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{{see also|Terms|Technical Terms}} | {{see also|Terms|Technical Terms}} | ||
{{see also|AR glasses}} | {{see also|AR glasses|AR Glasses}} | ||
[[File:google glass1.jpg|350px|thumb|[[Google Glass]]]] | |||
[[Smart glasses]] are [[wearable technology|wearable computing]] devices that resemble conventional [[eyewear]] but feature integrated electronic components that can provide a variety of functions, most prominently [[augmented reality]] (AR) capabilities. Unlike fully immersive [[virtual reality]] (VR) [[headsets]], smart glasses typically overlay digital information onto the user's view of the real world.<ref>Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47.</ref> They represent one of the most promising and challenging frontiers in the evolution of [[mixed reality]] technologies. | [[Smart glasses]] are [[wearable technology|wearable computing]] devices that resemble conventional [[eyewear]] but feature integrated electronic components that can provide a variety of functions, most prominently [[augmented reality]] (AR) capabilities. Unlike fully immersive [[virtual reality]] (VR) [[headsets]], smart glasses typically overlay digital information onto the user's view of the real world.<ref>Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47.</ref> They represent one of the most promising and challenging frontiers in the evolution of [[mixed reality]] technologies. | ||
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* '''[[System-on-chip]] (SoC)''' - Optimized for power efficiency and small form factor | * '''[[System-on-chip]] (SoC)''' - Optimized for power efficiency and small form factor | ||
* '''Specialized processors''' - Like the [[Qualcomm]] Snapdragon XR series designed specifically for extended reality applications<ref>{{cite web |title=Qualcomm Snapdragon XR: Powering AR/VR |publisher=Qualcomm |access-date=2025-05-01}}</ref> | * '''Specialized processors''' - Like the [[Qualcomm]] Snapdragon XR series designed specifically for extended reality applications<ref>{{cite web |title=Qualcomm Snapdragon XR: Powering AR/VR |publisher=Qualcomm |access-date=2025-05-01}}</ref> | ||
* '''Custom silicon''' - High-end devices like the Apple Vision Pro use custom chips ( | * '''Custom silicon''' - High-end devices like the Apple Vision Pro use custom chips (for example [[Apple M2]]) for enhanced performance<ref>{{cite web |title=Apple Vision Pro Technical Specifications |url=https://www.apple.com/apple-vision-pro/specs/ |publisher=Apple |access-date=2025-05-01}}</ref> | ||
For operating systems: | For operating systems: | ||
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===Audio Glasses=== | ===Audio Glasses=== | ||
Primarily function as [[headphones]], integrating speakers and microphones into standard eyeglass frames for music, calls, and voice assistant access. They typically lack a display.<ref | Primarily function as [[headphones]], integrating speakers and microphones into standard eyeglass frames for music, calls, and voice assistant access. They typically lack a display.<ref name="WiredBest" /> Examples include [[Amazon Echo Frames]] and [[Bose Frames]] (discontinued). | ||
===Camera Glasses=== | ===Camera Glasses=== | ||
Feature integrated [[cameras]] for first-person photo and video capture, often syncing with a smartphone app for sharing, particularly on social media.<ref | Feature integrated [[cameras]] for first-person photo and video capture, often syncing with a smartphone app for sharing, particularly on social media.<ref name="WiredBest" /> Examples include [[Ray-Ban Stories]]/[[Ray-Ban Meta]] and [[Snap Spectacles]]. | ||
===HUD/Display Glasses (Assisted Reality)=== | ===HUD/Display Glasses (Assisted Reality)=== | ||
Project simple information like notifications, directions, or messages into the wearer's view, typically as a 2D overlay. They enhance awareness but may not interact deeply with the real world.<ref | Project simple information like notifications, directions, or messages into the wearer's view, typically as a 2D overlay. They enhance awareness but may not interact deeply with the real world.<ref name="WiredBest" /> Sometimes called "Assisted Reality" glasses. Examples include earlier versions of Vuzix glasses or specialized models for cycling. | ||
===Augmented/Mixed Reality Glasses=== | ===Augmented/Mixed Reality Glasses=== | ||
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===Virtual Screen Glasses=== | ===Virtual Screen Glasses=== | ||
Primarily designed to function as a private, large virtual display for connected devices like smartphones, laptops, or game consoles, often used for media consumption or productivity.<ref | Primarily designed to function as a private, large virtual display for connected devices like smartphones, laptops, or game consoles, often used for media consumption or productivity.<ref name="WiredBest" /> Examples include [[XREAL]] Air/One, [[Rokid]] Max, and [[Viture]] Pro XR. | ||
