUS_G1_Pro"/><ref name="PCMag_Review"/><ref name="Develop3D_Review"/> This made it particularly appealing for simulation enthusiasts (flight sims, racing sims) and professional use cases where detail was critical.<ref name="GamersByNight_Tracking"/><ref name="YouTube_Exigeous_Review"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/>
The HP Reverb G1 received mixed reviews. Its high-resolution display was widely praised as its strongest feature, offering excellent visual clarity and significantly reducing the screen-door effect, making it particularly appealing for simulation games (like flight or racing sims) and professional applications where detail is important. <ref name="techradar"/><ref name="pcmag"/><ref name="btr-review"/><ref name="amazon-pro"/> The headset's comfort due to its light weight and the simplicity of the inside-out tracking setup were also noted as positives. <ref name="techradar"/><ref name="pcmag"/>


Criticism often centered on the limitations of the two-camera inside-out tracking system, particularly regarding controller tracking volume and robustness compared to competitors.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="TechRadar_Review"/><ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/> The WMR controllers themselves were frequently cited as less ergonomic than alternatives like Oculus Touch.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="AmazonUS_G1_Pro"/><ref name="PCMag_Review"/> The software-only IPD adjustment was another drawback for users outside the optimal range.<ref name="YouTube_Exigeous_Review"/> Some reviewers also noted the headset cable's bulkiness<ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/> and the demanding PC hardware requirements needed to fully utilize the high resolution.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="Develop3D_Review"/> Overall, it was seen as a strong contender for specific use cases valuing visual fidelity above all else, but potentially compromised for general-purpose room-scale gaming compared to headsets with better tracking and controllers.<ref name="TechRadar_Review"/><ref name="YouTube_Exigeous_Review"/><ref name="PCMag_Review"/>
However, the headset faced criticism for several aspects. The Windows Mixed Reality platform and software were often seen as less refined and having a smaller content library compared to Oculus or SteamVR ecosystems. <ref name="techradar"/><ref name="pcmag"/> The inside-out tracking, while convenient, was considered less robust and prone to more jitter and controller occlusion issues than competing systems, particularly impacting experiences requiring fast or wide arm movements. <ref name="techradar"/><ref name="pcmag"/> The first-generation WMR controllers were criticized for their ergonomics and occasionally loose battery covers. <ref name="techradar"/><ref name="pcmag"/> The lack of hardware IPD adjustment was a drawback for users outside the optimal range, and the thick cable was cumbersome. <ref name="techradar"/><ref name="pcmag"/> Some users also reported reliability issues. <ref name="amazon-pro"/>
 
Overall, it was seen as a headset offering best-in-class visual fidelity for its time, but compromised by limitations in tracking, controller design, and the WMR software environment. <ref name="techradar"/><ref name="pcmag"/><ref name="btr-review"/>
 
==Images==
<gallery mode="packed">
File:HP Reverb G11.jpg
File:HP Reverb G12.jpg
File:HP Reverb G13.jpg
File:HP Reverb G14.jpg
File:HP Reverb G16.jpg
</gallery>


