VR Cinema: Difference between revisions
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==State of development== | ==State of development== | ||
VR cinema is still in the early stages of development, in need of projects that will inspire an early adopter fan base that would have enough impact to eventually become accessible to a wider audience. According to Ran Mo, co-founder of a pop-up VR cinema (Vivid) in Toronto, "everyone is trying to discover the way we tell stories in VR and no one has really figured it out | VR cinema is still in the early stages of development, in need of projects that will inspire an early adopter fan base that would have enough impact to eventually become accessible to a wider audience. According to Ran Mo, co-founder of a pop-up VR cinema (Vivid) in Toronto, "everyone is trying to discover the way we tell stories in VR and no one has really figured it out, not even the major studios at this point, so everyone is at a learning stage <ref name=”3”></ref> <ref> Wong, J. (2016). Virtual reality: future of filmmaking or cinema’s latest gimmick? Retrieved from www.cbc.ca/news/entertainment/tiff-virtual-reality-filmmaking-1.3763778</ref>." As the VR technology develops, filmmakers will have to work out new approaches to develop and express their ideas in this new medium. Movie making is an industry that is ripe for VR. If done right, it could capture the imagination of the audiences, being an essential player in the success of virtual reality as a whole. Gaming is a multibillion dollar industry, but it can still be considered a niche when set side by side to the potential audiences who watch videos in the media-obsessed culture of the present days <ref name=”4”></ref>. | ||
Jessica Brillhart, principal filmmaker for VR at Google, said that “it goes beyond headsets. It’s cameras, it’s [development kits], it’s other folks who are making this stuff, who are coming together frequently and talking about it. Sharing what we’ve made, experiencing what folks are making, and then thinking about what else might be possible. Having an open dialogue about that.” The shared pursuit of this uncharted territory, of developing techniques for a new art form, is bringing together artists and creators from different industries to push forward a new mode of human experience, although movie executives might ask if it will catch the imagination of the public <ref name=”8”></ref> <ref> Page, D. (2015). How virtual reality will change the cinematic experience. Retrieved from www.theguardian.com/culture-professionals-network/2015/jan/30/virtual-reality-cinema-experience-vr</ref>. | Jessica Brillhart, principal filmmaker for VR at Google, said that “it goes beyond headsets. It’s cameras, it’s [development kits], it’s other folks who are making this stuff, who are coming together frequently and talking about it. Sharing what we’ve made, experiencing what folks are making, and then thinking about what else might be possible. Having an open dialogue about that.” The shared pursuit of this uncharted territory, of developing techniques for a new art form, is bringing together artists and creators from different industries to push forward a new mode of human experience, although movie executives might ask if it will catch the imagination of the public <ref name=”8”></ref> <ref> Page, D. (2015). How virtual reality will change the cinematic experience. Retrieved from www.theguardian.com/culture-professionals-network/2015/jan/30/virtual-reality-cinema-experience-vr</ref>. |