Vergence-accommodation conflict: Difference between revisions
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[[File:Vergence accommodation conflict image.png|thumb|right|250px|Vergence-accommodation conflict in VR compared to real-world vision]] | |||
A '''vergence-accommodation conflict''' ('''VAC'''), also known as an '''accommodation-vergence conflict''', is a phenomenon in the human visual system that occurs if the brain receives mismatching cues between [[vergence]] and [[Accommodation (eye)|accommodation of the eye]]. This commonly occurs in [[virtual reality]] devices, [[augmented reality]] devices, and binocular flat focus autostereoscopic displays. The effect can be unpleasant and cause eye strain. | A '''vergence-accommodation conflict''' ('''VAC'''), also known as an '''accommodation-vergence conflict''', is a phenomenon in the human visual system that occurs if the brain receives mismatching cues between [[vergence]] and [[Accommodation (eye)|accommodation of the eye]]. This commonly occurs in [[virtual reality]] devices, [[augmented reality]] devices, and binocular flat focus autostereoscopic displays. The effect can be unpleasant and cause eye strain. | ||
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The natural accommodation-vergence coupling will re-establish at some point after taking off the [[HMD]]. Users might experience strange-feeling vision problems until it does. | The natural accommodation-vergence coupling will re-establish at some point after taking off the [[HMD]]. Users might experience strange-feeling vision problems until it does. | ||
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==References== | ==References== |