== References ==
== References ==
<references>
<references>
<ref name="HP_Pro_Spec_Oct2019">{{cite web | url=https://h20195.www2.hp.com/v2/getpdf.aspx/c06227520.pdf | title=QuickSpecs: HP Reverb Virtual Reality Headset - Professional Edition | date=2019-10-08 | access-date=2025-05-02 | publisher=HP Inc.}}</ref>
<ref name="vrcompare">{{cite web |url=https://vr-compare.com/headset/hpreverb |title=HP Reverb Specs |website=VR Compare |access-date=2025-05-03}}</ref>
<ref name="BoxThisLap_G1">{{cite web | url=https://boxthislap.org/hp-reverb-g1/ | title=HP Reverb G1 | date=2020-07-18 | access-date=2025-05-02 | website=BoxThisLap}}</ref>
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-vr-headset |title=HP Reverb VR Headset review |last=Knapp |first=Mark |date=2019-07-18 |website=TechRadar |access-date=2025-05-03}}</ref>
<ref name="AmazonUK_G1_Pro">{{cite web | url=https://www.amazon.co.uk/HP-Reverb-Virtual-Reality-Headset/dp/B07SSXVD1Q | title=HP Reverb G1 Virtual Reality Headset Professional Edition | access-date=2025-05-02 | website=Amazon.co.uk}}</ref>
<ref name="pcmag">{{cite web |url=https://www.pcmag.com/reviews/hp-reverb |title=HP Reverb Review |last=Greenwald |first=Will |date=2019-05-22 |website=PCMag |access-date=2025-05-03}}</ref>
<ref name="YouTube_VROasis_NeedToKnow">{{cite web | url=https://www.youtube.com/watch?v=kL7QVpIYxXA | title=HP Reverb - Everything you NEED to know | date=2019-03-26 | access-date=2025-05-02 | publisher=Virtual Reality Oasis (YouTube)}}</ref>
<ref name="hpspecs">{{cite web |url=https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=c06227520 |title=QuickSpecs HP Reverb Virtual Reality Headset - Professional Edition |date=2019-10-08 |website=HP Inc. |access-date=2025-05-03}}</ref>
<ref name="Reddit_MRTV_FOV_G1G2">{{cite web | url=https://www.reddit.com/r/HPReverb/comments/i2z5ed/fov_comparison_hp_reverb_g2_measured_and/ | title=FOV Comparison: HP Reverb G2 MEASURED and compared to all other VR headsets on the market | date=2020-08-03 | access-date=2025-05-02 | website=Reddit (r/HPReverb, user MRTV)}}</ref>
<ref name="boxthislap">{{cite web |url=https://boxthislap.org/hp-reverb-g1/ |title=HP Reverb G1 |last=Gonzalo |date=2020-07-18 |website=BoxThisLap |access-date=2025-05-03}}</ref>
<ref name="VRARWiki_G2">{{cite web | url=https://vr-compare.com/headset/hp-reverb-g2 | title=HP Reverb G2 | access-date=2025-05-02 | website=VR Compare (proxy for VR & AR Wiki info)}}</ref> <!-- Assuming VR Compare is a good source for specs found on a wiki -->
<ref name="bnh">{{cite web |url=https://www.bhphotovideo.com/c/product/1495009-REG/hp_7dh40ut_aba_reverb_virtual_reality_headset.html/specs |title=HP Reverb Virtual Reality Headset (Professional Edition) Specs |website=B&H Photo Video |access-date=2025-05-03}}</ref>
<ref name="YouTube_MRTV_CompleteFOV">{{cite web | url=https://www.youtube.com/watch?v=fvkUtY8ifDs | title=COMPLETE FOV COMPARISON - HP Reverb G2 vs. Rift S vs Index vs Pimax vs StarVR One! (Incl. CV1&Vive) | date=2020-08-06 | access-date=2025-05-02 | publisher=MRTV - Mixed Reality TV (YouTube)}}</ref>
<ref name="r2vr-g2announce">{{cite web |url=https://www.roadtovr.com/hp-reverb-g2-price-release-date-pre-order/ |title=HP Announces Reverb G2 – Price, Pre-orders, and Release Date |last=Lang |first=Ben |date=2020-07-09 |website=Road to VR |access-date=2025-05-03}}</ref>
