OpenVR: Difference between revisions
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{{Platform Infobox | {{Platform Infobox | ||
|image= | |image= | ||
|Type=[[Virtual Reality]] | |Type=[[Virtual Reality]] | ||
|Subtype=[[Head-mounted display]] | |Subtype=[[Head-mounted display]], [[SDK]] | ||
|Creator= | |Creator= | ||
|Developer=[[Valve]] | |Developer=[[Valve]] | ||
|Manufacturer= | |Manufacturer= | ||
|Operating System= | |Operating System=[[Windows]], [[Mac]], [[Linux]] | ||
|Browser= | |Browser= | ||
|Devices=Any | |Devices=Any | ||
Line 14: | Line 15: | ||
|Website=https://github.com/ValveSoftware/openvr | |Website=https://github.com/ValveSoftware/openvr | ||
}} | }} | ||
OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software | {{see also|SteamVR}} | ||
OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to interact with various [[Virtual Reality#Devices|VR Devices]] without relying on a specific device's SDK. | |||
Currently it only works with [[SteamVR]]'s runtime. | |||
==Features== | |||
*Developers can create any applications for OpenVR. The SDK is distributed on a licence with no content restriction or any kind of gatekeepers. There is no certification process for OpenVR apps.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref> | |||
*OpenVR apps are not required to be distributed on [[Steam]]. Developers can distribute their apps on any channel.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref> | |||
*Lower barrier to entry for new hardware. Manufactures can create any hardware they want for OpenVR without Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref> | |||
*OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref> | |||
*OpenVR API and runtime are supported on [[Windows]], [[Mac]] and [[Linux]].<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref> | |||
==References== | |||
<references/> | |||
[[Category:Virtual Reality Platforms]] | [[Category:Virtual Reality Platforms]] |
Latest revision as of 15:16, 15 June 2015

OpenVR | |
---|---|
Information | |
Type | Virtual Reality |
Subtype | Head-mounted display, SDK |
Developer | Valve |
Operating System | Windows, Mac, Linux |
Devices | Any |
Release Date | April 30, 2015 |
Website | https://github.com/ValveSoftware/openvr |
- See also: SteamVR
OpenVR is a Virtual Reality Software SDK developed by Valve. OpenVR API allows an app to interact with various VR Devices without relying on a specific device's SDK.
Currently it only works with SteamVR's runtime.
Features
- Developers can create any applications for OpenVR. The SDK is distributed on a licence with no content restriction or any kind of gatekeepers. There is no certification process for OpenVR apps.[1]
- OpenVR apps are not required to be distributed on Steam. Developers can distribute their apps on any channel.[1]
- Lower barrier to entry for new hardware. Manufactures can create any hardware they want for OpenVR without Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.[1]
- OpenVR apps are future proof. OpenVR runtime updates without any application changes. Apps do not need to be modified to support new hardware or software updates.[1]