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==Virtual Reality== | ==Virtual Reality== | ||
Unity comes with several tools to assist development of VR experiences: | |||
* '''[[High Definition Render Pipeline]] (HDRP)''' - enabling high fidelity VR without reducing performance | * '''[[High Definition Render Pipeline]] (HDRP)''' - enabling high fidelity VR without reducing performance | ||
* '''[[XR Interaction Toolkit]]''' - add interactivity without having to code from scratch | * '''[[XR Interaction Toolkit]]''' - add interactivity without having to code from scratch | ||
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==Augmented Reality== | ==Augmented Reality== | ||
Unity comes with several tools to assist development of AR experiences: | |||
* '''AR Foundation''' - a unified workflow for developing AR apps across platforms including ARCore, ARKit, Magic Leap, and Hololens | * '''AR Foundation''' - a unified workflow for developing AR apps across platforms including ARCore, ARKit, Magic Leap, and Hololens | ||
* '''[[Unity MARS]]''' - an authoring tool on top of the AR Foundation that enables your apps to intelligently interact with your surroundings using environment and sensor data | * '''[[Unity MARS]]''' - an authoring tool on top of the AR Foundation that enables your apps to intelligently interact with your surroundings using environment and sensor data |