<ref name="Microless_G1_Pro">{{cite web | url=https://microless.com/product/hp-reverb-g1-virtual-reality-headset-professional-edition-2160-x-2160-resolution-per-eye-with-114-field-of-view-and-integrated-special-audio-highest-resolution-headset-in-the-market-6kp43ea/ | title=HP Reverb G1 Virtual Reality Headset Professional Edition | access-date=2025-05-02 | website=Microless}}</ref>
<ref name="zestsys">{{cite web |url=https://zestsystems.com/product/hp-reverb-virtual-reality-headset-7fu78pa/ |title=HP Reverb VR Headset G1 |website=Zest Systems |access-date=2025-05-03}}</ref>
<ref name="AliExpress_Cable">{{cite web | url=https://www.aliexpress.com/item/1005006510045011.html | title=Power Cable For HP Reverb G1 VR Glasses (4M ) | access-date=2025-05-02 | website=AliExpress}}</ref>
<ref name="yt-oasis">{{cite web |url=https://www.youtube.com/watch?v=3Vtsqf47hOQ&t=1s |title=HP Reverb - Everything you NEED to know |last=Virtual Reality Oasis |date=2019-03-26 |website=YouTube |access-date=2025-05-03}}</ref>
<ref name="GamersByNight_Tracking">{{cite web | url=https://gamersbynight.com/improving-tracking-on-the-hp-reverb/ | title=Improving Tracking on the HP Reverb G1/ G2 | access-date=2025-05-02 | website=Gamers By Night}}</ref>
<ref name="amazon-pro">{{cite web |url=https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset-Professional/dp/B07WCX76C7 |title=HP Reverb Virtual Reality Headset - Professional Edition |website=Amazon.com |access-date=2025-05-03}}</ref>
<ref name="JAMK_Thesis_VR">{{cite web | url=https://www.theseus.fi/bitstream/handle/10024/504508/Thesis%20-%20Ville%20Manninen.pdf | title=Virtual and Augmented Reality Headsets in Game Development Education | access-date=2025-05-02 | publisher=JAMK University of Applied Sciences}}</ref>
<ref name="r2vr-g2specs">{{cite web |url=https://www.roadtovr.com/hp-reverb-g2-review-specs-windows-vr/ |title=HP Reverb G2 Review – Screen Door No More |last=Lang |first=Ben |date=2020-11-18 |website=Road to VR |access-date=2025-05-03}}</ref>
<ref name="Reddit_G1vG2vQ2">{{cite web | url=https://www.reddit.com/r/HPReverb/comments/jygfki/our_take_hp_reverb_g1_v_g2_v_quest_2/ | title=Our Take: HP Reverb G1 v G2 v Quest 2 | date=2020-11-21 | access-date=2025-05-02 | website=Reddit (r/HPReverb)}}</ref>
<ref name="btr-review">{{cite web |url=https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ |title=Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro |date=2021-02-05 |website=BabelTechReviews |access-date=2025-05-03}}</ref>
<ref name="TechRadar_Review">{{cite web | url=https://www.techradar.com/reviews/hp-reverb-vr-headset | title=HP Reverb VR Headset review | date=2019-07-18 | access-date=2025-05-02 | website=TechRadar}}</ref>
<ref name="frontier">{{cite web |url=https://forums.frontier.co.uk/threads/vr-headset-to-replace-g2-reverb.624685/post-10314740 |title=VR headset to replace G2 reverb - Response |date=2024-03-06 |website=Frontier Forums |access-date=2025-05-03}}</ref>
<ref name="YouTube_Exigeous_Review">{{cite web | url=https://www.youtube.com/watch?v=DDhanYF7YsA | title=HP Reverb Pro - The Best VR Headset for Seated Gaming | date=2019-05-31 | access-date=2025-05-02 | publisher=CMDR Exigeous (YouTube)}}</ref>
<ref name="hp-g2-faq">{{cite web |url=https://h30434.www3.hp.com/t5/Gaming-Accessories/HP-Reverb-G2-Available-Pre-orders-UP-Novembe/td-p/7683877/page/68 |title=Re: HP Reverb G2 Available Pre-orders UP - Novembe... - Page 68 |website=HP Support Community |access-date=2025-05-03}}</ref>
