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{{Device Infobox | |||
|name = Magic Leap One (Magic Leap 1) | |||
|image = | |||
|VR/AR = [[Augmented Reality]] | |||
|Type = [[Head-mounted display]] | |||
|Subtype = [[Tethered AR]] | |||
|Platform = [[Lumin OS]] | |||
|Creator = [[Magic Leap]] | |||
|Developer = [[Magic Leap]] | |||
|Manufacturer = [[Magic Leap]] | |||
|Announcement Date = December 2017 | |||
|Release Date = August 8, 2018 | |||
|Price = $2,295 (Creator Edition) | |||
|Website = https://www.magicleap.com/ (legacy) | |||
|Versions = Magic Leap One Creator Edition | |||
|Requires = Lightpack compute unit (included) | |||
|Predecessor = None | |||
|Successor = [[Magic Leap 2]] | |||
|Operating System = [[Lumin OS]] | |||
|Chipset = [[NVIDIA Tegra X2]] | |||
|CPU = NVIDIA Denver 2.0 (2 cores) + ARM Cortex A57 (4 cores) | |||
|GPU = NVIDIA Pascal (256 CUDA cores) | |||
|HPU = | |||
|Storage = 128GB (~95GB available) | |||
|Memory = 8GB (4GB available to apps) | |||
|SD Card Slot = No | |||
|Display = Dual LCOS (Liquid Crystal on Silicon) | |||
|Subpixel Layout = N/A | |||
|Peak Brightness = Not specified | |||
|Resolution = 1280 × 960 per eye | |||
|Pixel Density = ~25 PPD | |||
|Refresh Rate = 122Hz | |||
|Persistence = Low persistence | |||
|Field of View = 40° diagonal (50° horizontal claimed by some measurements) | |||
|Horizontal FoV = ~40° | |||
|Vertical FoV = ~30° | |||
|Average Pixel Density = ~25 PPD | |||
|Peak Pixel Density = ~25 PPD | |||
|Foveated Rendering = No | |||
|Optics = Diffractive waveguide (6-layer) | |||
|Ocularity = Binocular | |||
|IPD Range = ~60-72mm | |||
|Adjustable Diopter = No (prescription inserts available) | |||
|Passthrough = Native see-through (AR glasses) | |||
|Tracking = 6DoF inside-out (SLAM) | |||
|Tracking Frequency = N/A | |||
|Base Stations = None required | |||
|Eye Tracking = Yes (basic) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes (added via update) | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 122Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Mobile AR | |||
|Latency = <25ms | |||
|Audio = Onboard speakers + 3.5mm jack | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = Multiple tracking/scene cameras | |||
|Connectivity = Wi-Fi 802.11ac, Bluetooth 4.2, USB-C | |||
|Ports = USB-C (on Lightpack) | |||
|Wired Video = No | |||
|Wireless Video = No | |||
|WiFi = Wi-Fi 5 (802.11ac) | |||
|Bluetooth = Bluetooth 4.2 | |||
|Power = Lightpack battery | |||
|Battery Capacity = Not specified | |||
|Battery Life = 3-3.5 hours | |||
|Charge Time = ~2 hours | |||
|Dimensions = Headset: adjustable sizes; Lightpack: ~160mm diameter | |||
|Weight = Headset: 316g; Lightpack: 415g | |||
|Material = Aluminum, plastic | |||
|Headstrap = Adjustable forehead band + rear support | |||
|Haptics = Controller haptics | |||
|Color = Black | |||
|Sensors = Multiple world cameras, eye tracking cameras, depth sensor | |||
|Input = Control controller (6DoF), hand tracking, voice | |||
|Compliance = FCC, CE | |||
}} | |||
The '''Magic Leap One''' (also known as '''Magic Leap 1''') is an [[augmented reality]] [[head-mounted display]] developed by [[Magic Leap]], a secretive Florida-based company that raised over $2.6 billion in funding before revealing its product. Announced in December 2017 with a dramatic whale video demonstration and released on August 8, 2018 for $2,295 as the "Creator Edition," the Magic Leap One was marketed to developers and enterprise users as a revolutionary spatial computing platform. The system consisted of three components: the Lightwear headset with diffractive waveguide displays, the Lightpack waist-worn compute unit powered by an NVIDIA Tegra X2 processor, and the Control 6DoF handheld controller. Despite enormous hype and investment, the Magic Leap One's 40° diagonal field of view and limited commercial applications led to disappointing sales. Cloud services and support for Magic Leap 1 ended on December 31, 2024. | |||
== History and Development == | |||
=== Secretive Development === | |||
Magic Leap mystique: | |||
* Founded 2010 by Rony Abovitz | |||
* Over $2.6 billion raised | |||