===Smart Sunglasses=== | ===Smart Sunglasses=== | ||
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==Major products and manufacturers== | ==Major products and manufacturers== | ||
===Google Glass=== | ===Google Glass=== | ||
[[Google Glass]] was one of the first widely recognized smart glasses products, announced in 2012 and released to "Explorers" in 2013. The original consumer-focused Google Glass featured a small prism display positioned above the right eye, a touchpad on the frame, voice command capability, and a front-facing camera. After facing challenges with privacy concerns and social acceptance, Google pivoted in 2015 to focus on enterprise applications with the Glass Enterprise Edition, followed by Glass Enterprise Edition 2 in 2019.<ref | [[Google Glass]] was one of the first widely recognized smart glasses products, announced in 2012 and released to "Explorers" in 2013. The original consumer-focused Google Glass featured a small prism display positioned above the right eye, a touchpad on the frame, voice command capability, and a front-facing camera. After facing challenges with privacy concerns and social acceptance, Google pivoted in 2015 to focus on enterprise applications with the Glass Enterprise Edition, followed by Glass Enterprise Edition 2 in 2019.<ref name="Miller2013" /><ref>Google. (2019, May 20). Glass Enterprise Edition 2: faster and more helpful. Google Blog.</ref> Sales of all Google Glass versions were ultimately suspended in March 2023. | ||
===Microsoft HoloLens=== | ===Microsoft HoloLens=== | ||
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===Enhanced sensing and contextual awareness=== | ===Enhanced sensing and contextual awareness=== | ||
Future smart glasses will likely incorporate more sophisticated environmental sensing, object recognition, and contextual understanding capabilities. This contextual awareness will enable more intuitive and useful augmented reality experiences that can anticipate user needs.<ref | Future smart glasses will likely incorporate more sophisticated environmental sensing, object recognition, and contextual understanding capabilities. This contextual awareness will enable more intuitive and useful augmented reality experiences that can anticipate user needs.<ref name="Chatzopoulos2017" /> | ||
===Integration with other technologies=== | ===Integration with other technologies=== | ||
Smart glasses are increasingly being developed as part of broader ecosystems: | Smart glasses are increasingly being developed as part of broader ecosystems: | ||
* '''Integration with [[artificial intelligence]]''' - Enabling more sophisticated contextual awareness and predictive capabilities. On-device AI, powered by chips like the Qualcomm Snapdragon XR, will enable real-time language translation, object recognition, and personalized experiences<ref | * '''Integration with [[aiwiki:Artificial Intelligence|artificial intelligence]]''' - Enabling more sophisticated contextual awareness and predictive capabilities. On-device AI, powered by chips like the Qualcomm Snapdragon XR, will enable real-time language translation, object recognition, and personalized experiences<ref name="QualcommXR" /> | ||
* '''Connection with [[Internet of Things]]''' devices - Allowing control and monitoring of smart home and workplace equipment | * '''Connection with [[Internet of Things]]''' devices - Allowing control and monitoring of smart home and workplace equipment | ||
* '''[[5G]] connectivity''' - Enabling faster data transfer and potential cloud processing of AR content | * '''[[5G]] connectivity''' - Enabling faster data transfer and potential cloud processing of AR content | ||
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==References== | ==References== | ||
<references/> | <references> | ||
<ref name="WiredBest">Wired. The Best Smart Glasses to Augment Your Reality. https://www.wired.com/gallery/best-smart-glasses/ (Accessed Apr 2025).</ref> | |||
<ref name="Miller2013">Miller C. C. (2013‑02‑20). Google Searches for Style. ''The New York Times''. https://www.nytimes.com/2013/02/21/technology/google-brings-a-fashionable-touch-to-tech.html</ref> | |||
<ref name="Chatzopoulos2017">Chatzopoulos D., Bermejo C., Huang Z., & Hui P. (2017). Mobile augmented reality survey. ''IEEE Access'', 5, 6917‑6950.</ref> | |||
<ref name="QualcommXR">Qualcomm. Snapdragon XR – Extended Reality Platform. https://www.qualcomm.com/products/mobile/snapdragon/xr-vr-ar (Accessed May 2025).</ref> | |||
<references /> | |||
[[Category:Terms]] | |||
[[Category:Technical Terms]] | |||
[[Category:AR Device Types]] | |||
[[Category:Technology]] | [[Category:Technology]] | ||
[[Category:Wearable Technology]] | [[Category:Wearable Technology]] |