<ref name="VROne_G2_Review">{{cite web | url=https://www.vrone.co.uk/hp-reverb-g2 | title=HP Reverb G2 Review. FOV - Resolution & Specs | date=2020-07-22 | access-date=2025-05-02 | website=VROne}}</ref>
<ref name="reddit-g1g2q2">{{cite web |url=https://www.reddit.com/r/HPReverb/comments/jyep0t/our_take_hp_reverb_g1_v_g2_v_quest_2/ |title=Our Take: HP Reverb G1 v G2 v Quest 2 |date=2020-11-21 |website=Reddit |access-date=2025-05-03}}</ref>
<ref name="MoorInsights_Article">{{cite web | url=https://www.moorinsightsstrategy.com/hp-reverb-enterprise-potential-consumer-price/ | title=HP's VR Headset Reverb Brings Stronger Enterprise Potential at a Consumer Price Point | date=2019-05-07 | access-date=2025-05-02 | website=Moor Insights & Strategy}}</ref>
<ref name="xplane-forum">{{cite web |url=https://forums.x-plane.org/index.php?/forums/topic/232855-reverb-controllers/&do=findComment&comment=2069389 |title=Reverb controllers - VR in X-Plane 11 |date=2021-01-25 |website=X-Plane.org Forums |access-date=2025-05-03}}</ref>
<ref name="AmazonUS_G1_Pro">{{cite web | url=https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset-Professional/dp/B07WCX76C7 | title=HP Reverb Virtual Reality Headset - Professional Edition | access-date=2025-05-02 | website=Amazon.com}}</ref>
<ref name="reddit-g2-disc">{{cite web |url=https://www.reddit.com/r/SteamVR/comments/18p4gcr/goodbye_hp_reverb_g2_what_happened_and_whats_next/ |title=Goodbye HP Reverb G2 – What Happened and What's Next? |date=2024-12-23 |website=Reddit |access-date=2025-05-03}}</ref>
<ref name="ServReality_Article">{{cite web | url=https://servreality.com/blog/top-interesting-vr-apps-and-tools-vr-headsets/ | title=Top interesting VR apps and tools / VR headsets | access-date=2025-05-02 | website=ServReality}}</ref>
<ref name="ms-community">{{cite web |url=https://answers.microsoft.com/en-us/windows/forum/all/hp-reverb-g2-windows-11-24h2-not-working-need/c0b2d706-8a8e-4e26-a554-a95c8a769a47 |title=HP Reverb G2 + Windows 11 24H2 Not Working Need Help |date=2024-11-18 |website=Microsoft Community |access-date=2025-05-03}}</ref>
<ref name="BTR_G1vG2vPro">{{cite web | url=https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ | title=Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro | date=2021-02-05 | access-date=2025-05-02 | website=BabelTechReviews}}</ref>
<ref name="tomshardware-forum">{{cite web |url=https://forums.tomshardware.com/threads/if-you-have-the-vr-headset-hp-reverb-g2-its-been-removed-with-the-latest-windows-update-24h2-being-release-in-october-of-2024.3874946/ |title=If you have the VR headset HP reverb G2 it's been removed with the latest windows update 24H2 being release in October of 2024. |date=2024-10-07 |website=Tom's Hardware Forum |access-date=2025-05-03}}</ref>
<ref name="PCMag_Review">{{cite web | url=https://www.pcmag.com/reviews/hp-reverb | title=HP Reverb Review | date=2019-05-22 | access-date=2025-05-02 | website=PCMag}}</ref>
<ref name="unbound-specs">{{cite web |url=https://www.unboundxr.com/blogs/news/is-your-pc-ready-for-vr |title=Is your PC ready for VR? |website=Unbound XR |access-date=2025-05-03}}</ref>
<ref name="Develop3D_Review">{{cite web | url=https://develop3d.com/workstations/hp-reverb-pro-edition-review/ | title=HP Reverb Pro Edition Review | date=2019-07-18 | access-date=2025-05-02 | website=DEVELOP3D}}</ref>
</references>
</references>