* Minimal public demonstrations | |||
* "Mixed reality" terminology | |||
* Revolutionary claims | |||
=== Hype and Funding === | |||
Unprecedented investment: | |||
* Google led Series B ($542M, 2014) | |||
* Alibaba led Series C ($793M, 2016) | |||
* Series D ($502M, 2017) | |||
* Highest-funded AR startup | |||
=== "Leap" Announcement === | |||
December 2017 reveal: | |||
* Product finally shown | |||
* "Lightwear" headset revealed | |||
* 2018 availability promised | |||
* Developer/creator focus | |||
=== August 2018 Launch === | |||
Creator Edition release: | |||
* $2,295 price point | |||
* Limited US cities initially | |||
* AT&T partnership | |||
* LiftOff delivery service | |||
== Design Philosophy == | |||
=== Spatial Computing === | |||
Magic Leap vision: | |||
* Digital objects in physical world | |||
* Persistent spatial content | |||
* Natural interaction | |||
* "Magic" experiences | |||
=== Three-Component System === | |||
Modular architecture: | |||
* '''Lightwear''': Display headset | |||
* '''Lightpack''': Compute unit (waist) | |||
* '''Control''': 6DoF controller | |||
* Tethered design | |||
=== Creator Focus === | |||
Target audience: | |||
* Developers and creators | |||
* Enterprise exploration | |||
* Not general consumer | |||
* Platform building | |||
== Display Technology == | |||
=== Diffractive Waveguide === | |||
Layered optical system: | |||
* 6 waveguide layers | |||
* Different focal planes | |||
* Variable focus depth | |||
* Complex manufacturing | |||
=== LCOS Displays === | |||
Projection system: | |||
* '''Resolution''': 1280 × 960 per eye | |||
* '''Type''': Liquid Crystal on Silicon | |||
* '''Refresh''': 122Hz | |||
* Compact projectors | |||
=== Field of View === | |||
Disappointing specification: | |||
* ~40° diagonal (claimed) | |||
* ~50° horizontal (some measurements) | |||
* Smaller than HoloLens 1 | |||
* Major criticism point | |||
=== Visual Quality === | |||
Mixed reviews: | |||
* Good color | |||
* Reasonable brightness | |||
* FOV limitations | |||
* Occasional artifacts | |||
== Lightwear Headset == | |||
=== Physical Design === | |||
Distinctive appearance: | |||
* Goggle-like form | |||
* Two size options | |||
* Adjustable fit | |||
* 316 grams | |||
=== Optics Housing === | |||
Complex assembly: | |||
* Multiple cameras | |||
* Waveguide display | |||
* Sensors | |||
* Premium materials | |||
=== Comfort === | |||
Wearability: | |||
* Forehead and rear support | |||
* Weight distributed | |||
* Adjustable sizing | |||
* Extended wear possible | |||
== Lightpack Compute == | |||
=== Waist-Worn Design === | |||
Separate compute: | |||
* Worn on belt/pocket | |||
* Tether to headset | |||
* Processing power | |||
* Battery included | |||
=== NVIDIA Tegra X2 === | |||
Processing power: | |||
* '''CPU''': Denver 2.0 + Cortex A57 (6 cores) | |||
* '''GPU''': Pascal (256 CUDA cores) | |||
* '''RAM''': 8GB (4GB app-available) | |||
* '''Storage''': 128GB | |||
=== Battery === | |||
Power system: | |||
* Integrated battery | |||
* 3-3.5 hours runtime | |||
* USB-C charging | |||
* Hot-swap possible | |||
== Control Controller == | |||
=== 6DoF Tracked === | |||
Full motion controller: | |||
* Positional tracking | |||
* Rotational tracking | |||
* Touchpad | |||
* Trigger button | |||
=== Input Features === | |||
Controller capabilities: | |||
* Haptic feedback | |||
* Touchpad gestures | |||
* Home button | |||
* LED indicators | |||
== Tracking System == | |||
=== SLAM-Based === | |||
Inside-out tracking: | |||
* Multiple cameras | |||
* Scene understanding | |||
* Environmental mapping | |||
* 6DoF positioning | |||
=== Spatial Mapping === | |||
World understanding: | |||
* Surface detection | |||
* Object recognition | |||
* Spatial anchors | |||
* Persistent content | |||
=== Hand Tracking === | |||
Added via update: | |||
* Camera-based tracking | |||
* Gesture recognition | |||
* Controller alternative | |||
* Limited initially | |||
=== Eye Tracking === | |||
Basic implementation: | |||
* Presence detection | |||
* Gaze estimation | |||
* Limited applications | |||
* Future potential | |||
== Audio == | |||