== See Also ==
* [[HP Inc.]]
* [[HP Reverb G2]]
* [[Windows Mixed Reality]]
* [[List of virtual reality headsets]]
* [[SteamVR]]
* [[Inside-out tracking]]
== External Links ==
* [https://www8.hp.com/us/en/workstations/mixed-reality-headset/index.html HP Reverb G1 Official Page (Archived/Product Link)]
* [https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ BabelTechReviews G1 vs G2 vs Vive Pro comparison]


[[Category:Virtual Reality Headsets]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:HP Inc.]]
[[Category:HP Inc.]]
[[Category:Windows Mixed Reality]]
[[Category:Windows Mixed Reality]]
[[Category:PC VR Headsets]]
[[Category:Discontinued products]]
[[Category:Devices with Inside-Out Tracking]]
[[Category:Virtual Reality]]

Latest revision as of 16:10, 4 May 2025

HP Reverb G1
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform Windows Mixed Reality, SteamVR
Creator HP Inc.
Developer HP Inc., Microsoft, Valve
Manufacturer HP Inc.
Announcement Date March 19, 2019
Release Date May 1, 2019
Price $599 (Consumer Edition with controllers), $649 (Professional Edition with controllers)
Website https://support.hp.com/th-en/product/details/hp-reverb-g1-virtual-reality-headset/28341578
Versions Consumer Edition, Professional Edition
Requires VR-Ready PC
Predecessor HP VR1000
Successor HP Reverb G2
System
Operating System Windows 10
Storage
Display
Display 2 x LCD
Subpixel Layout RGB stripe
Resolution 2160 x 2160 per eye (4320 x 2160 total)
Refresh Rate 90 Hz
Image
Field of View Approx. 114° diagonal (Visible FoV: 95° H / 90° V )
Optics
Optics Fresnel-Aspherical
Ocularity Binocular
IPD Range Software adjustment, 63mm fixed physical lenses (+/- 8mm software adjustment, approx. 55-71mm range)
Passthrough Yes, via tracking cameras ("Mixed Reality Flashlight" mode)
Tracking
Tracking Inside-out tracking, 6DoF
Base Stations None required
Eye Tracking No
Hand Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Play Space Up to 5m x 5m supported
Audio
Audio Integrated off-ear spatial audio headphones (removable)
Microphone Yes, dual integrated microphones
3.5mm Audio Jack Yes
Camera 2 front-facing cameras for tracking and passthrough
Connectivity
Connectivity Bluetooth (built into headset for controllers)
Ports Headset connector (proprietary), 3.5mm audio jack
Wired Video DisplayPort 1.3, USB 3.0
Wireless Video No
Bluetooth Yes (for controllers)
Power Via PC connection and cable
Device
Dimensions 55 x 177 x 84 mm (without headstrap) / 5.5 x 17.7 x 8.4 cm
Weight 433 g (without headstrap), 498 g (with headstrap) / Approx. 500g
Material Plastic, fabric front, foam facial interface
Headstrap Elastic padded plastic straps with rear padded ring
Color Gray/Black
Sensors Gyroscope, Accelerometer, Magnetometer
Input Windows Mixed Reality Motion Controllers
Cable Length 4m (standard), 0.6m (for Z VR Backpack PC), quick-release connector / 3.5m (11.5 ft)


The HP Reverb G1 (often referred to simply as HP Reverb) is a VR headset developed and manufactured by HP Inc.. [1] Announced in March 2019 and released shortly after in May 2019, it represented HP's second major entry into the VR market, succeeding the HP VR1000. [1][2][3] It was primarily known for its high resolution LCD panels, aiming to reduce the screen-door effect common in headsets of its time. [2][4] The Reverb G1 operates on the Windows Mixed Reality platform but is also compatible with SteamVR. [1][2] It has since been discontinued and succeeded by the HP Reverb G2. [1][5][6]

Design and Comfort

The HP Reverb G1 features a design reminiscent of the original Oculus Rift and Google Daydream View, with a blend of plastic and fabric materials on the exterior. [4] It utilizes a three-point harness system with Velcro straps on the sides and top, connecting to a padded ring that rests against the back of the user's head, similar to the Oculus Rift series. [4][2] The headset itself is relatively lightweight, weighing approximately 498 grams with the headstrap (433g without). [1] This light weight generally contributes to comfort during use, reducing neck strain. [4]

The face mask uses foam padding covered in fabric (Consumer Edition) or an easier-to-clean pleather-style material (Professional Edition) and is removable for cleaning. [4][7] It provides a good seal around the nose to block external light. [4] However, some users found the headset could become warm and sweaty during active use, despite some venting. [4] Compatibility with glasses can be challenging; larger frames may struggle to fit, and the headset might pull glasses off when removed. [4]

A thick, somewhat heavy cable connects the headset to the PC via DisplayPort 1.3 and USB 3.0. [4][2] This cable was noted by some reviewers as being bulky and hard to ignore during use. [4] It features a quick-release connector near the headset. [8][9] The Professional Edition included both a standard 4-meter cable and a shorter 0.6-meter cable designed for use with HP's Z VR Backpack PC. [8][9]

Display and Optics

The standout feature of the Reverb G1 is its display. It utilizes two 2.89-inch LCD panels, each with a resolution of 2160 x 2160 pixels, providing a combined resolution of 4320 x 2160. [1][2][10] This was significantly higher than most contemporary consumer VR headsets like the HTC Vive Pro or Oculus Quest. [2] The high resolution, combined with an RGB stripe subpixel layout, drastically reduces the Screen-door effect, resulting in a very sharp and clear image. [2][4][11] The displays operate at a refresh rate of 90 Hz. [1][2]

The headset employs Fresnel lenses and offers a field of view (FoV) of approximately 114 degrees diagonally. [4][9][10] The visible horizontal FoV is around 95 degrees, and the vertical FoV is about 90 degrees. [1] While the visuals are generally praised for sharpness and color, some reviewers noted occasional issues with the right display flickering or struggling with brightness consistency, potentially related to power delivery. [4]

The Reverb G1 lacks a hardware IPD adjustment mechanism. [4][2] The lenses are physically fixed at a spacing suitable for an IPD of around 63mm. [4][9] Software-based IPD adjustment is available, allowing compensation of +/- 8mm, accommodating an approximate range of 55mm to 71mm. [4][9][7]

Tracking and Passthrough

The Reverb G1 uses the Windows Mixed Reality Inside-out tracking system. [4][2] It features two front-facing cameras mounted on the headset visor to track the headset's position and orientation in 6 degrees of freedom (6DoF), as well as the included motion controllers. [1][4][2] This system eliminates the need for external sensors or base stations, simplifying setup. [1][4]

Reviewers found the rotational tracking to be smooth and accurate. [4] However, positional tracking (moving side-to-side or around the play space) and controller tracking were sometimes described as rougher or exhibiting noticeable jitter compared to systems with external tracking or more cameras (like the Oculus Rift S or subsequent HP Reverb G2). [4][2] Tracking could be lost if controllers were held outside the cameras' view, such as behind the back or sometimes during fast throwing motions. [4]

The front cameras also enable a video passthrough feature called "Mixed Reality Flashlight," allowing users to see their real-world surroundings in black and white without removing the headset. [4][12] The quality was described as low-resolution. [4]

Controllers

The HP Reverb G1 shipped with the standard first-generation WMR motion controllers. [1][2][5] These controllers offer 6DoF tracking via visible LED rings tracked by the headset's cameras. [4] Each controller features a thumbstick, a clickable trackpad, a menu button, a Windows button, an analog trigger, and a grip button. [2][7] They are powered by two AA batteries each. [4][9] Unlike some earlier WMR headsets that required pairing controllers to a PC's Bluetooth, the Reverb G1 features built-in Bluetooth in the headset for a direct connection. [8][9][7][13]

The ergonomics of these controllers were often criticized as being less comfortable than competitors like the Oculus Touch controllers, featuring a somewhat rectangular grip. [4][2] Some users also reported issues with the battery covers coming loose during active gameplay, and the haptic feedback (vibration) was described as weak or "anemic". [2][14] These controllers are not compatible with the successor HP Reverb G2 headset. [15]

Audio

The Reverb G1 includes integrated off-ear headphones, similar in style to those on the original Oculus Rift. [4][2][7] These headphones deliver spatial audio and can be adjusted, flipped up, or removed entirely if users prefer to use their own headphones via the headset's 3.5mm audio jack. [4][9][7] The headset also features dual integrated microphones for voice input and communication. [4][12]

Software and Compatibility

As a Windows Mixed Reality (WMR) headset, the Reverb G1 integrates directly with Windows 10. [2] The primary interface is the WMR Portal and the Cliff House, a customizable virtual environment where users can launch apps and access Windows functions. [2][16] The Microsoft Store provides native WMR applications, though its library was considered limited compared to other platforms at the time. [2]

Crucially, the Reverb G1 is also compatible with SteamVR via the "Windows Mixed Reality for SteamVR" software bridge. [2][11] This allows access to a much larger library of VR games and applications available on Steam. [4][11] Setting up and running SteamVR content sometimes required extra steps or troubleshooting compared to native WMR apps. [4][2]

Microsoft has announced the deprecation of Windows Mixed Reality, with support ending for consumers on November 1, 2026. After this date, the WMR Portal software and SteamVR driver may become unavailable, potentially rendering WMR headsets like the Reverb G1 unusable, especially on future Windows updates (like Windows 11 24H2 and later) that remove the platform. [17][18][6][19]

System Requirements

Due to its high resolution, the Reverb G1 required a relatively powerful PC compared to lower-resolution headsets of the time. Recommended specifications included:

Reception

The HP Reverb G1 received mixed reviews. Its high-resolution display was widely praised as its strongest feature, offering excellent visual clarity and significantly reducing the screen-door effect, making it particularly appealing for simulation games (like flight or racing sims) and professional applications where detail is important. [4][2][5][12] The headset's comfort due to its light weight and the simplicity of the inside-out tracking setup were also noted as positives. [4][2]