=== Integrated Speakers === | |||
Spatial audio: | |||
* Onboard speakers | |||
* Spatial positioning | |||
* Environmental awareness | |||
* Good quality | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* Private listening | |||
* Better audio quality | |||
* Professional use | |||
== Software Platform == | |||
=== Lumin OS === | |||
Custom operating system: | |||
* Magic Leap developed | |||
* Spatial app framework | |||
* Developer tools | |||
* Regular updates | |||
=== Lumin SDK === | |||
Development platform: | |||
* Unity integration | |||
* Unreal support | |||
* Magic Leap APIs | |||
* Spatial computing tools | |||
=== Magic Leap World === | |||
App store: | |||
* Limited catalog | |||
* Enterprise apps | |||
* Entertainment | |||
* Developer tools | |||
== Applications == | |||
=== Developer Showcase === | |||
Early experiences: | |||
* Demos and prototypes | |||
* Enterprise experiments | |||
* Educational content | |||
* Creative tools | |||
=== Enterprise Focus (Later) === | |||
Pivot to business: | |||
* Healthcare visualization | |||
* Industrial design | |||
* Training applications | |||
* Retail experiences | |||
== Commercial Reception == | |||
=== Underwhelming Launch === | |||
Market response: | |||
* FOV disappointment | |||
* High price criticism | |||
* Limited content | |||
* Hype vs. reality | |||
=== Sales Challenges === | |||
Commercial struggles: | |||
* Estimated 6,000 units first 6 months | |||
* Far below projections | |||
* Enterprise pivot required | |||
* Layoffs followed | |||
=== Developer Feedback === | |||
Mixed reception: | |||
* Tracking quality praised | |||
* Display quality good | |||
* FOV major limitation | |||
* Platform potential | |||
== End of Life == | |||
=== December 2024 === | |||
Service termination: | |||
* Cloud services ended | |||
* Core functionality ceased | |||
* Hardware non-functional | |||
* 6-year product lifecycle | |||
=== Magic Leap 2 Successor === | |||
Enterprise evolution: | |||
* Improved specifications | |||
* Pure enterprise focus | |||
* Smaller FOV still | |||
* Continued development | |||
== Comparison with HoloLens 1 == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Magic Leap One !! Microsoft HoloLens 1 | |||
|- | |||
| Price || $2,295 || $3,000 | |||
|- | |||
| Release || August 2018 || March 2016 | |||
|- | |||
| FOV || ~40° diagonal || ~35° diagonal | |||
|- | |||
| Resolution/eye || 1280×960 || 1280×720 | |||
|- | |||
| Form Factor || Goggles + waist pack || Self-contained headset | |||
|- | |||
| Weight || 316g + 415g || 579g | |||
|- | |||
| Computing || Tegra X2 (external) || HPU (internal) | |||
|} | |||
== Legacy == | |||
=== Technology Validation === | |||
Industry contributions: | |||
* Waveguide advancement | |||
* Spatial computing concepts | |||
* Funding model demonstration | |||
* AR awareness | |||
=== Cautionary Tale === | |||
Industry lessons: | |||
* Hype management importance | |||
* FOV expectations | |||
* Consumer vs. enterprise | |||
* Sustainable business models | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || LCOS waveguide, 1280 × 960 per eye | |||
|- | |||
| FOV || ~40° diagonal | |||
|- | |||
| Refresh Rate || 122Hz | |||
|- | |||
| Processor || NVIDIA Tegra X2 | |||
|- | |||
| Memory || 8GB (4GB app available) | |||
|- | |||
| Storage || 128GB (~95GB available) | |||
|- | |||
| Tracking || 6DoF SLAM (inside-out) | |||
|- | |||
| Controller || 6DoF Control | |||
|- | |||
| Audio || Integrated + 3.5mm jack | |||
|- | |||
| Battery || 3-3.5 hours | |||
|- | |||
| Weight || 316g (headset) + 415g (Lightpack) | |||
|- | |||
| Price || $2,295 | |||
|- | |||
| Status || Discontinued (December 2024) | |||
|} | |||
== See Also == | |||
* [[Magic Leap]] | |||
* [[Magic Leap 2]] | |||
* [[Augmented Reality]] | |||
* [[Waveguide Display]] | |||
* [[Microsoft HoloLens]] | |||
* [[Spatial Computing]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:AR Headsets]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:Augmented Reality]] | |||
[[Category:Magic Leap]] | |||
[[Category:2010s AR]] | |||
[[Category:Waveguide Display]] | |||
[[Category:Discontinued]] | |||