However, the headset faced criticism for several aspects. The Windows Mixed Reality platform and software were often seen as less refined and having a smaller content library compared to Oculus or SteamVR ecosystems. [4][2] The inside-out tracking, while convenient, was considered less robust and prone to more jitter and controller occlusion issues than competing systems, particularly impacting experiences requiring fast or wide arm movements. [4][2] The first-generation WMR controllers were criticized for their ergonomics and occasionally loose battery covers. [4][2] The lack of hardware IPD adjustment was a drawback for users outside the optimal range, and the thick cable was cumbersome. [4][2] Some users also reported reliability issues. [12]

Overall, it was seen as a headset offering best-in-class visual fidelity for its time, but compromised by limitations in tracking, controller design, and the WMR software environment. [4][2][5]

Images

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 "HP Reverb Specs". https://vr-compare.com/headset/hpreverb.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 Greenwald, Will (2019-05-22). "HP Reverb Review". https://www.pcmag.com/reviews/hp-reverb.
  3. Lang, Ben (2020-07-09). "HP Announces Reverb G2 – Price, Pre-orders, and Release Date". https://www.roadtovr.com/hp-reverb-g2-price-release-date-pre-order/.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 4.37 4.38 Knapp, Mark (2019-07-18). "HP Reverb VR Headset review". https://www.techradar.com/reviews/hp-reverb-vr-headset.
  5. 5.0 5.1 5.2 5.3 "Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro". 2021-02-05. https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/.
  6. 6.0 6.1 "VR headset to replace G2 reverb - Response". 2024-03-06. https://forums.frontier.co.uk/threads/vr-headset-to-replace-g2-reverb.624685/post-10314740.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Virtual Reality Oasis (2019-03-26). "HP Reverb - Everything you NEED to know". https://www.youtube.com/watch?v=3Vtsqf47hOQ&t=1s.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Gonzalo (2020-07-18). "HP Reverb G1". https://boxthislap.org/hp-reverb-g1/.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 "QuickSpecs HP Reverb Virtual Reality Headset - Professional Edition". 2019-10-08. https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=c06227520.
  10. 10.0 10.1 10.2 10.3 10.4 "HP Reverb Virtual Reality Headset (Professional Edition) Specs". https://www.bhphotovideo.com/c/product/1495009-REG/hp_7dh40ut_aba_reverb_virtual_reality_headset.html/specs.
  11. 11.0 11.1 11.2 "HP Reverb VR Headset G1". https://zestsystems.com/product/hp-reverb-virtual-reality-headset-7fu78pa/.
  12. 12.0 12.1 12.2 12.3 "HP Reverb Virtual Reality Headset - Professional Edition". https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset-Professional/dp/B07WCX76C7.
  13. "Re: HP Reverb G2 Available Pre-orders UP - Novembe... - Page 68". https://h30434.www3.hp.com/t5/Gaming-Accessories/HP-Reverb-G2-Available-Pre-orders-UP-Novembe/td-p/7683877/page/68.
  14. "Our Take: HP Reverb G1 v G2 v Quest 2". 2020-11-21. https://www.reddit.com/r/HPReverb/comments/jyep0t/our_take_hp_reverb_g1_v_g2_v_quest_2/.
  15. "Reverb controllers - VR in X-Plane 11". 2021-01-25. https://forums.x-plane.org/index.php?/forums/topic/232855-reverb-controllers/&do=findComment&comment=2069389.
  16. Lang, Ben (2020-11-18). "HP Reverb G2 Review – Screen Door No More". https://www.roadtovr.com/hp-reverb-g2-review-specs-windows-vr/.
  17. "Goodbye HP Reverb G2 – What Happened and What's Next?". 2024-12-23. https://www.reddit.com/r/SteamVR/comments/18p4gcr/goodbye_hp_reverb_g2_what_happened_and_whats_next/.
  18. "HP Reverb G2 + Windows 11 24H2 Not Working Need Help". 2024-11-18. https://answers.microsoft.com/en-us/windows/forum/all/hp-reverb-g2-windows-11-24h2-not-working-need/c0b2d706-8a8e-4e26-a554-a95c8a769a47.
  19. "If you have the VR headset HP reverb G2 it's been removed with the latest windows update 24H2 being release in October of 2024.". 2024-10-07. https://forums.tomshardware.com/threads/if-you-have-the-vr-headset-hp-reverb-g2-its-been-removed-with-the-latest-windows-update-24h2-being-release-in-october-of-2024.3874946/.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 "Is your PC ready for VR?". https://www.unboundxr.com/blogs/news/is-your-pc-ready-for-vr.